I’ve attached a compiled version of the XLE tools to the Github repo.
This is still an early build – and hasn’t be extensively tested on different hardware. So some features may not work on configurations. If you run in problems, or if you find it interesting, I recommended downloading the source and compiling for yourself.
Download
XLE v0.04.1: XLE v0.04.1 Windows x64
You will need Visual C++ Redistributable Packages for Visual Studio 2013.
For older versions of Windows, you will also need to install the .Net runtime.
Edit – updated to link to v0.04.1 (which fixes a problem locating the shader compiler dll on some versions of windows).
Documentation
I’ve included a couple of “Getting Started” docs:
- Getting Started Exporting
- Getting Started with Terrain
These will help get you through the first few steps.