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XLE
v0.02.0
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Layer over the native terrain config More...
#include <TerrainLayer.h>
Classes | |
| class | CoverageLayerDesc |
Public Member Functions | |
| void | set (VectorUInt2) |
| CoverageLayerDesc | GetCoverageLayer (unsigned index) |
| void | Add (CoverageLayerDesc^layer) |
| void | InitCellCountFromUberSurface (String^uberSurfaceDir) |
| const NativeConfig & | GetNative () |
| TerrainConfig (String^cellsDirectory, unsigned nodeDimsInElements, unsigned cellTreeDepth, unsigned nodeOverlap, float elementSpacing, float sunPathAngle, bool encodedGradientFlags) | |
| TerrainConfig (const NativeConfig &native) | |
Protected Attributes | |
| clix::auto_ptr< NativeConfig > | _native |
Layer over the native terrain config
To make it easier for C# code to interact with the terrain configuration settings, this just provides a layer over the underlying native settings.
1.8.10