XLE
v0.02.0
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This is the complete list of members for BufferUploads::ResourceSource, including all inherited members.
_batchedIndexBuffers (defined in BufferUploads::ResourceSource) | BufferUploads::ResourceSource | protected |
_delayedReleases (defined in BufferUploads::ResourceSource) | BufferUploads::ResourceSource | protected |
_flushDelayedReleasesLock (defined in BufferUploads::ResourceSource) | BufferUploads::ResourceSource | protected |
_flushThread (defined in BufferUploads::ResourceSource) | BufferUploads::ResourceSource | protected |
_frameID (defined in BufferUploads::ResourceSource) | BufferUploads::ResourceSource | protected |
_pooledGeometryBuffers (defined in BufferUploads::ResourceSource) | BufferUploads::ResourceSource | protected |
_stagingBufferPool (defined in BufferUploads::ResourceSource) | BufferUploads::ResourceSource | protected |
_underlyingDevice (defined in BufferUploads::ResourceSource) | BufferUploads::ResourceSource | protected |
AdjustDescForReusableResource(const BufferDesc &input) (defined in BufferUploads::ResourceSource) | BufferUploads::ResourceSource | protected |
CalculatePoolMetrics() const (defined in BufferUploads::ResourceSource) | BufferUploads::ResourceSource | |
Create(const BufferDesc &desc, DataPacket *initialisationData=NULL, CreationOptions::BitField options=CreationOptions::AllowDeviceCreation) (defined in BufferUploads::ResourceSource) | BufferUploads::ResourceSource | |
FlushDelayedReleases(unsigned gpuBarrierProgress=~unsigned(0x0), bool duringDestructor=false) (defined in BufferUploads::ResourceSource) | BufferUploads::ResourceSource | |
GetBatchedResources() (defined in BufferUploads::ResourceSource) | BufferUploads::ResourceSource | inline |
GetQueueEvents(XlHandle waitEvents[], unsigned &waitEventsCount) (defined in BufferUploads::ResourceSource) | BufferUploads::ResourceSource | |
IsBatchedResource(const ResourceLocator &locator, const BufferDesc &desc) (defined in BufferUploads::ResourceSource) | BufferUploads::ResourceSource | |
MarkBarrier(unsigned barrierID) (defined in BufferUploads::ResourceSource) | BufferUploads::ResourceSource | |
OnLostDevice() (defined in BufferUploads::ResourceSource) | BufferUploads::ResourceSource | |
ResourceSource(RenderCore::IDevice *device) (defined in BufferUploads::ResourceSource) | BufferUploads::ResourceSource | |
Tick(ThreadContext &context, IManager::EventListID processedEventList, bool &deviceCreation) (defined in BufferUploads::ResourceSource) | BufferUploads::ResourceSource | |
UseBatching(const BufferDesc &input) (defined in BufferUploads::ResourceSource) | BufferUploads::ResourceSource | inlineprotected |
UsePooling(const BufferDesc &input) (defined in BufferUploads::ResourceSource) | BufferUploads::ResourceSource | inlineprotected |
Validate(const ResourceLocator &locator) (defined in BufferUploads::ResourceSource) | BufferUploads::ResourceSource | |
WillBeBatched(const BufferDesc &desc) (defined in BufferUploads::ResourceSource) | BufferUploads::ResourceSource | |
~ResourceSource() (defined in BufferUploads::ResourceSource) | BufferUploads::ResourceSource |