XLE  v0.02.0
GUILayer::EditorSceneManager Member List

This is the complete list of members for GUILayer::EditorSceneManager, including all inherited members.

!EditorSceneManager() (defined in GUILayer::EditorSceneManager)GUILayer::EditorSceneManager
_entities (defined in GUILayer::EditorSceneManager)GUILayer::EditorSceneManagerprotected
_envEntitiesManager (defined in GUILayer::EditorSceneManager)GUILayer::EditorSceneManagerprotected
_flexGobInterface (defined in GUILayer::EditorSceneManager)GUILayer::EditorSceneManagerprotected
_scene (defined in GUILayer::EditorSceneManager)GUILayer::EditorSceneManagerprotected
_terrainInterface (defined in GUILayer::EditorSceneManager)GUILayer::EditorSceneManagerprotected
CreateOverlaySystem(VisCameraSettings^camera, EditorSceneRenderSettings^renderSettings) (defined in GUILayer::EditorSceneManager)GUILayer::EditorSceneManager
CreatePlacementManipulators(IPlacementManipulatorSettingsLayer^context) (defined in GUILayer::EditorSceneManager)GUILayer::EditorSceneManager
CreateTerrainManipulators() (defined in GUILayer::EditorSceneManager)GUILayer::EditorSceneManager
EditorSceneManager() (defined in GUILayer::EditorSceneManager)GUILayer::EditorSceneManager
ExportEnv(EntityInterface::DocumentId docId) (defined in GUILayer::EditorSceneManager)GUILayer::EditorSceneManager
ExportGameObjects(EntityInterface::DocumentId docId) (defined in GUILayer::EditorSceneManager)GUILayer::EditorSceneManager
ExportPlacements(EntityInterface::DocumentId placementsDoc) (defined in GUILayer::EditorSceneManager)GUILayer::EditorSceneManager
ExportPlacementsCfg(IEnumerable< PlacementCellRef >^cells) (defined in GUILayer::EditorSceneManager)GUILayer::EditorSceneManager
ExportTerrain(TerrainConfig^cfg) (defined in GUILayer::EditorSceneManager)GUILayer::EditorSceneManager
ExportTerrainCachedData() (defined in GUILayer::EditorSceneManager)GUILayer::EditorSceneManager
ExportTerrainMaterialData() (defined in GUILayer::EditorSceneManager)GUILayer::EditorSceneManager
ExportVegetationSpawn(EntityInterface::DocumentId docId) (defined in GUILayer::EditorSceneManager)GUILayer::EditorSceneManager
GetEntityInterface() (defined in GUILayer::EditorSceneManager)GUILayer::EditorSceneManager
GetFlexObjects() (defined in GUILayer::EditorSceneManager)GUILayer::EditorSceneManager
GetIntersectionScene() (defined in GUILayer::EditorSceneManager)GUILayer::EditorSceneManager
GetPlacementsEditor() (defined in GUILayer::EditorSceneManager)GUILayer::EditorSceneManager
GetScene() (defined in GUILayer::EditorSceneManager)GUILayer::EditorSceneManager
IncrementTime(float increment) (defined in GUILayer::EditorSceneManager)GUILayer::EditorSceneManager
ReloadTerrain(TerrainConfig^cfg) (defined in GUILayer::EditorSceneManager)GUILayer::EditorSceneManager
SetTypeAnnotation(uint typeId, System::String^annotationName, IEnumerable< EntityLayer::PropertyInitializer >^initializers) (defined in GUILayer::EditorSceneManager)GUILayer::EditorSceneManager
UnloadTerrain() (defined in GUILayer::EditorSceneManager)GUILayer::EditorSceneManager
~EditorSceneManager() (defined in GUILayer::EditorSceneManager)GUILayer::EditorSceneManager