XLE
v0.02.0
|
Layer over the native terrain config More...
#include <TerrainLayer.h>
Classes | |
class | CoverageLayerDesc |
Public Member Functions | |
void | set (VectorUInt2) |
CoverageLayerDesc | GetCoverageLayer (unsigned index) |
void | Add (CoverageLayerDesc^layer) |
void | InitCellCountFromUberSurface (String^uberSurfaceDir) |
const NativeConfig & | GetNative () |
TerrainConfig (String^cellsDirectory, unsigned nodeDimsInElements, unsigned cellTreeDepth, unsigned nodeOverlap, float elementSpacing, float sunPathAngle, bool encodedGradientFlags) | |
TerrainConfig (const NativeConfig &native) | |
Protected Attributes | |
clix::auto_ptr< NativeConfig > | _native |
Layer over the native terrain config
To make it easier for C# code to interact with the terrain configuration settings, this just provides a layer over the underlying native settings.