XLE (Total29 articles)
    Transform Feedback / Stream Output with the HLSL to Spir-V compiler
    Quick update before a new post
    Vulkan Workshop / DevU 2017
    Latest Update
    Vulkan prototype - metal layer refactoring
    Vulkan latest progress -- core lighting working
    Vulkan prototype - how many separate render passes in the lighting parser?
    Vulkan prototype - the big issues
    Important Vulkan tips
    Vulkan prototype slowly progressing
    HLSL shader prototype with Vulkan
    Starting to experiment with Vulkan
    Comparing different methods for order independent transparency
    Environment Rendering Screenshots
    Release v0.04.0
    Environment Sample Streamlining
    Latest Tool Features
    Transmitted specular
    Improved IBL
    Transmitted specular progress
    Processing textures with the XLE scriptable asset path
    Transmitted specular
    Transmission Node Diagram
    Material and Node Diagram Tool
    Dynamic Function Linking Graph for Shaders
    Rectangle Light diffuse vs 3DS Max
    Working some improvements to rectangle lights
    What to do first
    Area Lights with Physically Based Rendering