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ResourceConstruction | Create (const BufferDesc &desc, DataPacket *initialisationData=NULL, CreationOptions::BitField options=CreationOptions::AllowDeviceCreation) |
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void | Validate (const ResourceLocator &locator) |
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BatchedResources & | GetBatchedResources () |
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PoolSystemMetrics | CalculatePoolMetrics () const |
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void | Tick (ThreadContext &context, IManager::EventListID processedEventList, bool &deviceCreation) |
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bool | WillBeBatched (const BufferDesc &desc) |
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BatchedResources::ResultFlags::BitField | IsBatchedResource (const ResourceLocator &locator, const BufferDesc &desc) |
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void | GetQueueEvents (XlHandle waitEvents[], unsigned &waitEventsCount) |
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void | FlushDelayedReleases (unsigned gpuBarrierProgress=~unsigned(0x0), bool duringDestructor=false) |
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bool | MarkBarrier (unsigned barrierID) |
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void | OnLostDevice () |
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| ResourceSource (RenderCore::IDevice *device) |
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The documentation for this class was generated from the following files: