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void | BeginCommandList () |
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void | ResolveCommandList () |
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void | CommitToImmediate (RenderCore::IThreadContext &commitTo, PlatformInterface::GPUEventStack &gpuEventStack) |
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CommandListMetrics | PopMetrics () |
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void | EventList_Get (IManager::EventListID id, Event_ResourceReposition *&begin, Event_ResourceReposition *&end) |
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void | EventList_Release (IManager::EventListID id, bool silent=false) |
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IManager::EventListID | EventList_Push (const Event_ResourceReposition &evnt) |
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void | EventList_Publish (IManager::EventListID toEvent) |
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IManager::EventListID | EventList_GetWrittenID () const |
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IManager::EventListID | EventList_GetPublishedID () const |
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IManager::EventListID | EventList_GetProcessedID () const |
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CommandList::ID | CommandList_GetUnderConstruction () const |
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CommandList::ID | CommandList_GetCompletedByGPU () const |
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CommandList::ID | CommandList_GetCommittedToImmediate () const |
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PlatformInterface::UnderlyingDeviceContext & | GetDeviceContext () |
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CommandListMetrics & | GetMetricsUnderConstruction () |
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CommitStep & | GetCommitStepUnderConstruction () |
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unsigned | CommitCount_Current () |
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unsigned & | CommitCount_LastResolve () |
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XlHandle | GetWakeupEvent () |
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void | FramePriority_Barrier (unsigned queueSetId) |
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void | OnLostDevice () |
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| ThreadContext (std::shared_ptr< RenderCore::IThreadContext > underlyingContext) |
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The documentation for this class was generated from the following files: