XLE
v0.02.0
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Interface for reading and writing terrain data More...
#include <Terrain.h>
Public Member Functions | |
virtual const TerrainCell & | LoadHeights (const char filename[], bool skipDependsCheck=false) const =0 |
virtual const TerrainCellTexture & | LoadCoverage (const char filename[]) const =0 |
virtual void | WriteCell (const char destinationFile[], TerrainUberSurfaceGeneric &surface, UInt2 cellMins, UInt2 cellMaxs, unsigned treeDepth, unsigned overlapElements) const =0 |
Interface for reading and writing terrain data
Interface for reading and writing terrain data of a particular format. This allows the system to support different raw source data for terrain. But all formats must meet some certain restrictions as defined by the TerrainCell and TerrainCellCoverage types.