XLE
v0.02.0
|
▼NAssets | |
NExceptions | Exceptions related to rendering |
▼NBasicGUI | |
NAutoFiles | |
▼NBufferUploads | Interface for uploading data to the GPU |
NAllocationRules | Container for AllocationRules::Enum |
NBindFlag | Container for BindFlag::Enum |
NCPUAccess | Container for CPUAccess::Enum |
NGPUAccess | Container for GPUAccess::Enum |
▼NControlsLibrary | |
NMaterialEditor | |
NProperties | |
NDiffMatchPatch | |
▼NIterativeSystemDebugger | |
NProperties | |
NModelViewer | |
▼NPlatformRig | |
▼NNetwork | |
NConnectionServer | /// /// /// /// /// /// /// /// /// /// /// |
▼NRenderCore | Main interface for controlling rendering behaviour |
▼NAssets | |
NModelConstruction | Internal namespace with utilities for constructing models |
NMetal | Low level interface for rendering |
▼NMetal_DX11 | This is the implementation of RenderCore::Metal for DX11 platforms |
NAddressMode | Container for AddressMode::Enum |
NBlend | Container for Blend::Enum |
NBlendOp | Container for BlendOp::Enum |
NCullMode | Container for CullMode::Enum |
NFillMode | Container for FillMode::Enum |
NFilterMode | Container for FilterMode::Enum |
NFormatComponents | Container for FormatComponents::Enum |
NFormatComponentType | Container for FormatComponentType::Enum |
NFormatCompressionType | Container for FormatCompressionType::Enum |
NFormatPrefix | Container for FormatPrefix::Enum |
NGlobalInputLayouts | Contains some common reusable vertex input layouts |
NGPUProfiler | Low level GPU profiler implementation (for DirectX11) |
NInputClassification | Container for InputClassification::Enum |
NNativeFormat | Container for NativeFormat::Enum |
NTopology | Container for Topology::Enum |
NShaderStage | Container for ShaderStage::Enum |
▼NTechniques | |
NTechniqueIndex | Technique type binding indicies |
▼NSample | |
NAnimationType | Container for AnimationType::Enum |
NSceneEngine | World rendering technologies and lighting resolve |
▼NUtility | Utilities and reusable classes |
NInterlocked |