XLE
v0.02.0
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Container for BindFlag::Enum. More...
Typedefs | |
typedef unsigned | BitField |
Enumerations | |
enum | Enum { VertexBuffer = 1<<0, IndexBuffer = 1<<1, ShaderResource = 1<<2, RenderTarget = 1<<3, DepthStencil = 1<<4, UnorderedAccess = 1<<5, StructuredBuffer = 1<<6, ConstantBuffer = 1<<7, StreamOutput = 1<<8, DrawIndirectArgs = 1<<9, RawViews = 1<<10 } |
Determines how the buffer will be bound to the pipeline More... | |
Container for BindFlag::Enum.
Determines how the buffer will be bound to the pipeline
Most buffers are just blocks of data on the GPU. They can be bound to the pipeline in multiple ways, for different purposes.
This flag controls how the buffer can be used. Most buffer only have a single bind flag. But sometimes we need to combine input and output binding modes eg: