XLE  v0.02.0
Class Index
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  A  
DeepShaderProgram (RenderCore::Metal_DX11)   ModelCommandStream::InputInterface (RenderCore::Assets)   OceanLightingSettings (SceneEngine)   SkeletonBinding (RenderCore::Assets)   
DefaultShadowFrustumSettings (PlatformRig)   TransformationMachine::InputInterface (RenderCore::Assets)   OceanLightingSettingsDisplay (Overlays)   SkeletonRegistry (RenderCore::ColladaConversion)   
MemoryMappedFile::Access (Utility)   CommitStep::DeferredCopy (BufferUploads)   InputsCollection (ColladaConversion)   OceanSettingsDisplay (Overlays)   SkeletonScaffold (RenderCore::Assets)   
Accessor (ColladaConversion::DataFlow)   CommitStep::DeferredDefragCopy (BufferUploads)   InputSnapshot (RenderOverlays::DebuggingDisplay)   OnChangeCallback (Utility)   Skew (XLEMath)   
AccumulatedAllocations (PlatformRig)   DeferredShaderResource (RenderCore::Assets)   InputStream (Utility)   BatchedResources::ActiveDefrag::Operation (BufferUploads)   SkinController (ColladaConversion)   
InputSnapshot::ActiveButton (RenderOverlays::DebuggingDisplay)   DefragStep (Utility)   InputStreamFormatter (Utility)   MultiProjection::OrthoSubProjection (SceneEngine)   NascentModelCommandStream::SkinControllerInstance (RenderCore::ColladaConversion)   
ISurfaceHeightsProvider::Addressing (SceneEngine)   DelayedDeleteQueue (GUILayer)   InputTranslator (PlatformRig)   UnitCamManager::OutputCamera (PlatformRig::Camera)   ModelRenderer::PimplWithSkinning::SkinnedMesh (RenderCore::Assets)   
AdvectionSettings (SceneEngine)   DelayedDrawCall (RenderCore::Assets)   InputUnshared (ColladaConversion::DataFlow)   AnimationSet::OutputInterface (RenderCore::Assets)   ModelRenderer::PimplWithSkinning::SkinnedMeshAnimBinding (RenderCore::Assets)   
AlignedDeletor (Utility)   DelayedDrawCallSet (RenderCore::Assets)   InstanceController (ColladaConversion)   TransformationMachine::OutputInterface (RenderCore::Assets)   SkinPrepareMachine (RenderCore::Assets)   
MiniHeap::Allocation (Utility)   DependencyValidation (Assets)   InstanceGeometry (ColladaConversion)   OutputStream (Utility)   SkyTextureParts (SceneEngine)   
AllocationFailure (RenderCore::Exceptions)   DependentFileState (Assets)   Interactables (RenderOverlays::DebuggingDisplay)   OutputStreamFormatter (Utility)   AccumulatedAllocations::Snapshot (PlatformRig)   
AMat (XLEMath::PoissonSolverInternal)   OverlayState::DepthMode (RenderOverlays)   InterfaceState (RenderOverlays::DebuggingDisplay)   OverlappedWindow (PlatformRig)   Source (ColladaConversion::DataFlow)   
AmbientOcclusionResources (SceneEngine)   DepthStencilState (RenderCore::Metal_DX11)   NascentBlockSerializer::InternalPointer (Serialization)   OverlayState (RenderOverlays)   ParameterSignature::Source (ShaderSourceParser)   
AmbientResolveShaders (SceneEngine)   DepthStencilView (RenderCore::Metal_DX11)   TerrainManager::IntersectionResult (SceneEngine)   OverlaySystemSet (PlatformRig)   ShaderParameters::Source (RenderCore::Techniques)   
AngleBasedShadowsOperator (ToolsRig)   CommonResourceBox::Desc (RenderCore::Techniques)   IntersectionTestContext (SceneEngine)   OverlaySystemSwitch (PlatformRig)   SpanningHeap (Utility)   
AnimationSet::Animation (RenderCore::Assets)   AoGen::Desc (ToolsRig)   IntersectionTestContextWrapper (GUILayer)   
  P  
SparseBandedMatrix (XLEMath::PoissonSolverInternal)   
Animation (ColladaConversion)   AmbientOcclusionResources::Desc (SceneEngine)   IntersectionTestScene (SceneEngine)   NascentBlockSerializer::SpecialBuffer (Serialization)   
AnimationDecisionTree (Sample)   DeepOceanSim::Desc (SceneEngine)   IntersectionTestSceneWrapper (GUILayer)   Accessor::Param (ColladaConversion::DataFlow)   Spline (Sample)   
NascentAnimationSet::AnimationDriver (RenderCore::ColladaConversion)   MainTargetsBox::Desc (SceneEngine)   InvalidAsset (Assets::Exceptions)   IManipulator::Parameter (ToolsRig)   SplitPath (Utility)   
AnimationSet::AnimationDriver (RenderCore::Assets)   ForwardTargetsBox::Desc (SceneEngine)   InvalidAssetDialog (ControlsLibrary)   FunctionSignature::Parameter (ShaderSourceParser)   DynamicImposters::SpriteMetrics (SceneEngine)   
AnimationImmutableData (RenderCore::Assets)   LightingResolveTextureBox::Desc (SceneEngine)   InvalidAssetList (GUILayer)   ParameterStructSignature::Parameter (ShaderSourceParser)   LightingResolveShaders::SR (SceneEngine)   
AnimationSet (RenderCore::Assets)   LightingResolveShaders::Desc (SceneEngine)   InvalidAssetManager (Assets)   Parameter (ShaderFragmentArchive)   StartupConfig (ConsoleRig)   
AnimationSetBinding (RenderCore::Assets)   AmbientResolveShaders::Desc (SceneEngine)   IOException (Utility::Exceptions)   Function::Parameter (ShaderFragmentArchive)   StateBundle::State (PlatformRig::Network::StatePropagation)   
AnimationSetScaffold (RenderCore::Assets)   MetricsBox::Desc (SceneEngine)   IOverlayContext (RenderOverlays)   TransformationMachine::InputInterface::Parameter (RenderCore::Assets)   StateBundle (PlatformRig::Network::StatePropagation)   
AnimationState (Sample)   PerlinNoiseResources::Desc (SceneEngine)   IOverlaySystem (PlatformRig)   ParameterBox (Utility)   NetworkCharacter::StateBundleContents (Sample)   
AnimationState (RenderCore::Assets)   WaterNoiseTexture::Desc (SceneEngine)   ShaderService::IPendingMarker (RenderCore)   ParameterBox::ParameterName (Utility)   PlayerCharacter::StateBundleContents (Sample)   
ObjectPlaceholders::Annotation (GUILayer)   TransparencyTargetsBox::Desc (SceneEngine)   IPlacementManipulatorSettings (ToolsRig)   ParameterSet (ColladaConversion)   StateBundleDestroy (PlatformRig::Network::ContactPacket)   
AoGen (ToolsRig)   RefractionsBuffer::Desc (SceneEngine)   IPollingAsyncProcess (Assets)   ParameterSignature (ShaderSourceParser)   StateBundleEvent (PlatformRig::Network::ContactPacket)   
AOOperator (ToolsRig)   DuplicateDepthBuffer::Desc (SceneEngine)   IPresentationChain (RenderCore)   ParameterStruct (ShaderFragmentArchive)   StateBundleUpdate (PlatformRig::Network::ContactPacket)   
AOSupplementCompiler (ToolsRig)   ShadowTargetsBox::Desc (SceneEngine)   IProgress (ConsoleRig)   ParameterStructSignature (ShaderSourceParser)   ProtectState::States (SceneEngine)   
ArbitraryRotation (XLEMath)   ShadowResourcesBox::Desc (SceneEngine)   IProgress (GUILayer)   ParseError (ShaderSourceParser::Exceptions)   StateWorld (PlatformRig::Network::StatePropagation)   
ArbitraryScale (XLEMath)   ShadowWriteResources::Desc (SceneEngine)   IResourcePool (BufferUploads)   ParsingContext (RenderCore::Techniques)   StencilMode (RenderCore::Metal_DX11)   
Archive (ShaderFragmentArchive)   ShallowWaterSim::Desc (SceneEngine)   ISceneParser (SceneEngine)   PartialResource (BufferUploads)   StochasticTransparencyOp (SceneEngine)   
ArchiveCache (Assets)   SimplePatchBox::Desc (SceneEngine)   IScenePlugin (Sample)   LightingResolveContext::Pass (SceneEngine)   Store (Assets::IntermediateAssets)   
ArraySlice (RenderCore::Metal_DX11)   Device (RenderCore)   ShaderService::IShaderSource (RenderCore)   Patch (DiffMatchPatch)   VariantFunctions::StoredFunction (Utility)   
AssemblyLineMetrics (BufferUploads)   DeviceContext (RenderCore::Metal_DX11)   IStatePacketBroadcaster (PlatformRig::Network::StatePropagation)   PendingAsset (Assets::Exceptions)   TerrainMaterialConfig::StrataMaterial::Strata (SceneEngine)   
AssemblyLineRetirement (BufferUploads)   DeviceDX11 (RenderCore)   IStateSetResolver (RenderCore::Techniques)   ArchiveCache::PendingCommit (Assets)   TerrainMaterialConfig::StrataMaterial (SceneEngine)   
AssetChunkRequest (Assets)   Diff (DiffMatchPatch)   IStep (ConsoleRig)   PendingCompileMarker (Assets)   MeshDatabase::Stream (RenderCore::Assets::GeoProc)   
AssetChunkResult (Assets)   DiffusionHelper (SceneEngine)   IStep (GUILayer)   PendingGeoUpload (RenderCore::Assets)   StreamBuf (Utility)   
AssetDesc (ColladaConversion)   TextureDesc::Dimensionality (BufferUploads)   ISurfaceHeightsProvider (SceneEngine)   PendingOperationMarker (Assets)   StreamLocation (Utility)   
AssetException (Assets::Exceptions)   DirectorySearchRules (Assets)   IterativeSystem (GUILayer)   PendingSaveList (GUILayer)   GeometryShader::StreamOutputInitializers (RenderCore::Metal_DX11)   
DivergentAssetBase::AssetIdentifier (Assets)   DivergentAsset (Assets)   ParameterBox::Iterator (Utility)   PerlinNoiseResources (SceneEngine)   ParsingContext::StringHelpers (RenderCore::Techniques)   
InvalidAssetManager::AssetRef (Assets)   DivergentAssetBase (Assets)   IteratorRange (Utility)   ModelRenderer::Pimpl (RenderCore::Assets)   StringMeld (Utility)   
AssetSetManager (Assets)   DivergentAssetList (GUILayer)   ITerrainFormat (SceneEngine)   ModelRenderer::PimplWithSkinning (RenderCore::Assets)   StringSection (Utility)   
AsyncLoadOperation (Assets)   DivergentTransaction (Assets)   ITerrainOp (ToolsRig)   PixelCoord (RenderCore::Metal_DX11)   SubscriptionList (PlatformRig::Network::StatePropagation)   
AtmosphereBlurSettings (SceneEngine)   DocAttributeHelper (Utility)   IThreadContext (RenderCore)   PixelShader (RenderCore::Metal_DX11)   SubscriptionSuggestions (PlatformRig::Network::ContactPacket)   
Attachable (ConsoleRig)   DocElementHelper (Utility)   IThreadContextDX11 (RenderCore)   EditorSceneManager::PlacementCellRef (GUILayer)   SupplementGeo (RenderCore::Assets)   
AttachableLibrary (ConsoleRig)   DocScopeId (ColladaConversion)   IThreadPump (Assets)   PlacementEntities (EntityInterface)   ParameterSet::SurfaceParameter (ColladaConversion)   
ReferencedGeometries::AttachedObject (RenderCore::ColladaConversion)   Document (ShaderDiagram)   PlacementsEditor::ITransaction (SceneEngine)   PlacementManipulators (GUILayer)   Switch (EntityInterface)   
AttachedSceneMarker (SceneEngine)   Document (Utility)   ITransaction (Assets)   PlacementManipulatorsPimpl (GUILayer)   IMaterialBinder::SystemConstants (ToolsRig)   
Attachable::AttachRef (ConsoleRig)   DocumentScaffold (ColladaConversion)   ITransformationMachineOptimizer (RenderCore::Assets)   PlacementsDisplay (PlatformRig::Overlays)   
  T  
Document::AttributeDesc (Utility)   DomainShader (RenderCore::Metal_DX11)   IVertexSourceData (RenderCore::Assets::GeoProc)   PlacementsEditor (SceneEngine)   
AutoCleanup (Utility)   DrawCallDesc (RenderCore::Assets)   IVolumeDensityFunction (SceneEngine)   PlacementsEditorWrapper (GUILayer)   TableElement (RenderOverlays::DebuggingDisplay)   
  B  
ModelRenderer::DrawCallEvent (RenderCore::Assets)   IWidget (RenderOverlays::DebuggingDisplay)   PlacementsManager (SceneEngine)   TableOfObjects (RenderCore::ColladaConversion)   
ModelRenderer::Pimpl::DrawCallResources (RenderCore::Assets)   IWindowHandler (PlatformRig)   PlacementsManipulatorsManager (ToolsRig)   Technique (RenderCore::Techniques)   
BaseWindow (IterativeSystemDebugger)   DrawTextOptions (RenderOverlays)   IWindowRig (GUILayer)   PlacementsQuadTree (SceneEngine)   TechniqueContext (RenderCore::Techniques)   
BasicFile (Utility)   DualContouringTest (PlatformRig::Overlays)   
  K  
PlacementsQuadTreeDebugger (SceneEngine)   TechniqueContextWrapper (GUILayer)   
BasicLabel (Exceptions)   DualContourMesh (SceneEngine)   PlayerCharacter (Sample)   TechniqueInterface (RenderCore::Techniques)   
BasicPacket (PlatformRig::Network)   DualContourRenderer (SceneEngine)   Switch::KnownType (EntityInterface)   ModelFormat_Plugins::Plugin (RenderCore::Assets)   TechniqueMaterial (RenderCore::Techniques)   
ParameterSet::BasicParameter (ColladaConversion)   DuplicateDepthBuffer (SceneEngine)   
  L  
PODAlignedDeletor (Utility)   TechniqueValue (ColladaConversion)   
BasicRawDataPacket (BufferUploads)   VariantFunctions::DuplicateFunction (Utility)   PoissonSolver (XLEMath)   TerrainCachedData (SceneEngine)   
BasicSceneParser (PlatformRig)   DynamicArray (Utility)   TerrainRendererConfig::Layer (SceneEngine)   PoolMetrics (BufferUploads)   TerrainCell (SceneEngine)   
BasicSceneParser (Sample)   DynamicImposters (SceneEngine)   LayerControl (ControlsLibrary)   ResourcesPool::PoolOfLikeResources (BufferUploads)   TerrainCellId (SceneEngine)   
BatchedHeapMetrics (BufferUploads)   DynamicImpostersDisplay (PlatformRig::Overlays)   LayerControl (GUILayer)   PoolSystemMetrics (BufferUploads)   TerrainCellRenderer (SceneEngine)   
BatchedResources (BufferUploads)   
  E  
LayerControlPimpl (GUILayer)   PredefinedCBLayout (RenderCore::Techniques)   TerrainCellTexture (SceneEngine)   
BatchingDisplay (PlatformRig::Overlays)   Layout (RenderOverlays::DebuggingDisplay)   ModelRenderer::PreparedAnimation (RenderCore::Assets)   TerrainCollapseContext (SceneEngine)   
BatchingSystemMetrics (BufferUploads)   EditorScene (GUILayer)   LibVersionDesc (ConsoleRig)   PreparedDMShadowFrustum (SceneEngine)   TerrainConfig (GUILayer)   
BinaryHighlight (ToolsRig)   EditorSceneManager (GUILayer)   LightDesc (SceneEngine)   PreparedRTShadowFrustum (SceneEngine)   TerrainConfig (SceneEngine)   
BoundUniforms::StageBinding::Binding (RenderCore::Metal_DX11)   EditorSceneRenderSettings (GUILayer)   ShallowSurface::LightingConfig (SceneEngine)   PreparedShadowFrustum (SceneEngine)   TerrainCoordinateSystem (SceneEngine)   
BindingConfig (RenderCore::ColladaConversion)   Effect (ColladaConversion)   LightingParserContext (SceneEngine)   PresentationChain (RenderCore)   TerrainEntities (EntityInterface)   
BitHeap (Utility)   Eigen (XLEMath)   LightingParserStandardPlugin (SceneEngine)   PreviewBuilder (PreviewRender)   TerrainFormat (SceneEngine)   
BlendState (RenderCore::Metal_DX11)   PredefinedCBLayout::Element (RenderCore::Techniques)   LightingResolveContext (SceneEngine)   PrimedCell (SceneEngine)   TerrainImportOp (ToolsRig)   
ArchiveCache::BlockMetrics (Assets)   Document::ElementDesc (Utility)   LightingResolveShaders (SceneEngine)   ModelBrowser::ProcessInputResult (Overlays)   TerrainManager (SceneEngine)   
BlockSerializerAllocator (Utility)   EmbeddedSkeletonPose (RenderCore::Assets)   LightingResolveTextureBox (SceneEngine)   TerrainMaterialConfig::ProcTextureSetting (SceneEngine)   TerrainManipulatorBase (ToolsRig)   
BlockSerializerDeleter (Utility)   EnforceIncompressibilityHelper (SceneEngine)   MaterialVisSettings::LightingType (ToolsRig)   Effect::Profile (ColladaConversion)   TerrainManipulators (GUILayer)   
BlockSerializerDeleter< Type[]> (Utility)   EngineControlPimpl (GUILayer)   LightingResolveShaders::LightShader (SceneEngine)   ProfilerDestroyer (RenderCore::Metal_DX11::GPUProfiler)   TerrainManipulatorsPimpl (GUILayer)   
IManipulator::BoolParameter (ToolsRig)   EngineDevice (GUILayer)   LightingResolveShaders::LightShaderType (SceneEngine)   ProgressDialog (ControlsLibrary)   TerrainMaterialConfig (SceneEngine)   
ShallowWaterSim::BorderMode (SceneEngine)   EntityLayer (GUILayer)   LinearBufferDesc (BufferUploads)   ProgressDialog.ProgressInterface (ControlsLibrary)   TerrainMaterialTextures (SceneEngine)   
BoundClassInterfaces (RenderCore::Metal_DX11)   PendingSaveList::Entry (GUILayer)   Listener (PlatformRig::Network::ConnectionServer)   ProjectionDesc (RenderCore::Techniques)   TerrainOpConfig (ToolsRig)   
BoundInputLayout (RenderCore::Metal_DX11)   ReferenceCountingLayer::Entry (BufferUploads)   LocalCompiledShaderSource (RenderCore::Assets)   ClassAccessors::Property (Utility)   TerrainRendererConfig (SceneEngine)   
BoundSkinnedGeometry (RenderCore::Assets)   EnvEntitiesManager (EntityInterface)   LocalMeshNode (PlatformRig::Network)   PropertyInitializer (EntityInterface)   TerrainRenderingContext (SceneEngine)   
BoundUniforms (RenderCore::Metal_DX11)   EnvironmentSceneParser (Sample)   LocalTransformConstants (RenderCore::Techniques)   EntityLayer::PropertyInitializer (GUILayer)   TerrainUberHeader (SceneEngine)   
Box2D (BufferUploads)   EnvironmentSettings (PlatformRig)   LogCallback (ConsoleRig)   PropertyPair (GUILayer)   TerrainUberSurface (SceneEngine)   
VegetationSpawnConfig::Bucket (SceneEngine)   EnvironmentSettingsSet (GUILayer)   LookAt (XLEMath)   ProtectState (SceneEngine)   TerrainUberSurfaceGeneric (SceneEngine)   
UnboundSkinController::Bucket (RenderCore::ColladaConversion)   Erosion (IterativeSystemDebugger)   LRUCache (Utility)   
  Q  
TestControl (GUILayer)   
BufferDesc (BufferUploads)   ErosionIterativeSystem (GUILayer)   LRUQueue (Utility)   TestMaterialSettings (Overlays)   
BufferMetrics (BufferUploads)   ErosionSettingsSchemaLoader (IterativeSystemDebugger)   LuminanceResult (SceneEngine)   Quad (RenderOverlays)   TestPacket (PlatformRig::Network::ContactPacket)   
BufferUploadDisplay (PlatformRig::Overlays)   ErosionSimulation (SceneEngine)   
  M  
DualContourMesh::Quad (SceneEngine)   TestPlatformSceneParser (Sample)   
ButtonStyle (RenderOverlays::DebuggingDisplay)   Event_ResourceReposition (BufferUploads)   QueuedCompileOperation (RenderCore::Assets)   TextStreamMarker (Utility)   
ByteCount (Utility)   ExportPreviewDialog (ControlsLibrary)   MainForm (IterativeSystemDebugger)   ExportPreviewDialog.QueuedExport (ControlsLibrary)   TextStyle (RenderOverlays)   
  C  
EditorSceneManager::ExportResult (GUILayer)   MainForm (ModelViewer)   TerrainRenderingContext::QueuedNode (SceneEngine)   TextureBrowser (Overlays)   
MaterialControl.ExtraControls (ControlsLibrary.MaterialEditor)   MainInputHandler (PlatformRig)   
  R  
TextureDesc (BufferUploads)   
ConstHash64::Calc (Utility)   
  F  
MainTargetsBox (SceneEngine)   TextureDesc (RenderCore::Metal_DX11)   
CameraDesc (RenderCore::Techniques)   Manager (PreviewRender)   RasterizerState (RenderCore::Metal_DX11)   TexturePitches (BufferUploads)   
CameraInertia (PlatformRig::Camera)   FileCompare (ControlsLibrary)   Manager (BufferUploads)   RawAnimationCurve (RenderCore::Assets)   TextureResult (TextureTransform)   
CameraInputHandler (PlatformRig::Camera)   FileNameEditor (GUILayer)   ManipulatorsDisplay (ToolsRig)   RawGeometry (RenderCore::Assets)   TextureSamples (BufferUploads)   
NascentModelCommandStream::CameraInstance (RenderCore::ColladaConversion)   FilenameRules (Utility)   ManipulatorsInterface (ToolsRig)   RawMaterial (RenderCore::Assets)   TextureTile (SceneEngine)   
SharedStateSet::CaptureMarker (RenderCore::Assets)   FileNameSplitter (Utility)   ManipulatorStack (ToolsRig)   RawMaterial (GUILayer)   TextureTileSet (SceneEngine)   
LightingResolveShaders::CB (SceneEngine)   FixedSizeQueue (Utility::LockFree)   UnderlyingDeviceContext::MappedBuffer (BufferUploads::PlatformInterface)   Rect (RenderOverlays::DebuggingDisplay)   Thread (Utility::Threading)   
CB_ArbitraryShadowProjection (SceneEngine)   FixedSizeQueue_Waitable (Utility::LockFree)   UnderlyingDeviceContext::MapType (BufferUploads::PlatformInterface)   RectangleManipulator (ToolsRig)   ThreadContext (RenderCore)   
CB_OrthoShadowProjection (SceneEngine)   RenderStateSet::Flag (RenderCore::Techniques)   DataPacket::Marker (BufferUploads)   RectanglePacker (XLEMath)   ThreadContext (BufferUploads)   
CB_ShadowResolveParameters (SceneEngine)   TerrainRenderingContext::QueuedNode::Flags (SceneEngine)   MarkerHeap (Utility)   RectanglePacker_MaxRects (XLEMath)   ThreadContextDX11 (RenderCore)   
WorldPlacementsConfig::Cell (SceneEngine)   ToneMapSettings::Flags (SceneEngine)   VegetationSpawnConfig::Material (SceneEngine)   RectanglePackerTest (PlatformRig::Overlays)   ThreadContextStateDesc (RenderCore)   
TerrainCachedData::Cell (SceneEngine)   ResourceSource::ResourceConstruction::Flags (BufferUploads)   Material (ColladaConversion)   RefCFD (IterativeSystemDebugger)   SceneParseSettings::Toggles (SceneEngine)   
CFD3DIterativeSystem (GUILayer)   UnorderedAccessView::Flags (RenderCore::Metal_DX11)   MaterialBinder (ToolsRig)   RefCountedObject (Utility)   ToneMapSettings (SceneEngine)   
CFDIterativeSystem (GUILayer)   PoissonSolver::Flags (XLEMath)   InstanceGeometry::MaterialBinding (ColladaConversion)   ReferenceCountingLayer (BufferUploads)   ToneMapSettingsDisplay (Overlays)   
CFDPreviewSettings (GUILayer)   ScrollBar::Coordinates::Flags (RenderOverlays::DebuggingDisplay)   MaterialControl (ControlsLibrary.MaterialEditor)   ReferencedGeometries (RenderCore::ColladaConversion)   PlacementsEditor::TransactionFlags (SceneEngine)   
CFDRefIterativeSystem (GUILayer)   DefaultShadowFrustumSettings::Flags (PlatformRig)   MaterialImmutableData (RenderCore::Assets)   ReferencedMaterial (RenderCore::ColladaConversion)   TransactionPtr (Assets)   
CFDSettingsSchemaLoader (IterativeSystemDebugger)   Services::Flags (Assets)   MaterialOverride (SceneEngine)   ReferencedTexture (RenderCore::ColladaConversion)   Transformation (ColladaConversion)   
ChangeEvent (ToolsRig)   FluidSolver2D (SceneEngine)   MaterialPreview (ControlsLibrary.MaterialEditor)   ReferenceFluidSolver2D (SceneEngine)   TransformationMachine (RenderCore::Assets)   
Channel (ColladaConversion)   FluidSolver3D (SceneEngine)   MaterialScaffold (RenderCore::Assets)   RefractionsBuffer (SceneEngine)   TransformationParameterSet (RenderCore::Assets)   
Character (Sample)   VolumetricFogConfig::FogVolume (SceneEngine)   MaterialScaffoldCompiler (RenderCore::Assets)   PlacementManipulatorsPimpl::RegisteredManipulator (GUILayer)   TransformationSet (ColladaConversion)   
CharacterModel (Sample)   Font (RenderOverlays)   MaterialVisLayer (GUILayer)   TerrainManipulatorsPimpl::RegisteredManipulator (GUILayer)   TransparencyTargetsBox (SceneEngine)   
CharactersScene (Sample)   FontChar (RenderOverlays)   MaterialVisLayer (ToolsRig)   RetainedEntities::RegisteredObjectType (EntityInterface)   Type (ShaderPatcher)   
ClassAccessors::ChildList (Utility)   FT_FontTextureMgr::FontCharTable (RenderOverlays)   MaterialVisObject (ToolsRig)   VolumetricFogConfig::Renderer (SceneEngine)   BufferDesc::Type (BufferUploads)   
ChunkFileAsset (Assets)   FontDef (RenderOverlays)   MaterialVisSettings (GUILayer)   RenderingQualitySettings (SceneEngine)   Node::Type (ShaderPatcher)   
ChunkFileHeader (Serialization::ChunkFile)   FT_FontTextureMgr::FontFace (RenderOverlays)   MaterialVisSettings (ToolsRig)   FrameRig::RenderResult (PlatformRig)   IntersectionTestScene::Type (SceneEngine)   
ChunkHeader (Serialization::ChunkFile)   FontTexture2D (RenderOverlays)   MemoryInputStream (Utility)   RenderStateSet (GUILayer)   TransformationParameterSet::Type (RenderCore::Assets)   
ClassAccessors (Utility)   FormatError (Assets::Exceptions)   MemoryMappedFile (Utility)   RenderStateSet (RenderCore::Techniques)   TypeRules::TypeBreakdown (ShaderPatcherLayer)   
ClientUnit (PlatformRig::Camera)   FormatException (Utility)   MemoryMappedInputStream (Utility)   RenderTargetView (RenderCore::Metal_DX11)   TypeDesc (Utility::ImpliedTyping)   
CloudsForm2D (SceneEngine)   FormatStack (SceneEngine)   ModelRenderer::Pimpl::Mesh (RenderCore::Assets)   RequestSubscribe (PlatformRig::Network::ContactPacket)   TypeRules (ShaderPatcherLayer)   
CloudsIterativeSystem (GUILayer)   ForwardTargetsBox (SceneEngine)   MeshContact (PlatformRig::Network)   SavedTargets::ResetMarker (SceneEngine)   
  U  
ColladaCompiler (RenderCore::Assets)   BufferUploadDisplay::FrameRecord (PlatformRig::Overlays)   MeshContactList (PlatformRig::Network)   ShaderService::ResId (RenderCore)   
Color4 (RenderOverlays)   FrameRig::FrameResult (PlatformRig)   MeshDatabase (RenderCore::Assets::GeoProc)   ResizePresentationChain (PlatformRig)   TerrainCellId::UberSurfaceAddress (SceneEngine)   
ColorB (RenderOverlays)   FrameRig (PlatformRig)   MeshGeometry (ColladaConversion)   ResolvedAssetFile (Assets)   UnboundAnimation (RenderCore::ColladaConversion)   
ColorGradingSettings (SceneEngine)   FT_FontTextureMgr (RenderOverlays)   MeshToModel (RenderCore::Assets)   HierarchicalCPUProfiler::ResolvedEvent (Utility)   UnboundMorphController (RenderCore::ColladaConversion)   
ColorGradingSettingsDisplay (Overlays)   FTFont (RenderOverlays)   ArchiveCache::Metrics (Assets)   ResolvedMaterial (RenderCore::Assets)   UnboundSkinController (RenderCore::ColladaConversion)   
CommandList (RenderCore::Metal_DX11)   FTFontGroup (RenderOverlays)   DynamicImposters::Metrics (SceneEngine)   ResolvedShader (RenderCore::Techniques)   UnboundSkinControllerAndAttachedSkeleton (RenderCore::ColladaConversion)   
CommandList (BufferUploads)   FTFontNameInfo (RenderOverlays)   PlacementsQuadTree::Metrics (SceneEngine)   ResourceSource::ResourceConstruction (BufferUploads)   UnderlyingDeviceContext (BufferUploads::PlatformInterface)   
CommandListMetrics (BufferUploads)   FTFontRange (RenderOverlays)   MetricsBox (SceneEngine)   ResourceList (RenderCore)   UndoQueue (Assets)   
CommitStep (BufferUploads)   MultiProjection::FullSubProjection (SceneEngine)   MiniHeap (Utility)   ResourceList< Type, 0 > (RenderCore)   UniformScale (XLEMath)   
CommonManipulator (ToolsRig)   Function (ShaderFragmentArchive)   MinimalAssetServices (Samples)   ResourceLocator (BufferUploads)   UniformsStream (RenderCore::Metal_DX11)   
CommonResourceBox (RenderCore::Techniques)   FunctionSignature (ShaderSourceParser)   MipSlice (RenderCore::Metal_DX11)   ResourcePoolDisplay (PlatformRig::Overlays)   UnitCamera (PlatformRig::Camera)   
ResourcesPool::CompareFirst (BufferUploads)   FunctionTraits (Utility)   ModalMaterialEditor (ModelViewer)   ResourceSource (BufferUploads)   UnitCamManager (PlatformRig::Camera)   
CompareFirst (Utility)   FunctionTraits< nullptr_t > (Utility)   MultiProjection::Mode (SceneEngine)   ResourcesPool (BufferUploads)   UnorderedAccessView (RenderCore::Metal_DX11)   
ArchiveCache::ComparePendingCommit (Assets)   FunctionTraits< ReturnType(*)(Args...)> (Utility)   IPlacementManipulatorSettings::Mode (ToolsRig)   IPollingAsyncProcess::Result (Assets)   UnsupportedFormat (Assets::Exceptions)   
CompareSecond (Utility)   FunctionTraits< ReturnType(ClassType::*)(Args...) > (Utility)   ModelCache::Model (RenderCore::Assets)   IntersectionTestScene::Result (SceneEngine)   URIResolveContext (ColladaConversion)   
ReferenceCountingLayer::CompareStart (BufferUploads)   FunctionTraits< ReturnType(ClassType::*)(Args...) const > (Utility)   ModelBrowser (Overlays)   ModelIntersectionStateContext::ResultEntry (SceneEngine)   ResourceList::Utility< 0, WriteTo, Tuple > (RenderCore)   
CompilationThread (RenderCore::Assets)   
  G  
ModelCache (RenderCore::Assets)   BatchedResources::ResultFlags (BufferUploads)   
  V  
CompileAndAsyncManager (Assets)   ModelCommandStream (RenderCore::Assets)   RetainedEntities (EntityInterface)   
CompiledRenderStateSet (RenderCore::Techniques)   GenericFailure (RenderCore::Exceptions)   ModelFormat_Plugins (RenderCore::Assets)   RetainedEntity (EntityInterface)   VariantFunctions (Utility)   
CompiledShaderByteCode (RenderCore)   GenericUberSurfaceInterface (SceneEngine)   ModelImmutableData (RenderCore::Assets)   RetainedEntityInterface (EntityInterface)   VectorField2DSeparate (XLEMath)   
CompileError (ShaderSourceParser::Exceptions)   ModelCommandStream::GeoCall (RenderCore::Assets)   ModelIntersectionStateContext (SceneEngine)   RotationX (XLEMath)   VectorField3DSeparate (XLEMath)   
CompilerHelper::CompileResult (Assets)   GeoInputAssembly (RenderCore::Assets)   ModelRenderer (RenderCore::Assets)   RotationY (XLEMath)   VegetationSpawnConfig (SceneEngine)   
CompilerHelper (Assets)   NascentModelCommandStream::GeometryInstance (RenderCore::ColladaConversion)   ModelRendererContext (RenderCore::Assets)   RotationZ (XLEMath)   VegetationSpawnManager (SceneEngine)   
CompilerSet (Assets::IntermediateAssets)   GeometryPrimitives (ColladaConversion)   ModelScaffold (RenderCore::Assets)   RSDepthBias (RenderCore::Techniques)   DualContourMesh::Vertex (SceneEngine)   
CompletionThreadPool (Utility)   GeometryShader (RenderCore::Metal_DX11)   ModelSupplementImmutableData (RenderCore::Assets)   
  S  
VertexBuffer (RenderCore::Metal_DX11)   
ComputeShader (RenderCore::Metal_DX11)   MaterialVisSettings::GeometryType (ToolsRig)   ModelSupplementScaffold (RenderCore::Assets)   VertexData (RenderCore::Assets)   
DynamicImposters::Config (SceneEngine)   GestaltResource (SceneEngine)   ModelVisLayer (ToolsRig)   SampleInputHandler (Sample)   VertexElement (RenderCore::Assets)   
ModelCache::Config (RenderCore::Assets)   GlobalLightingDesc (SceneEngine)   ModelVisSettings (GUILayer)   Sampler (ColladaConversion)   VertexShader (RenderCore::Metal_DX11)   
ShallowSurface::Config (SceneEngine)   GlobalServices (ConsoleRig)   ModelVisSettings (ToolsRig)   ParameterSet::SamplerParameter (ColladaConversion)   ModelRenderer::PimplWithSkinning::SkinnedMesh::VertexStreams (RenderCore::Assets)   
ConfigFileContainer (Assets)   GlobalTechniqueContext (PlatformRig)   ModifiedAssetsDialog (ControlsLibrary)   SamplerState (RenderCore::Metal_DX11)   ViewportContext (RenderCore)   
ConfigFileListContainer (Assets)   GlobalTransformConstants (RenderCore::Techniques)   MouseOverTrackingOverlay (ToolsRig)   SavedTargets (SceneEngine)   ViewportDesc (RenderCore::Metal_DX11)   
Connection (PlatformRig::Network::TwoWayConnectors)   GPUEventStack (BufferUploads::PlatformInterface)   MoveObserver (PlatformRig::Network::ContactPacket)   ModelCache::Scaffolds (RenderCore::Assets)   VisCameraSettings (ToolsRig)   
Connector (PlatformRig::Network::TwoWayConnectors)   BufferUploadDisplay::GPUMetrics (PlatformRig::Overlays)   MovePTRHelper (Utility)   ScalarField1D (XLEMath)   VisCameraSettings (GUILayer)   
ConservativeRasterTest (PlatformRig::Overlays)   GPUProfileDisplay (PlatformRig::Overlays)   MultiProjection (SceneEngine)   ScalarField2D (XLEMath)   VisEnvSettings (ToolsRig)   
Console (ConsoleRig)   TerrainMaterialConfig::GradFlagMaterial (SceneEngine)   
  N  
ScalarField3D (XLEMath)   VisibilityObject (PlatformRig::Network::StatePropagation)   
ConsoleDisplay (PlatformRig::Overlays)   GradientFlagsSettings (SceneEngine)   ScaleRotationTranslation (XLEMath)   VisMouseOver (ToolsRig)   
ConsoleVariable (ConsoleRig)   GridIteratorDisplay (PlatformRig::Overlays)   NascentAnimationSet (RenderCore::ColladaConversion)   ScaleTranslation (XLEMath)   VisMouseOver (GUILayer)   
ConstantBuffer (RenderCore::Metal_DX11)   GuidReference (ColladaConversion)   NascentBlockSerializer (Serialization)   SceneParseSettings (SceneEngine)   VisSceneParser (ToolsRig)   
ConstantBufferLayout (RenderCore::Metal_DX11)   
  H  
NascentBoundSkinnedGeometry (RenderCore::ColladaConversion)   ScenePlugin_EnvironmentFeatures (Sample)   VisualisationOverlay (ToolsRig)   
ConstantBufferLayoutElement (RenderCore::Metal_DX11)   NascentChunk (RenderCore::ColladaConversion)   XmlInputStreamFormatter::Scope (Utility)   VisualNode (ShaderPatcherLayer)   
ConstantBufferLayoutElementHash (RenderCore::Metal_DX11)   HasType (Utility)   NascentGeometryObjects (RenderCore::ColladaConversion)   ScrollBar (RenderOverlays::DebuggingDisplay)   VisualScene (ColladaConversion)   
NascentAnimationSet::ConstantDriver (RenderCore::ColladaConversion)   HasType< T, std::tuple< T, Ts... > > (Utility)   NascentModel (RenderCore::ColladaConversion)   SendMeshNodeId (PlatformRig::Network::ContactPacket)   VolumetricFogConfig (SceneEngine)   
AnimationSet::ConstantDriver (RenderCore::Assets)   HasType< T, std::tuple< U, Ts... > > (Utility)   NascentModelCommandStream (RenderCore::ColladaConversion)   Services (RenderCore::Assets)   VolumetricFogManager (SceneEngine)   
ConstHash64 (Utility)   HasType< T, std::tuple<> > (Utility)   NascentRawGeometry (RenderCore::ColladaConversion)   Services (Assets)   VolumetricFogMaterial (SceneEngine)   
ContactSession (PlatformRig::Network)   HeightsUberSurfaceInterface (SceneEngine)   NascentSkeleton (RenderCore::ColladaConversion)   ErosionIterativeSystem::Settings (GUILayer)   VolumetricFogSettings (Overlays)   
AmbientOcclusionResources::ContextDeletor (SceneEngine)   HierarchicalCPUProfiler (Utility)   NascentTransformationMachine (RenderCore::Assets)   ErosionSimulation::Settings (SceneEngine)   
  W  
ScrollBar::Coordinates (RenderOverlays::DebuggingDisplay)   HierchicalMaterialControl (ControlsLibrary.MaterialEditor)   NativeEngineDevice (GUILayer)   FluidSolver3D::Settings (SceneEngine)   
CopyPartial_Dest (RenderCore::Metal_DX11)   HighlightByStencilSettings (ToolsRig)   NativeVBLayout (RenderCore::Assets::GeoProc)   FluidSolver2D::Settings (SceneEngine)   BatchingDisplay::WarmSpan (PlatformRig::Overlays)   
CopyPartial_Src (RenderCore::Metal_DX11)   HullShader (RenderCore::Metal_DX11)   NativeVBSettings (RenderCore::Assets::GeoProc)   CloudsForm2D::Settings (SceneEngine)   WaterNoiseTexture (SceneEngine)   
TerrainCellRenderer::CellRenderInfo::CoverageLayer (SceneEngine)   
  I  
TerrainCollapseContext::Neighbours (SceneEngine)   ReferenceFluidSolver2D::Settings (SceneEngine)   Interactables::Widget (RenderOverlays::DebuggingDisplay)   
TerrainConfig::CoverageLayer (SceneEngine)   NetworkCharacter (Sample)   ShaderFragment (ShaderFragmentArchive)   DebugScreensSystem::WidgetAndName (RenderOverlays::DebuggingDisplay)   
TerrainConfig::CoverageLayerDesc (GUILayer)   IAssetCompiler (Assets::IntermediateAssets)   TerrainCollapseContext::Node (SceneEngine)   ShaderFragmentSignature (ShaderSourceParser)   WindowRig (GUILayer)   
CoverageUberSurfaceInterface (SceneEngine)   IAssetSet (Assets)   TerrainCell::Node (SceneEngine)   ShaderService::ShaderHeader (RenderCore)   WorldPlacementsConfig (SceneEngine)   
CPUProfileDisplay (PlatformRig::Overlays)   ICameraAttach (PlatformRig::Camera)   Node (ShaderPatcher)   ShaderParameters (RenderCore::Techniques)   
  X  
CPUProfileEvent (Utility)   Identifier (EntityInterface)   Node (ShaderPatcherLayer)   ShaderProgram (RenderCore::Metal_DX11)   
CPUProfileEvent_Conditional (Utility)   IDevice (RenderCore)   Node (ColladaConversion)   ShaderResourceView (RenderCore::Metal_DX11)   XmlInputStreamFormatter (Utility)   
ResourceSource::CreationOptions (BufferUploads)   IDeviceDX11 (RenderCore)   NodeConnection (ShaderPatcher)   ShaderService (RenderCore)   
  _  
CrossModule (ConsoleRig)   IDocScopeIdResolver (ColladaConversion)   NodeConnection (ShaderPatcherLayer)   ShaderType (RenderCore::Techniques)   
AccumulatedAllocations::CurrentHeapMetrics (PlatformRig)   IEntityInterface (EntityInterface)   NodeConstantConnection (ShaderPatcher)   ShadowFrustumDebugger (Overlays)   _Never_true (std)   
UnboundAnimation::Curve (RenderCore::ColladaConversion)   IGetAndSetProperties (GUILayer)   NodeConstantConnection (ShaderPatcherLayer)   EnvironmentSettings::ShadowProj (PlatformRig)   _Unique_if (std)   
  D  
IInputListener (RenderOverlays::DebuggingDisplay)   TerrainCell::NodeField (SceneEngine)   ShadowProjectionDesc (SceneEngine)   _Unique_if< T[]> (std)   
IIntersectionTester (SceneEngine)   NodeGraph (ShaderPatcher)   ShadowResourcesBox (SceneEngine)   _Unique_if< T[N]> (std)   
D3DTypeInfo (RenderCore::Metal_DX11)   ILightingParserPlugin (SceneEngine)   NodeGraph (ShaderPatcherLayer)   ShadowTargetsBox (SceneEngine)   
  a  
D3DTypeInfo< ID3D::Buffer > (RenderCore::Metal_DX11)   ShaderService::ILowLevelCompiler (RenderCore)   TerrainCollapseContext::NodeID (SceneEngine)   ShadowWriteResources (SceneEngine)   
D3DTypeInfo< ID3D::Texture1D > (RenderCore::Metal_DX11)   Image (ColladaConversion)   VariantFunctions::NoFunction (Utility)   ShallowSurface (SceneEngine)   EditorSceneManager::abstract (GUILayer)   
D3DTypeInfo< ID3D::Texture2D > (RenderCore::Metal_DX11)   IManager (BufferUploads)   NPCCharacter (Sample)   ShallowSurfaceManager (SceneEngine)   abstract (GUILayer)   
D3DTypeInfo< ID3D::Texture3D > (RenderCore::Metal_DX11)   IManipulator (ToolsRig)   
  O  
ShallowWaterSim (SceneEngine)   android_app   
Data (Utility)   IMaterialBinder (ToolsRig)   SharedBrowser (Overlays)   android_poll_source   
StateBundle::Data (PlatformRig::Network::StatePropagation)   ImmediateOverlayContext (RenderOverlays)   PlacementsManager::ObjectBoundingBoxes (SceneEngine)   SharedPkt (RenderCore)   
  c  
DataPacket (BufferUploads)   IModelFormat (RenderCore::Assets)   ObjectFactory (RenderCore::Metal_DX11)   SharedStateSet (RenderCore::Assets)   
Spline::DataPoint (Sample)   SkeletonRegistry::ImportantNode (RenderCore::ColladaConversion)   ObjectGuid (RenderCore::ColladaConversion)   BasicFile::ShareMode (Utility)   constant_expression   
DebugAnnotation (RenderCore::Metal_DX11::GPUProfiler)   ImportConfiguration (RenderCore::ColladaConversion)   ObjectPlaceholders (GUILayer)   ShortCircuitUpdate (SceneEngine)   constant_expression< false >   
DebugScreensInputHandler (PlatformRig)   IndexBuffer (RenderCore::Metal_DX11)   ObjectSet (GUILayer)   VariantFunctions::SignatureMismatch (Utility)   
  d  
DebugScreensSystem (RenderOverlays::DebuggingDisplay)   IndexData (RenderCore::Assets)   VegetationSpawnConfig::ObjectType (SceneEngine)   SimplePatchBox (SceneEngine)   
DeepOceanSim (SceneEngine)   Input (ColladaConversion::DataFlow)   PlacementsEditor::ObjIntersectionDef (SceneEngine)   ShallowWaterSim::SimSettings (SceneEngine)   diff_match_patch (DiffMatchPatch)   
DeepOceanSimSettings (SceneEngine)   InputElementDesc (RenderCore::Metal_DX11)   PlacementsEditor::ObjTransDef (SceneEngine)   ShallowWaterSim::SimulationContext (SceneEngine)   
  i  
intrusive_ptr (Utility)   
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