XLE
v0.02.0
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_
A
DeepShaderProgram
(
RenderCore::Metal_DX11
)
ModelCommandStream::InputInterface
(RenderCore::Assets)
OceanLightingSettings
(
SceneEngine
)
SkeletonBinding
(RenderCore::Assets)
DefaultShadowFrustumSettings
(PlatformRig)
TransformationMachine::InputInterface
(RenderCore::Assets)
OceanLightingSettingsDisplay
(Overlays)
SkeletonRegistry
(RenderCore::ColladaConversion)
MemoryMappedFile::Access
(
Utility
)
CommitStep::DeferredCopy
(
BufferUploads
)
InputsCollection
(ColladaConversion)
OceanSettingsDisplay
(Overlays)
SkeletonScaffold
(RenderCore::Assets)
Accessor
(ColladaConversion::DataFlow)
CommitStep::DeferredDefragCopy
(
BufferUploads
)
InputSnapshot
(RenderOverlays::DebuggingDisplay)
OnChangeCallback
(
Utility
)
Skew
(XLEMath)
AccumulatedAllocations
(PlatformRig)
DeferredShaderResource
(RenderCore::Assets)
InputStream
(
Utility
)
BatchedResources::ActiveDefrag::Operation
(
BufferUploads
)
SkinController
(ColladaConversion)
InputSnapshot::ActiveButton
(RenderOverlays::DebuggingDisplay)
DefragStep
(
Utility
)
InputStreamFormatter
(
Utility
)
MultiProjection::OrthoSubProjection
(
SceneEngine
)
NascentModelCommandStream::SkinControllerInstance
(RenderCore::ColladaConversion)
ISurfaceHeightsProvider::Addressing
(
SceneEngine
)
DelayedDeleteQueue
(GUILayer)
InputTranslator
(PlatformRig)
UnitCamManager::OutputCamera
(PlatformRig::Camera)
ModelRenderer::PimplWithSkinning::SkinnedMesh
(RenderCore::Assets)
AdvectionSettings
(
SceneEngine
)
DelayedDrawCall
(RenderCore::Assets)
InputUnshared
(ColladaConversion::DataFlow)
AnimationSet::OutputInterface
(RenderCore::Assets)
ModelRenderer::PimplWithSkinning::SkinnedMeshAnimBinding
(RenderCore::Assets)
AlignedDeletor
(
Utility
)
DelayedDrawCallSet
(RenderCore::Assets)
InstanceController
(ColladaConversion)
TransformationMachine::OutputInterface
(RenderCore::Assets)
SkinPrepareMachine
(RenderCore::Assets)
MiniHeap::Allocation
(
Utility
)
DependencyValidation
(Assets)
InstanceGeometry
(ColladaConversion)
OutputStream
(
Utility
)
SkyTextureParts
(
SceneEngine
)
AllocationFailure
(RenderCore::Exceptions)
DependentFileState
(Assets)
Interactables
(RenderOverlays::DebuggingDisplay)
OutputStreamFormatter
(
Utility
)
AccumulatedAllocations::Snapshot
(PlatformRig)
AMat
(XLEMath::PoissonSolverInternal)
OverlayState::DepthMode
(RenderOverlays)
InterfaceState
(RenderOverlays::DebuggingDisplay)
OverlappedWindow
(PlatformRig)
Source
(ColladaConversion::DataFlow)
AmbientOcclusionResources
(
SceneEngine
)
DepthStencilState
(
RenderCore::Metal_DX11
)
NascentBlockSerializer::InternalPointer
(Serialization)
OverlayState
(RenderOverlays)
ParameterSignature::Source
(ShaderSourceParser)
AmbientResolveShaders
(
SceneEngine
)
DepthStencilView
(
RenderCore::Metal_DX11
)
TerrainManager::IntersectionResult
(
SceneEngine
)
OverlaySystemSet
(PlatformRig)
ShaderParameters::Source
(RenderCore::Techniques)
AngleBasedShadowsOperator
(ToolsRig)
CommonResourceBox::Desc
(RenderCore::Techniques)
IntersectionTestContext
(
SceneEngine
)
OverlaySystemSwitch
(PlatformRig)
SpanningHeap
(
Utility
)
AnimationSet::Animation
(RenderCore::Assets)
AoGen::Desc
(ToolsRig)
IntersectionTestContextWrapper
(GUILayer)
P
SparseBandedMatrix
(XLEMath::PoissonSolverInternal)
Animation
(ColladaConversion)
AmbientOcclusionResources::Desc
(
SceneEngine
)
IntersectionTestScene
(
SceneEngine
)
NascentBlockSerializer::SpecialBuffer
(Serialization)
AnimationDecisionTree
(Sample)
DeepOceanSim::Desc
(
SceneEngine
)
IntersectionTestSceneWrapper
(GUILayer)
Accessor::Param
(ColladaConversion::DataFlow)
Spline
(Sample)
NascentAnimationSet::AnimationDriver
(RenderCore::ColladaConversion)
MainTargetsBox::Desc
(
SceneEngine
)
InvalidAsset
(
Assets::Exceptions
)
IManipulator::Parameter
(ToolsRig)
SplitPath
(
Utility
)
AnimationSet::AnimationDriver
(RenderCore::Assets)
ForwardTargetsBox::Desc
(
SceneEngine
)
InvalidAssetDialog
(
ControlsLibrary
)
FunctionSignature::Parameter
(ShaderSourceParser)
DynamicImposters::SpriteMetrics
(
SceneEngine
)
AnimationImmutableData
(RenderCore::Assets)
LightingResolveTextureBox::Desc
(
SceneEngine
)
InvalidAssetList
(GUILayer)
ParameterStructSignature::Parameter
(ShaderSourceParser)
LightingResolveShaders::SR
(
SceneEngine
)
AnimationSet
(RenderCore::Assets)
LightingResolveShaders::Desc
(
SceneEngine
)
InvalidAssetManager
(Assets)
Parameter
(ShaderFragmentArchive)
StartupConfig
(ConsoleRig)
AnimationSetBinding
(RenderCore::Assets)
AmbientResolveShaders::Desc
(
SceneEngine
)
IOException
(Utility::Exceptions)
Function::Parameter
(ShaderFragmentArchive)
StateBundle::State
(PlatformRig::Network::StatePropagation)
AnimationSetScaffold
(RenderCore::Assets)
MetricsBox::Desc
(
SceneEngine
)
IOverlayContext
(RenderOverlays)
TransformationMachine::InputInterface::Parameter
(RenderCore::Assets)
StateBundle
(PlatformRig::Network::StatePropagation)
AnimationState
(Sample)
PerlinNoiseResources::Desc
(
SceneEngine
)
IOverlaySystem
(PlatformRig)
ParameterBox
(
Utility
)
NetworkCharacter::StateBundleContents
(Sample)
AnimationState
(RenderCore::Assets)
WaterNoiseTexture::Desc
(
SceneEngine
)
ShaderService::IPendingMarker
(
RenderCore
)
ParameterBox::ParameterName
(
Utility
)
PlayerCharacter::StateBundleContents
(Sample)
ObjectPlaceholders::Annotation
(GUILayer)
TransparencyTargetsBox::Desc
(
SceneEngine
)
IPlacementManipulatorSettings
(ToolsRig)
ParameterSet
(ColladaConversion)
StateBundleDestroy
(PlatformRig::Network::ContactPacket)
AoGen
(ToolsRig)
RefractionsBuffer::Desc
(
SceneEngine
)
IPollingAsyncProcess
(Assets)
ParameterSignature
(ShaderSourceParser)
StateBundleEvent
(PlatformRig::Network::ContactPacket)
AOOperator
(ToolsRig)
DuplicateDepthBuffer::Desc
(
SceneEngine
)
IPresentationChain
(
RenderCore
)
ParameterStruct
(ShaderFragmentArchive)
StateBundleUpdate
(PlatformRig::Network::ContactPacket)
AOSupplementCompiler
(ToolsRig)
ShadowTargetsBox::Desc
(
SceneEngine
)
IProgress
(ConsoleRig)
ParameterStructSignature
(ShaderSourceParser)
ProtectState::States
(
SceneEngine
)
ArbitraryRotation
(XLEMath)
ShadowResourcesBox::Desc
(
SceneEngine
)
IProgress
(GUILayer)
ParseError
(ShaderSourceParser::Exceptions)
StateWorld
(PlatformRig::Network::StatePropagation)
ArbitraryScale
(XLEMath)
ShadowWriteResources::Desc
(
SceneEngine
)
IResourcePool
(
BufferUploads
)
ParsingContext
(RenderCore::Techniques)
StencilMode
(
RenderCore::Metal_DX11
)
Archive
(ShaderFragmentArchive)
ShallowWaterSim::Desc
(
SceneEngine
)
ISceneParser
(
SceneEngine
)
PartialResource
(
BufferUploads
)
StochasticTransparencyOp
(
SceneEngine
)
ArchiveCache
(Assets)
SimplePatchBox::Desc
(
SceneEngine
)
IScenePlugin
(Sample)
LightingResolveContext::Pass
(
SceneEngine
)
Store
(Assets::IntermediateAssets)
ArraySlice
(
RenderCore::Metal_DX11
)
Device
(
RenderCore
)
ShaderService::IShaderSource
(
RenderCore
)
Patch
(
DiffMatchPatch
)
VariantFunctions::StoredFunction
(
Utility
)
AssemblyLineMetrics
(
BufferUploads
)
DeviceContext
(
RenderCore::Metal_DX11
)
IStatePacketBroadcaster
(PlatformRig::Network::StatePropagation)
PendingAsset
(
Assets::Exceptions
)
TerrainMaterialConfig::StrataMaterial::Strata
(
SceneEngine
)
AssemblyLineRetirement
(
BufferUploads
)
DeviceDX11
(
RenderCore
)
IStateSetResolver
(RenderCore::Techniques)
ArchiveCache::PendingCommit
(Assets)
TerrainMaterialConfig::StrataMaterial
(
SceneEngine
)
AssetChunkRequest
(Assets)
Diff
(
DiffMatchPatch
)
IStep
(ConsoleRig)
PendingCompileMarker
(Assets)
MeshDatabase::Stream
(RenderCore::Assets::GeoProc)
AssetChunkResult
(Assets)
DiffusionHelper
(
SceneEngine
)
IStep
(GUILayer)
PendingGeoUpload
(RenderCore::Assets)
StreamBuf
(
Utility
)
AssetDesc
(ColladaConversion)
TextureDesc::Dimensionality
(
BufferUploads
)
ISurfaceHeightsProvider
(
SceneEngine
)
PendingOperationMarker
(Assets)
StreamLocation
(
Utility
)
AssetException
(
Assets::Exceptions
)
DirectorySearchRules
(Assets)
IterativeSystem
(GUILayer)
PendingSaveList
(GUILayer)
GeometryShader::StreamOutputInitializers
(
RenderCore::Metal_DX11
)
DivergentAssetBase::AssetIdentifier
(Assets)
DivergentAsset
(Assets)
ParameterBox::Iterator
(
Utility
)
PerlinNoiseResources
(
SceneEngine
)
ParsingContext::StringHelpers
(RenderCore::Techniques)
InvalidAssetManager::AssetRef
(Assets)
DivergentAssetBase
(Assets)
IteratorRange
(
Utility
)
ModelRenderer::Pimpl
(RenderCore::Assets)
StringMeld
(
Utility
)
AssetSetManager
(Assets)
DivergentAssetList
(GUILayer)
ITerrainFormat
(
SceneEngine
)
ModelRenderer::PimplWithSkinning
(RenderCore::Assets)
StringSection
(
Utility
)
AsyncLoadOperation
(Assets)
DivergentTransaction
(Assets)
ITerrainOp
(ToolsRig)
PixelCoord
(
RenderCore::Metal_DX11
)
SubscriptionList
(PlatformRig::Network::StatePropagation)
AtmosphereBlurSettings
(
SceneEngine
)
DocAttributeHelper
(
Utility
)
IThreadContext
(
RenderCore
)
PixelShader
(
RenderCore::Metal_DX11
)
SubscriptionSuggestions
(PlatformRig::Network::ContactPacket)
Attachable
(ConsoleRig)
DocElementHelper
(
Utility
)
IThreadContextDX11
(
RenderCore
)
EditorSceneManager::PlacementCellRef
(GUILayer)
SupplementGeo
(RenderCore::Assets)
AttachableLibrary
(ConsoleRig)
DocScopeId
(ColladaConversion)
IThreadPump
(Assets)
PlacementEntities
(EntityInterface)
ParameterSet::SurfaceParameter
(ColladaConversion)
ReferencedGeometries::AttachedObject
(RenderCore::ColladaConversion)
Document
(ShaderDiagram)
PlacementsEditor::ITransaction
(
SceneEngine
)
PlacementManipulators
(GUILayer)
Switch
(EntityInterface)
AttachedSceneMarker
(
SceneEngine
)
Document
(
Utility
)
ITransaction
(Assets)
PlacementManipulatorsPimpl
(GUILayer)
IMaterialBinder::SystemConstants
(ToolsRig)
Attachable::AttachRef
(ConsoleRig)
DocumentScaffold
(ColladaConversion)
ITransformationMachineOptimizer
(RenderCore::Assets)
PlacementsDisplay
(PlatformRig::Overlays)
T
Document::AttributeDesc
(
Utility
)
DomainShader
(
RenderCore::Metal_DX11
)
IVertexSourceData
(RenderCore::Assets::GeoProc)
PlacementsEditor
(
SceneEngine
)
AutoCleanup
(
Utility
)
DrawCallDesc
(RenderCore::Assets)
IVolumeDensityFunction
(
SceneEngine
)
PlacementsEditorWrapper
(GUILayer)
TableElement
(RenderOverlays::DebuggingDisplay)
B
ModelRenderer::DrawCallEvent
(RenderCore::Assets)
IWidget
(RenderOverlays::DebuggingDisplay)
PlacementsManager
(
SceneEngine
)
TableOfObjects
(RenderCore::ColladaConversion)
ModelRenderer::Pimpl::DrawCallResources
(RenderCore::Assets)
IWindowHandler
(PlatformRig)
PlacementsManipulatorsManager
(ToolsRig)
Technique
(RenderCore::Techniques)
BaseWindow
(
IterativeSystemDebugger
)
DrawTextOptions
(RenderOverlays)
IWindowRig
(GUILayer)
PlacementsQuadTree
(
SceneEngine
)
TechniqueContext
(RenderCore::Techniques)
BasicFile
(
Utility
)
DualContouringTest
(PlatformRig::Overlays)
K
PlacementsQuadTreeDebugger
(
SceneEngine
)
TechniqueContextWrapper
(GUILayer)
BasicLabel
(Exceptions)
DualContourMesh
(
SceneEngine
)
PlayerCharacter
(Sample)
TechniqueInterface
(RenderCore::Techniques)
BasicPacket
(PlatformRig::Network)
DualContourRenderer
(
SceneEngine
)
Switch::KnownType
(EntityInterface)
ModelFormat_Plugins::Plugin
(RenderCore::Assets)
TechniqueMaterial
(RenderCore::Techniques)
ParameterSet::BasicParameter
(ColladaConversion)
DuplicateDepthBuffer
(
SceneEngine
)
L
PODAlignedDeletor
(
Utility
)
TechniqueValue
(ColladaConversion)
BasicRawDataPacket
(
BufferUploads
)
VariantFunctions::DuplicateFunction
(
Utility
)
PoissonSolver
(XLEMath)
TerrainCachedData
(
SceneEngine
)
BasicSceneParser
(PlatformRig)
DynamicArray
(
Utility
)
TerrainRendererConfig::Layer
(
SceneEngine
)
PoolMetrics
(
BufferUploads
)
TerrainCell
(
SceneEngine
)
BasicSceneParser
(Sample)
DynamicImposters
(
SceneEngine
)
LayerControl
(
ControlsLibrary
)
ResourcesPool::PoolOfLikeResources
(
BufferUploads
)
TerrainCellId
(
SceneEngine
)
BatchedHeapMetrics
(
BufferUploads
)
DynamicImpostersDisplay
(PlatformRig::Overlays)
LayerControl
(GUILayer)
PoolSystemMetrics
(
BufferUploads
)
TerrainCellRenderer
(
SceneEngine
)
BatchedResources
(
BufferUploads
)
E
LayerControlPimpl
(GUILayer)
PredefinedCBLayout
(RenderCore::Techniques)
TerrainCellTexture
(
SceneEngine
)
BatchingDisplay
(PlatformRig::Overlays)
Layout
(RenderOverlays::DebuggingDisplay)
ModelRenderer::PreparedAnimation
(RenderCore::Assets)
TerrainCollapseContext
(
SceneEngine
)
BatchingSystemMetrics
(
BufferUploads
)
EditorScene
(GUILayer)
LibVersionDesc
(ConsoleRig)
PreparedDMShadowFrustum
(
SceneEngine
)
TerrainConfig
(GUILayer)
BinaryHighlight
(ToolsRig)
EditorSceneManager
(GUILayer)
LightDesc
(
SceneEngine
)
PreparedRTShadowFrustum
(
SceneEngine
)
TerrainConfig
(
SceneEngine
)
BoundUniforms::StageBinding::Binding
(
RenderCore::Metal_DX11
)
EditorSceneRenderSettings
(GUILayer)
ShallowSurface::LightingConfig
(
SceneEngine
)
PreparedShadowFrustum
(
SceneEngine
)
TerrainCoordinateSystem
(
SceneEngine
)
BindingConfig
(RenderCore::ColladaConversion)
Effect
(ColladaConversion)
LightingParserContext
(
SceneEngine
)
PresentationChain
(
RenderCore
)
TerrainEntities
(EntityInterface)
BitHeap
(
Utility
)
Eigen
(XLEMath)
LightingParserStandardPlugin
(
SceneEngine
)
PreviewBuilder
(PreviewRender)
TerrainFormat
(
SceneEngine
)
BlendState
(
RenderCore::Metal_DX11
)
PredefinedCBLayout::Element
(RenderCore::Techniques)
LightingResolveContext
(
SceneEngine
)
PrimedCell
(
SceneEngine
)
TerrainImportOp
(ToolsRig)
ArchiveCache::BlockMetrics
(Assets)
Document::ElementDesc
(
Utility
)
LightingResolveShaders
(
SceneEngine
)
ModelBrowser::ProcessInputResult
(Overlays)
TerrainManager
(
SceneEngine
)
BlockSerializerAllocator
(
Utility
)
EmbeddedSkeletonPose
(RenderCore::Assets)
LightingResolveTextureBox
(
SceneEngine
)
TerrainMaterialConfig::ProcTextureSetting
(
SceneEngine
)
TerrainManipulatorBase
(ToolsRig)
BlockSerializerDeleter
(
Utility
)
EnforceIncompressibilityHelper
(
SceneEngine
)
MaterialVisSettings::LightingType
(ToolsRig)
Effect::Profile
(ColladaConversion)
TerrainManipulators
(GUILayer)
BlockSerializerDeleter< Type[]>
(
Utility
)
EngineControlPimpl
(GUILayer)
LightingResolveShaders::LightShader
(
SceneEngine
)
ProfilerDestroyer
(
RenderCore::Metal_DX11::GPUProfiler
)
TerrainManipulatorsPimpl
(GUILayer)
IManipulator::BoolParameter
(ToolsRig)
EngineDevice
(GUILayer)
LightingResolveShaders::LightShaderType
(
SceneEngine
)
ProgressDialog
(
ControlsLibrary
)
TerrainMaterialConfig
(
SceneEngine
)
ShallowWaterSim::BorderMode
(
SceneEngine
)
EntityLayer
(GUILayer)
LinearBufferDesc
(
BufferUploads
)
ProgressDialog.ProgressInterface
(
ControlsLibrary
)
TerrainMaterialTextures
(
SceneEngine
)
BoundClassInterfaces
(
RenderCore::Metal_DX11
)
PendingSaveList::Entry
(GUILayer)
Listener
(
PlatformRig::Network::ConnectionServer
)
ProjectionDesc
(RenderCore::Techniques)
TerrainOpConfig
(ToolsRig)
BoundInputLayout
(
RenderCore::Metal_DX11
)
ReferenceCountingLayer::Entry
(
BufferUploads
)
LocalCompiledShaderSource
(RenderCore::Assets)
ClassAccessors::Property
(
Utility
)
TerrainRendererConfig
(
SceneEngine
)
BoundSkinnedGeometry
(RenderCore::Assets)
EnvEntitiesManager
(EntityInterface)
LocalMeshNode
(PlatformRig::Network)
PropertyInitializer
(EntityInterface)
TerrainRenderingContext
(
SceneEngine
)
BoundUniforms
(
RenderCore::Metal_DX11
)
EnvironmentSceneParser
(Sample)
LocalTransformConstants
(RenderCore::Techniques)
EntityLayer::PropertyInitializer
(GUILayer)
TerrainUberHeader
(
SceneEngine
)
Box2D
(
BufferUploads
)
EnvironmentSettings
(PlatformRig)
LogCallback
(ConsoleRig)
PropertyPair
(GUILayer)
TerrainUberSurface
(
SceneEngine
)
VegetationSpawnConfig::Bucket
(
SceneEngine
)
EnvironmentSettingsSet
(GUILayer)
LookAt
(XLEMath)
ProtectState
(
SceneEngine
)
TerrainUberSurfaceGeneric
(
SceneEngine
)
UnboundSkinController::Bucket
(RenderCore::ColladaConversion)
Erosion
(
IterativeSystemDebugger
)
LRUCache
(
Utility
)
Q
TestControl
(GUILayer)
BufferDesc
(
BufferUploads
)
ErosionIterativeSystem
(GUILayer)
LRUQueue
(
Utility
)
TestMaterialSettings
(Overlays)
BufferMetrics
(
BufferUploads
)
ErosionSettingsSchemaLoader
(
IterativeSystemDebugger
)
LuminanceResult
(
SceneEngine
)
Quad
(RenderOverlays)
TestPacket
(PlatformRig::Network::ContactPacket)
BufferUploadDisplay
(PlatformRig::Overlays)
ErosionSimulation
(
SceneEngine
)
M
DualContourMesh::Quad
(
SceneEngine
)
TestPlatformSceneParser
(Sample)
ButtonStyle
(RenderOverlays::DebuggingDisplay)
Event_ResourceReposition
(
BufferUploads
)
QueuedCompileOperation
(RenderCore::Assets)
TextStreamMarker
(
Utility
)
ByteCount
(
Utility
)
ExportPreviewDialog
(
ControlsLibrary
)
MainForm
(
IterativeSystemDebugger
)
ExportPreviewDialog.QueuedExport
(
ControlsLibrary
)
TextStyle
(RenderOverlays)
C
EditorSceneManager::ExportResult
(GUILayer)
MainForm
(
ModelViewer
)
TerrainRenderingContext::QueuedNode
(
SceneEngine
)
TextureBrowser
(Overlays)
MaterialControl.ExtraControls
(
ControlsLibrary.MaterialEditor
)
MainInputHandler
(PlatformRig)
R
TextureDesc
(
BufferUploads
)
ConstHash64::Calc
(
Utility
)
F
MainTargetsBox
(
SceneEngine
)
TextureDesc
(
RenderCore::Metal_DX11
)
CameraDesc
(RenderCore::Techniques)
Manager
(PreviewRender)
RasterizerState
(
RenderCore::Metal_DX11
)
TexturePitches
(
BufferUploads
)
CameraInertia
(PlatformRig::Camera)
FileCompare
(
ControlsLibrary
)
Manager
(
BufferUploads
)
RawAnimationCurve
(RenderCore::Assets)
TextureResult
(TextureTransform)
CameraInputHandler
(PlatformRig::Camera)
FileNameEditor
(GUILayer)
ManipulatorsDisplay
(ToolsRig)
RawGeometry
(RenderCore::Assets)
TextureSamples
(
BufferUploads
)
NascentModelCommandStream::CameraInstance
(RenderCore::ColladaConversion)
FilenameRules
(
Utility
)
ManipulatorsInterface
(ToolsRig)
RawMaterial
(RenderCore::Assets)
TextureTile
(
SceneEngine
)
SharedStateSet::CaptureMarker
(RenderCore::Assets)
FileNameSplitter
(
Utility
)
ManipulatorStack
(ToolsRig)
RawMaterial
(GUILayer)
TextureTileSet
(
SceneEngine
)
LightingResolveShaders::CB
(
SceneEngine
)
FixedSizeQueue
(Utility::LockFree)
UnderlyingDeviceContext::MappedBuffer
(BufferUploads::PlatformInterface)
Rect
(RenderOverlays::DebuggingDisplay)
Thread
(Utility::Threading)
CB_ArbitraryShadowProjection
(
SceneEngine
)
FixedSizeQueue_Waitable
(Utility::LockFree)
UnderlyingDeviceContext::MapType
(BufferUploads::PlatformInterface)
RectangleManipulator
(ToolsRig)
ThreadContext
(
RenderCore
)
CB_OrthoShadowProjection
(
SceneEngine
)
RenderStateSet::Flag
(RenderCore::Techniques)
DataPacket::Marker
(
BufferUploads
)
RectanglePacker
(XLEMath)
ThreadContext
(
BufferUploads
)
CB_ShadowResolveParameters
(
SceneEngine
)
TerrainRenderingContext::QueuedNode::Flags
(
SceneEngine
)
MarkerHeap
(
Utility
)
RectanglePacker_MaxRects
(XLEMath)
ThreadContextDX11
(
RenderCore
)
WorldPlacementsConfig::Cell
(
SceneEngine
)
ToneMapSettings::Flags
(
SceneEngine
)
VegetationSpawnConfig::Material
(
SceneEngine
)
RectanglePackerTest
(PlatformRig::Overlays)
ThreadContextStateDesc
(
RenderCore
)
TerrainCachedData::Cell
(
SceneEngine
)
ResourceSource::ResourceConstruction::Flags
(
BufferUploads
)
Material
(ColladaConversion)
RefCFD
(
IterativeSystemDebugger
)
SceneParseSettings::Toggles
(
SceneEngine
)
CFD3DIterativeSystem
(GUILayer)
UnorderedAccessView::Flags
(
RenderCore::Metal_DX11
)
MaterialBinder
(ToolsRig)
RefCountedObject
(
Utility
)
ToneMapSettings
(
SceneEngine
)
CFDIterativeSystem
(GUILayer)
PoissonSolver::Flags
(XLEMath)
InstanceGeometry::MaterialBinding
(ColladaConversion)
ReferenceCountingLayer
(
BufferUploads
)
ToneMapSettingsDisplay
(Overlays)
CFDPreviewSettings
(GUILayer)
ScrollBar::Coordinates::Flags
(RenderOverlays::DebuggingDisplay)
MaterialControl
(
ControlsLibrary.MaterialEditor
)
ReferencedGeometries
(RenderCore::ColladaConversion)
PlacementsEditor::TransactionFlags
(
SceneEngine
)
CFDRefIterativeSystem
(GUILayer)
DefaultShadowFrustumSettings::Flags
(PlatformRig)
MaterialImmutableData
(RenderCore::Assets)
ReferencedMaterial
(RenderCore::ColladaConversion)
TransactionPtr
(Assets)
CFDSettingsSchemaLoader
(
IterativeSystemDebugger
)
Services::Flags
(Assets)
MaterialOverride
(
SceneEngine
)
ReferencedTexture
(RenderCore::ColladaConversion)
Transformation
(ColladaConversion)
ChangeEvent
(ToolsRig)
FluidSolver2D
(
SceneEngine
)
MaterialPreview
(
ControlsLibrary.MaterialEditor
)
ReferenceFluidSolver2D
(
SceneEngine
)
TransformationMachine
(RenderCore::Assets)
Channel
(ColladaConversion)
FluidSolver3D
(
SceneEngine
)
MaterialScaffold
(RenderCore::Assets)
RefractionsBuffer
(
SceneEngine
)
TransformationParameterSet
(RenderCore::Assets)
Character
(Sample)
VolumetricFogConfig::FogVolume
(
SceneEngine
)
MaterialScaffoldCompiler
(RenderCore::Assets)
PlacementManipulatorsPimpl::RegisteredManipulator
(GUILayer)
TransformationSet
(ColladaConversion)
CharacterModel
(Sample)
Font
(RenderOverlays)
MaterialVisLayer
(GUILayer)
TerrainManipulatorsPimpl::RegisteredManipulator
(GUILayer)
TransparencyTargetsBox
(
SceneEngine
)
CharactersScene
(Sample)
FontChar
(RenderOverlays)
MaterialVisLayer
(ToolsRig)
RetainedEntities::RegisteredObjectType
(EntityInterface)
Type
(ShaderPatcher)
ClassAccessors::ChildList
(
Utility
)
FT_FontTextureMgr::FontCharTable
(RenderOverlays)
MaterialVisObject
(ToolsRig)
VolumetricFogConfig::Renderer
(
SceneEngine
)
BufferDesc::Type
(
BufferUploads
)
ChunkFileAsset
(Assets)
FontDef
(RenderOverlays)
MaterialVisSettings
(GUILayer)
RenderingQualitySettings
(
SceneEngine
)
Node::Type
(ShaderPatcher)
ChunkFileHeader
(Serialization::ChunkFile)
FT_FontTextureMgr::FontFace
(RenderOverlays)
MaterialVisSettings
(ToolsRig)
FrameRig::RenderResult
(PlatformRig)
IntersectionTestScene::Type
(
SceneEngine
)
ChunkHeader
(Serialization::ChunkFile)
FontTexture2D
(RenderOverlays)
MemoryInputStream
(
Utility
)
RenderStateSet
(GUILayer)
TransformationParameterSet::Type
(RenderCore::Assets)
ClassAccessors
(
Utility
)
FormatError
(
Assets::Exceptions
)
MemoryMappedFile
(
Utility
)
RenderStateSet
(RenderCore::Techniques)
TypeRules::TypeBreakdown
(ShaderPatcherLayer)
ClientUnit
(PlatformRig::Camera)
FormatException
(
Utility
)
MemoryMappedInputStream
(
Utility
)
RenderTargetView
(
RenderCore::Metal_DX11
)
TypeDesc
(Utility::ImpliedTyping)
CloudsForm2D
(
SceneEngine
)
FormatStack
(
SceneEngine
)
ModelRenderer::Pimpl::Mesh
(RenderCore::Assets)
RequestSubscribe
(PlatformRig::Network::ContactPacket)
TypeRules
(ShaderPatcherLayer)
CloudsIterativeSystem
(GUILayer)
ForwardTargetsBox
(
SceneEngine
)
MeshContact
(PlatformRig::Network)
SavedTargets::ResetMarker
(
SceneEngine
)
U
ColladaCompiler
(RenderCore::Assets)
BufferUploadDisplay::FrameRecord
(PlatformRig::Overlays)
MeshContactList
(PlatformRig::Network)
ShaderService::ResId
(
RenderCore
)
Color4
(RenderOverlays)
FrameRig::FrameResult
(PlatformRig)
MeshDatabase
(RenderCore::Assets::GeoProc)
ResizePresentationChain
(PlatformRig)
TerrainCellId::UberSurfaceAddress
(
SceneEngine
)
ColorB
(RenderOverlays)
FrameRig
(PlatformRig)
MeshGeometry
(ColladaConversion)
ResolvedAssetFile
(Assets)
UnboundAnimation
(RenderCore::ColladaConversion)
ColorGradingSettings
(
SceneEngine
)
FT_FontTextureMgr
(RenderOverlays)
MeshToModel
(RenderCore::Assets)
HierarchicalCPUProfiler::ResolvedEvent
(
Utility
)
UnboundMorphController
(RenderCore::ColladaConversion)
ColorGradingSettingsDisplay
(Overlays)
FTFont
(RenderOverlays)
ArchiveCache::Metrics
(Assets)
ResolvedMaterial
(RenderCore::Assets)
UnboundSkinController
(RenderCore::ColladaConversion)
CommandList
(
RenderCore::Metal_DX11
)
FTFontGroup
(RenderOverlays)
DynamicImposters::Metrics
(
SceneEngine
)
ResolvedShader
(RenderCore::Techniques)
UnboundSkinControllerAndAttachedSkeleton
(RenderCore::ColladaConversion)
CommandList
(
BufferUploads
)
FTFontNameInfo
(RenderOverlays)
PlacementsQuadTree::Metrics
(
SceneEngine
)
ResourceSource::ResourceConstruction
(
BufferUploads
)
UnderlyingDeviceContext
(BufferUploads::PlatformInterface)
CommandListMetrics
(
BufferUploads
)
FTFontRange
(RenderOverlays)
MetricsBox
(
SceneEngine
)
ResourceList
(
RenderCore
)
UndoQueue
(Assets)
CommitStep
(
BufferUploads
)
MultiProjection::FullSubProjection
(
SceneEngine
)
MiniHeap
(
Utility
)
ResourceList< Type, 0 >
(
RenderCore
)
UniformScale
(XLEMath)
CommonManipulator
(ToolsRig)
Function
(ShaderFragmentArchive)
MinimalAssetServices
(Samples)
ResourceLocator
(
BufferUploads
)
UniformsStream
(
RenderCore::Metal_DX11
)
CommonResourceBox
(RenderCore::Techniques)
FunctionSignature
(ShaderSourceParser)
MipSlice
(
RenderCore::Metal_DX11
)
ResourcePoolDisplay
(PlatformRig::Overlays)
UnitCamera
(PlatformRig::Camera)
ResourcesPool::CompareFirst
(
BufferUploads
)
FunctionTraits
(
Utility
)
ModalMaterialEditor
(
ModelViewer
)
ResourceSource
(
BufferUploads
)
UnitCamManager
(PlatformRig::Camera)
CompareFirst
(
Utility
)
FunctionTraits< nullptr_t >
(
Utility
)
MultiProjection::Mode
(
SceneEngine
)
ResourcesPool
(
BufferUploads
)
UnorderedAccessView
(
RenderCore::Metal_DX11
)
ArchiveCache::ComparePendingCommit
(Assets)
FunctionTraits< ReturnType(*)(Args...)>
(
Utility
)
IPlacementManipulatorSettings::Mode
(ToolsRig)
IPollingAsyncProcess::Result
(Assets)
UnsupportedFormat
(
Assets::Exceptions
)
CompareSecond
(
Utility
)
FunctionTraits< ReturnType(ClassType::*)(Args...) >
(
Utility
)
ModelCache::Model
(RenderCore::Assets)
IntersectionTestScene::Result
(
SceneEngine
)
URIResolveContext
(ColladaConversion)
ReferenceCountingLayer::CompareStart
(
BufferUploads
)
FunctionTraits< ReturnType(ClassType::*)(Args...) const >
(
Utility
)
ModelBrowser
(Overlays)
ModelIntersectionStateContext::ResultEntry
(
SceneEngine
)
ResourceList::Utility< 0, WriteTo, Tuple >
(
RenderCore
)
CompilationThread
(RenderCore::Assets)
G
ModelCache
(RenderCore::Assets)
BatchedResources::ResultFlags
(
BufferUploads
)
V
CompileAndAsyncManager
(Assets)
ModelCommandStream
(RenderCore::Assets)
RetainedEntities
(EntityInterface)
CompiledRenderStateSet
(RenderCore::Techniques)
GenericFailure
(RenderCore::Exceptions)
ModelFormat_Plugins
(RenderCore::Assets)
RetainedEntity
(EntityInterface)
VariantFunctions
(
Utility
)
CompiledShaderByteCode
(
RenderCore
)
GenericUberSurfaceInterface
(
SceneEngine
)
ModelImmutableData
(RenderCore::Assets)
RetainedEntityInterface
(EntityInterface)
VectorField2DSeparate
(XLEMath)
CompileError
(ShaderSourceParser::Exceptions)
ModelCommandStream::GeoCall
(RenderCore::Assets)
ModelIntersectionStateContext
(
SceneEngine
)
RotationX
(XLEMath)
VectorField3DSeparate
(XLEMath)
CompilerHelper::CompileResult
(Assets)
GeoInputAssembly
(RenderCore::Assets)
ModelRenderer
(RenderCore::Assets)
RotationY
(XLEMath)
VegetationSpawnConfig
(
SceneEngine
)
CompilerHelper
(Assets)
NascentModelCommandStream::GeometryInstance
(RenderCore::ColladaConversion)
ModelRendererContext
(RenderCore::Assets)
RotationZ
(XLEMath)
VegetationSpawnManager
(
SceneEngine
)
CompilerSet
(Assets::IntermediateAssets)
GeometryPrimitives
(ColladaConversion)
ModelScaffold
(RenderCore::Assets)
RSDepthBias
(RenderCore::Techniques)
DualContourMesh::Vertex
(
SceneEngine
)
CompletionThreadPool
(
Utility
)
GeometryShader
(
RenderCore::Metal_DX11
)
ModelSupplementImmutableData
(RenderCore::Assets)
S
VertexBuffer
(
RenderCore::Metal_DX11
)
ComputeShader
(
RenderCore::Metal_DX11
)
MaterialVisSettings::GeometryType
(ToolsRig)
ModelSupplementScaffold
(RenderCore::Assets)
VertexData
(RenderCore::Assets)
DynamicImposters::Config
(
SceneEngine
)
GestaltResource
(
SceneEngine
)
ModelVisLayer
(ToolsRig)
SampleInputHandler
(Sample)
VertexElement
(RenderCore::Assets)
ModelCache::Config
(RenderCore::Assets)
GlobalLightingDesc
(
SceneEngine
)
ModelVisSettings
(GUILayer)
Sampler
(ColladaConversion)
VertexShader
(
RenderCore::Metal_DX11
)
ShallowSurface::Config
(
SceneEngine
)
GlobalServices
(ConsoleRig)
ModelVisSettings
(ToolsRig)
ParameterSet::SamplerParameter
(ColladaConversion)
ModelRenderer::PimplWithSkinning::SkinnedMesh::VertexStreams
(RenderCore::Assets)
ConfigFileContainer
(Assets)
GlobalTechniqueContext
(PlatformRig)
ModifiedAssetsDialog
(
ControlsLibrary
)
SamplerState
(
RenderCore::Metal_DX11
)
ViewportContext
(
RenderCore
)
ConfigFileListContainer
(Assets)
GlobalTransformConstants
(RenderCore::Techniques)
MouseOverTrackingOverlay
(ToolsRig)
SavedTargets
(
SceneEngine
)
ViewportDesc
(
RenderCore::Metal_DX11
)
Connection
(PlatformRig::Network::TwoWayConnectors)
GPUEventStack
(BufferUploads::PlatformInterface)
MoveObserver
(PlatformRig::Network::ContactPacket)
ModelCache::Scaffolds
(RenderCore::Assets)
VisCameraSettings
(ToolsRig)
Connector
(PlatformRig::Network::TwoWayConnectors)
BufferUploadDisplay::GPUMetrics
(PlatformRig::Overlays)
MovePTRHelper
(
Utility
)
ScalarField1D
(XLEMath)
VisCameraSettings
(GUILayer)
ConservativeRasterTest
(PlatformRig::Overlays)
GPUProfileDisplay
(PlatformRig::Overlays)
MultiProjection
(
SceneEngine
)
ScalarField2D
(XLEMath)
VisEnvSettings
(ToolsRig)
Console
(ConsoleRig)
TerrainMaterialConfig::GradFlagMaterial
(
SceneEngine
)
N
ScalarField3D
(XLEMath)
VisibilityObject
(PlatformRig::Network::StatePropagation)
ConsoleDisplay
(PlatformRig::Overlays)
GradientFlagsSettings
(
SceneEngine
)
ScaleRotationTranslation
(XLEMath)
VisMouseOver
(ToolsRig)
ConsoleVariable
(ConsoleRig)
GridIteratorDisplay
(PlatformRig::Overlays)
NascentAnimationSet
(RenderCore::ColladaConversion)
ScaleTranslation
(XLEMath)
VisMouseOver
(GUILayer)
ConstantBuffer
(
RenderCore::Metal_DX11
)
GuidReference
(ColladaConversion)
NascentBlockSerializer
(Serialization)
SceneParseSettings
(
SceneEngine
)
VisSceneParser
(ToolsRig)
ConstantBufferLayout
(
RenderCore::Metal_DX11
)
H
NascentBoundSkinnedGeometry
(RenderCore::ColladaConversion)
ScenePlugin_EnvironmentFeatures
(Sample)
VisualisationOverlay
(ToolsRig)
ConstantBufferLayoutElement
(
RenderCore::Metal_DX11
)
NascentChunk
(RenderCore::ColladaConversion)
XmlInputStreamFormatter::Scope
(
Utility
)
VisualNode
(ShaderPatcherLayer)
ConstantBufferLayoutElementHash
(
RenderCore::Metal_DX11
)
HasType
(
Utility
)
NascentGeometryObjects
(RenderCore::ColladaConversion)
ScrollBar
(RenderOverlays::DebuggingDisplay)
VisualScene
(ColladaConversion)
NascentAnimationSet::ConstantDriver
(RenderCore::ColladaConversion)
HasType< T, std::tuple< T, Ts... > >
(
Utility
)
NascentModel
(RenderCore::ColladaConversion)
SendMeshNodeId
(PlatformRig::Network::ContactPacket)
VolumetricFogConfig
(
SceneEngine
)
AnimationSet::ConstantDriver
(RenderCore::Assets)
HasType< T, std::tuple< U, Ts... > >
(
Utility
)
NascentModelCommandStream
(RenderCore::ColladaConversion)
Services
(RenderCore::Assets)
VolumetricFogManager
(
SceneEngine
)
ConstHash64
(
Utility
)
HasType< T, std::tuple<> >
(
Utility
)
NascentRawGeometry
(RenderCore::ColladaConversion)
Services
(Assets)
VolumetricFogMaterial
(
SceneEngine
)
ContactSession
(PlatformRig::Network)
HeightsUberSurfaceInterface
(
SceneEngine
)
NascentSkeleton
(RenderCore::ColladaConversion)
ErosionIterativeSystem::Settings
(GUILayer)
VolumetricFogSettings
(Overlays)
AmbientOcclusionResources::ContextDeletor
(
SceneEngine
)
HierarchicalCPUProfiler
(
Utility
)
NascentTransformationMachine
(RenderCore::Assets)
ErosionSimulation::Settings
(
SceneEngine
)
W
ScrollBar::Coordinates
(RenderOverlays::DebuggingDisplay)
HierchicalMaterialControl
(
ControlsLibrary.MaterialEditor
)
NativeEngineDevice
(GUILayer)
FluidSolver3D::Settings
(
SceneEngine
)
CopyPartial_Dest
(
RenderCore::Metal_DX11
)
HighlightByStencilSettings
(ToolsRig)
NativeVBLayout
(RenderCore::Assets::GeoProc)
FluidSolver2D::Settings
(
SceneEngine
)
BatchingDisplay::WarmSpan
(PlatformRig::Overlays)
CopyPartial_Src
(
RenderCore::Metal_DX11
)
HullShader
(
RenderCore::Metal_DX11
)
NativeVBSettings
(RenderCore::Assets::GeoProc)
CloudsForm2D::Settings
(
SceneEngine
)
WaterNoiseTexture
(
SceneEngine
)
TerrainCellRenderer::CellRenderInfo::CoverageLayer
(
SceneEngine
)
I
TerrainCollapseContext::Neighbours
(
SceneEngine
)
ReferenceFluidSolver2D::Settings
(
SceneEngine
)
Interactables::Widget
(RenderOverlays::DebuggingDisplay)
TerrainConfig::CoverageLayer
(
SceneEngine
)
NetworkCharacter
(Sample)
ShaderFragment
(ShaderFragmentArchive)
DebugScreensSystem::WidgetAndName
(RenderOverlays::DebuggingDisplay)
TerrainConfig::CoverageLayerDesc
(GUILayer)
IAssetCompiler
(Assets::IntermediateAssets)
TerrainCollapseContext::Node
(
SceneEngine
)
ShaderFragmentSignature
(ShaderSourceParser)
WindowRig
(GUILayer)
CoverageUberSurfaceInterface
(
SceneEngine
)
IAssetSet
(Assets)
TerrainCell::Node
(
SceneEngine
)
ShaderService::ShaderHeader
(
RenderCore
)
WorldPlacementsConfig
(
SceneEngine
)
CPUProfileDisplay
(PlatformRig::Overlays)
ICameraAttach
(PlatformRig::Camera)
Node
(ShaderPatcher)
ShaderParameters
(RenderCore::Techniques)
X
CPUProfileEvent
(
Utility
)
Identifier
(EntityInterface)
Node
(ShaderPatcherLayer)
ShaderProgram
(
RenderCore::Metal_DX11
)
CPUProfileEvent_Conditional
(
Utility
)
IDevice
(
RenderCore
)
Node
(ColladaConversion)
ShaderResourceView
(
RenderCore::Metal_DX11
)
XmlInputStreamFormatter
(
Utility
)
ResourceSource::CreationOptions
(
BufferUploads
)
IDeviceDX11
(
RenderCore
)
NodeConnection
(ShaderPatcher)
ShaderService
(
RenderCore
)
_
CrossModule
(ConsoleRig)
IDocScopeIdResolver
(ColladaConversion)
NodeConnection
(ShaderPatcherLayer)
ShaderType
(RenderCore::Techniques)
AccumulatedAllocations::CurrentHeapMetrics
(PlatformRig)
IEntityInterface
(EntityInterface)
NodeConstantConnection
(ShaderPatcher)
ShadowFrustumDebugger
(Overlays)
_Never_true
(std)
UnboundAnimation::Curve
(RenderCore::ColladaConversion)
IGetAndSetProperties
(GUILayer)
NodeConstantConnection
(ShaderPatcherLayer)
EnvironmentSettings::ShadowProj
(PlatformRig)
_Unique_if
(std)
D
IInputListener
(RenderOverlays::DebuggingDisplay)
TerrainCell::NodeField
(
SceneEngine
)
ShadowProjectionDesc
(
SceneEngine
)
_Unique_if< T[]>
(std)
IIntersectionTester
(
SceneEngine
)
NodeGraph
(ShaderPatcher)
ShadowResourcesBox
(
SceneEngine
)
_Unique_if< T[N]>
(std)
D3DTypeInfo
(
RenderCore::Metal_DX11
)
ILightingParserPlugin
(
SceneEngine
)
NodeGraph
(ShaderPatcherLayer)
ShadowTargetsBox
(
SceneEngine
)
a
D3DTypeInfo< ID3D::Buffer >
(
RenderCore::Metal_DX11
)
ShaderService::ILowLevelCompiler
(
RenderCore
)
TerrainCollapseContext::NodeID
(
SceneEngine
)
ShadowWriteResources
(
SceneEngine
)
D3DTypeInfo< ID3D::Texture1D >
(
RenderCore::Metal_DX11
)
Image
(ColladaConversion)
VariantFunctions::NoFunction
(
Utility
)
ShallowSurface
(
SceneEngine
)
EditorSceneManager::abstract
(GUILayer)
D3DTypeInfo< ID3D::Texture2D >
(
RenderCore::Metal_DX11
)
IManager
(
BufferUploads
)
NPCCharacter
(Sample)
ShallowSurfaceManager
(
SceneEngine
)
abstract
(GUILayer)
D3DTypeInfo< ID3D::Texture3D >
(
RenderCore::Metal_DX11
)
IManipulator
(ToolsRig)
O
ShallowWaterSim
(
SceneEngine
)
android_app
Data
(
Utility
)
IMaterialBinder
(ToolsRig)
SharedBrowser
(Overlays)
android_poll_source
StateBundle::Data
(PlatformRig::Network::StatePropagation)
ImmediateOverlayContext
(RenderOverlays)
PlacementsManager::ObjectBoundingBoxes
(
SceneEngine
)
SharedPkt
(
RenderCore
)
c
DataPacket
(
BufferUploads
)
IModelFormat
(RenderCore::Assets)
ObjectFactory
(
RenderCore::Metal_DX11
)
SharedStateSet
(RenderCore::Assets)
Spline::DataPoint
(Sample)
SkeletonRegistry::ImportantNode
(RenderCore::ColladaConversion)
ObjectGuid
(RenderCore::ColladaConversion)
BasicFile::ShareMode
(
Utility
)
constant_expression
DebugAnnotation
(
RenderCore::Metal_DX11::GPUProfiler
)
ImportConfiguration
(RenderCore::ColladaConversion)
ObjectPlaceholders
(GUILayer)
ShortCircuitUpdate
(
SceneEngine
)
constant_expression< false >
DebugScreensInputHandler
(PlatformRig)
IndexBuffer
(
RenderCore::Metal_DX11
)
ObjectSet
(GUILayer)
VariantFunctions::SignatureMismatch
(
Utility
)
d
DebugScreensSystem
(RenderOverlays::DebuggingDisplay)
IndexData
(RenderCore::Assets)
VegetationSpawnConfig::ObjectType
(
SceneEngine
)
SimplePatchBox
(
SceneEngine
)
DeepOceanSim
(
SceneEngine
)
Input
(ColladaConversion::DataFlow)
PlacementsEditor::ObjIntersectionDef
(
SceneEngine
)
ShallowWaterSim::SimSettings
(
SceneEngine
)
diff_match_patch
(
DiffMatchPatch
)
DeepOceanSimSettings
(
SceneEngine
)
InputElementDesc
(
RenderCore::Metal_DX11
)
PlacementsEditor::ObjTransDef
(
SceneEngine
)
ShallowWaterSim::SimulationContext
(
SceneEngine
)
i
intrusive_ptr
(
Utility
)
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Generated on Fri Dec 4 2015 16:41:30 for XLE by
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