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api2 arealights5 assetpath1 blog2 cross-platform9 d3d1 denoising1 ggx4 gradle1 hlsl2 ibl3 lighting1 lights3 materials1 materialtool2 metal1 oitrans1 pbr1 rectanglelights2 releases1 rendering4 roughness1 samples1 screenshots1 shadercompile1 shaders4 specular4 sphericalharmonics3 spir-v3 straightskeleton3 tools4 vulkan11

Recent Posts

  • Transform Feedback / Stream Output with the HLSL to Spir-V compiler

    2021-08-12

  • Reviewing some denoising approaches (part 1)

    2021-07-20

  • Straight Skeleton and computing it with finite precision numbers (part 3)

    2021-07-08

  • Straight Skeleton and computing it with finite precision numbers (part 2)

    2021-07-01

  • Straight Skeleton and computing it with finite precision numbers

    2021-06-29

Tags

  • api2
  • arealights5
  • assetpath1
  • blog2
  • cross-platform9
  • d3d1
  • denoising1
  • ggx4
  • gradle1
  • hlsl2
  • ibl3
  • lighting1
  • lights3
  • materials1
  • materialtool2
  • metal1
  • oitrans1
  • pbr1
  • rectanglelights2
  • releases1
  • rendering4
  • roughness1
  • samples1
  • screenshots1
  • shadercompile1
  • shaders4
  • specular4
  • sphericalharmonics3
  • spir-v3
  • straightskeleton3
  • tools4
  • vulkan11

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