Here is a list of all documented files with brief descriptions:
[detail level 1234]
| ► Assets | |
| ArchiveCache.h | |
| Assets.h | |
| AssetsCore.h | |
| AssetServices.h | |
| AssetSetManager.h | |
| AssetUtils.h | |
| AsyncLoadOperation.h | |
| BlockSerializer.h | |
| ChunkFile.h | |
| ChunkFileAsset.h | |
| CompileAndAsyncManager.h | |
| CompilerHelper.h | |
| ConfigFileContainer.h | |
| DivergentAsset.h | |
| IntermediateAssets.h | |
| InvalidAssetManager.h | |
| ► BufferUploads | |
| BufferUploads_Manager.h | |
| DataPacket.h | |
| Documentation.h | |
| IBufferUploads.h | |
| IBufferUploads_Forward.h | |
| MemoryManagement.h | |
| Metrics.h | |
| PlatformInterface.h | |
| ResourceLocator.h | |
| ResourceSource.h | |
| ThreadContext.h | |
| ► ColladaConversion | |
| ► OpenCollada | |
| OCInterface.h | |
| OCMisc.h | |
| ColladaConversion.h | |
| ConversionCore.h | |
| ConversionUtil.h | |
| DLLInterface.h | |
| GeometryAlgorithm.h | |
| NascentAnimController.h | |
| NascentCommandStream.h | |
| NascentMaterial.h | |
| NascentModel.h | |
| NascentRawGeometry.h | |
| SAnimation.h | |
| Scaffold.h | |
| ScaffoldDataFlow.h | |
| ScaffoldParsingUtil.h | |
| SCommandStream.h | |
| SEffect.h | |
| SkeletonRegistry.h | |
| SRawGeometry.h | |
| STransformationMachine.h | |
| TableOfObjects.h | |
| ► ConsoleRig | |
| AttachableInternal.h | |
| AttachableLibrary.h | |
| Console.h | |
| GlobalServices.h | |
| IncludeLUA.h | |
| IProgress.h | |
| Log.h | |
| LogStartup.h | |
| OutputStream.h | |
| ► Core | |
| ► WinAPI | |
| IncludeWindows.h | |
| Documentation.h | |
| Exceptions.h | |
| Prefix.h | |
| SelectConfiguration.h | |
| Types.h | |
| ► Math | |
| EigenVector.h | |
| Geometry.h | |
| Interpolation.h | |
| Math.h | |
| Matrix.h | |
| Noise.h | |
| PoissonSolver.h | |
| PoissonSolverDetail.h | |
| ProjectionMath.h | |
| Quaternion.h | |
| RectanglePacking.h | |
| RegularNumberField.h | |
| Transformations.h | |
| Vector.h | |
| ► PlatformRig | |
| ► Android | |
| android_native_app_glue.h | |
| ► DebuggingDisplays | |
| BufferUploadDisplay.h | |
| ConsoleDisplay.h | |
| CPUProfileDisplay.h | |
| DynamicImpostersDisplay.h | |
| GPUProfileDisplay.h | |
| PlacementsDisplay.h | |
| TestDisplays.h | |
| AllocationProfiler.h | |
| BasicSceneParser.h | |
| CameraManager.h | |
| FrameRig.h | |
| InputTranslator.h | |
| MainInputHandler.h | |
| MeshNode.h | |
| OverlappedWindow.h | |
| OverlaySystem.h | |
| PlatformRigUtil.h | |
| Screenshot.h | |
| StatePropagation.h | |
| UnitCamera.h | |
| ► RenderCore | |
| ► Assets | |
| AnimationScaffoldInternal.h | |
| AssetUtils.h | |
| ColladaCompilerInterface.h | |
| CompilationThread.h | |
| DeferredShaderResource.h | |
| DelayedDrawCall.h | |
| IModelFormat.h | |
| LocalCompiledShaderSource.h | |
| Material.h | |
| MaterialCompiler.h | |
| MeshDatabase.h | |
| ModelCache.h | |
| ModelFormatPlugins.h | |
| ModelImmutableData.h | |
| ModelRendererInternal.h | |
| ModelRunTime.h | |
| ModelScaffoldInternal.h | |
| ModelUtils.h | |
| NascentTransformationMachine.h | |
| RawAnimationCurve.h | |
| Services.h | |
| SharedStateSet.h | |
| SkeletonScaffoldInternal.h | |
| TransformationCommands.h | |
| ► DX11 | |
| ► Metal | |
| Buffer.h | |
| DeviceContext.h | |
| DeviceContextImpl.h | |
| Documentation.h | |
| DX11.h | |
| DX11Utils.h | |
| Format.h | |
| Forward.h | |
| GPUProfiler.h | |
| IncludeDX11.h | |
| InputLayout.h | |
| RenderTargetView.h | |
| Resource.h | |
| Shader.h | |
| ShaderResource.h | |
| State.h | |
| Types.h | |
| Device.h | |
| IDeviceDX11.h | |
| ► Metal | |
| ► Detail | |
| DXGICompatibleFormats.h | |
| Buffer.h | |
| DeviceContext.h | |
| DeviceContextImpl.h | |
| Format.h | |
| Forward.h | |
| GPUProfiler.h | |
| InputLayout.h | |
| Metal.h | |
| RenderTargetView.h | |
| Resource.h | |
| Shader.h | |
| ShaderResource.h | |
| State.h | |
| Types.h | |
| ► Techniques | |
| CommonBindings.h | |
| CommonResources.h | |
| CompiledRenderStateSet.h | |
| ParsingContext.h | |
| PredefinedCBLayout.h | |
| RenderStateResolver.h | |
| ResourceBox.h | |
| TechniqueMaterial.h | |
| Techniques.h | |
| TechniqueUtils.h | |
| Documentation.h | |
| FlexBegin.h | |
| FlexEnd.h | |
| FlexForward.h | |
| FlexUtil.h | |
| IDevice.h | |
| IDevice_Forward.h | |
| IThreadContext.h | |
| IThreadContext_Forward.h | |
| RenderUtils.h | |
| Resource.h | |
| ShaderService.h | |
| ► RenderOverlays | |
| ► Overlays | |
| Browser.h | |
| OceanSettings.h | |
| ShadowFrustumDebugger.h | |
| TestMaterialSettings.h | |
| ToneMapSettings.h | |
| VolFogSettings.h | |
| DebuggingDisplay.h | |
| DebugHotKeys.h | |
| Font.h | |
| FontPrimitives.h | |
| FontRendering.h | |
| FT_Font.h | |
| FT_FontTexture.h | |
| IOverlayContext.h | |
| IOverlayContext_Forward.h | |
| OverlayContext.h | |
| OverlayUtils.h | |
| ► Samples | |
| ► Environment | |
| EnvironmentScene.h | |
| ► HelloWorld | |
| BasicScene.h | |
| ► Shared | |
| AnimationDecisionTree.h | |
| Character.h | |
| CharactersScene.h | |
| EnvFeatures.h | |
| IScenePlugin.h | |
| PlacementsOverlaySystem.h | |
| SampleGlobals.h | |
| SampleInputHandler.h | |
| TerrainOverlaySystem.h | |
| ► TestDLL | |
| TestDLL.h | |
| ► TestPlatform | |
| TestPlatformScene.h | |
| ► TextureTransform | |
| MinimalAssetServices.h | |
| Transform.h | |
| ► SceneEngine | |
| AmbientOcclusion.h | |
| CloudsForm.h | |
| DeepOceanSim.h | |
| Documentation.h | |
| DualContour.h | |
| DualContourRender.h | |
| DynamicImposters.h | |
| Erosion.h | |
| Fluid.h | |
| FluidAdvection.h | |
| FluidHelper.h | |
| GestaltResource.h | |
| IntersectionTest.h | |
| LightDesc.h | |
| LightingParser.h | |
| LightingParserContext.h | |
| LightingParserStandardPlugin.h | |
| LightingTargets.h | |
| LightInternal.h | |
| MetricsBox.h | |
| Noise.h | |
| Ocean.h | |
| OITInternal.h | |
| OrderIndependentTransparency.h | |
| PlacementsManager.h | |
| PlacementsQuadTree.h | |
| PlacementsQuadTreeDebugger.h | |
| Rain.h | |
| RayTracedShadows.h | |
| RayVsModel.h | |
| RefractionsBuffer.h | |
| RenderingUtils.h | |
| SceneEngineUtils.h | |
| SceneParser.h | |
| ScreenspaceReflections.h | |
| ShadowResources.h | |
| ShallowSurface.h | |
| ShallowWater.h | |
| SimplePatchBox.h | |
| Sky.h | |
| StochasticTransparency.h | |
| SunFlare.h | |
| SurfaceHeightsProvider.h | |
| Terrain.h | |
| TerrainConfig.h | |
| TerrainCoverageId.h | |
| TerrainFormat.h | |
| TerrainMaterial.h | |
| TerrainMaterialTextures.h | |
| TerrainRender.h | |
| TerrainScaffold.h | |
| TerrainUberSurface.h | |
| TextureTileSet.h | |
| TiledLighting.h | |
| Tonemap.h | |
| VegetationSpawn.h | |
| VolumetricFog.h | |
| ► ShaderParser | |
| InterfaceSignature.h | |
| ParameterSignature.h | |
| ShaderPatcher.h | |
| ► Tools | |
| ► EntityInterface | |
| EntityInterface.h | |
| EnvironmentSettings.h | |
| GameObjects.h | |
| PlacementEntities.h | |
| RetainedEntities.h | |
| TerrainEntities.h | |
| VegetationSpawnEntities.h | |
| ► GUILayer | |
| CLIXAutoPtr.h | |
| DelayedDeleteQueue.h | |
| DivergentAssetList.h | |
| EditorInterfaceUtils.h | |
| EngineControl.h | |
| EngineDevice.h | |
| EngineForward.h | |
| EntityLayer.h | |
| ExportedNativeTypes.h | |
| GUILayerUtil.h | |
| IOverlaySystem.h | |
| IterativeSystemDebugger.h | |
| IWindowRig.h | |
| LayerControl.h | |
| LevelEditorScene.h | |
| ManipulatorsLayer.h | |
| ManipulatorUtils.h | |
| MarshalString.h | |
| MaterialVisualisation.h | |
| MathLayer.h | |
| NativeEngineDevice.h | |
| ObjectPlaceholders.h | |
| TerrainLayer.h | |
| TestControl.h | |
| UITypesBinding.h | |
| WindowRigInternal.h | |
| ► ShaderFragmentArchive | |
| ► Project | |
| resource.h | |
| PreviewRenderManager.h | |
| ShaderDiagramDocument.h | |
| ShaderFragmentArchive.h | |
| ShaderGenerator.h | |
| Stdafx.h | |
| TypeRules.h | |
| ► ToolsRig | |
| BasicManipulators.h | |
| GenerateAO.h | |
| HighlightEffects.h | |
| IManipulator.h | |
| ManipulatorsRender.h | |
| ManipulatorsUtil.h | |
| MaterialBinder.h | |
| MaterialVisualisation.h | |
| ModelVisualisation.h | |
| PlacementsManipulators.h | |
| TerrainConversion.h | |
| TerrainManipulators.h | |
| TerrainManipulatorsCommon.h | |
| TerrainManipulatorsInterface.h | |
| TerrainOp.h | |
| TerrainShadowOp.h | |
| VisualisationGeo.h | |
| VisualisationUtils.h | |
| ► UnitTests | |
| UnitTestHelper.h | |
| ► Utility | |
| ► Detail | |
| API.h | |
| ► Meta | |
| AccessorSerialize.h | |
| ClassAccessors.h | |
| ClassAccessorsImpl.h | |
| ► Profiling | |
| CPUProfiler.h | |
| ► Streams | |
| Data.h | |
| DataSerialize.h | |
| FileSystemMonitor.h | |
| FileUtils.h | |
| PathUtils.h | |
| Serialization.h | |
| Stream.h | |
| StreamDOM.h | |
| StreamFormatter.h | |
| StreamTypes.h | |
| XmlStreamFormatter.h | |
| ► Threading | |
| CompletionThreadPool.h | |
| LockFree.h | |
| Mutex.h | |
| ThreadingUtils.h | |
| ThreadLibrary.h | |
| ThreadObject.h | |
| ► WinAPI | |
| WinAPIWrapper.h | |
| ArithmeticUtils.h | |
| BitHeap.h | |
| BitUtils.h | |
| Conversion.h | |
| Documentation.h | |
| ExceptionLogging.h | |
| ExposeStreamOp.h | |
| FunctionUtils.h | |
| HeapUtils.h | |
| IntrusivePtr.h | |
| IteratorUtils.h | |
| MemoryUtils.h | |
| MiniHeap.h | |
| Mixins.h | |
| ParameterBox.h | |
| ParameterPackUtils.h | |
| PtrUtils.h | |
| StreamUtils.h | |
| StringFormat.h | |
| StringUtils.h | |
| SystemUtils.h | |
| TimeUtils.h | |
| UTFUtils.h | |