|
XLE
v0.02.0
|
Interface for reading and writing terrain data More...
#include <Terrain.h>

Public Member Functions | |
| virtual const TerrainCell & | LoadHeights (const char filename[], bool skipDependsCheck=false) const =0 |
| virtual const TerrainCellTexture & | LoadCoverage (const char filename[]) const =0 |
| virtual void | WriteCell (const char destinationFile[], TerrainUberSurfaceGeneric &surface, UInt2 cellMins, UInt2 cellMaxs, unsigned treeDepth, unsigned overlapElements) const =0 |
Interface for reading and writing terrain data
Interface for reading and writing terrain data of a particular format. This allows the system to support different raw source data for terrain. But all formats must meet some certain restrictions as defined by the TerrainCell and TerrainCellCoverage types.
1.8.10