cross platform Total 32 tags All API AreaLights AssetPath blog cross platform D3D denoising GGX Gradle HLSL IBL lighting Lights Materials MaterialTool Metal OITrans PBR RectangleLights Releases rendering Roughness Samples Screenshots ShaderCompile Shaders Specular SphericalHarmonics SPIR-V StraightSkeleton Tools Vulkan 2017-01-31 Vulkan Workshop / DevU 2017 2016-05-09 Vulkan prototype - metal layer refactoring 2016-05-04 Vulkan latest progress -- core lighting working 2016-04-22 Vulkan prototype - how many separate render passes in the lighting parser? 2016-04-15 Vulkan prototype - the big issues 2016-04-12 Important Vulkan tips 2016-04-08 Vulkan prototype slowly progressing 2016-04-05 HLSL shader prototype with Vulkan 2016-04-04 Starting to experiment with Vulkan