XLE
v0.02.0
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Terrain operation that executes on heights More...
#include <TerrainOp.h>
Public Member Functions | |
virtual void | Calculate (void *dst, Float2 coord, SceneEngine::TerrainUberHeightsSurface &heightsSurface, float xyScale) const =0 |
virtual ImpliedTyping::TypeDesc | GetOutputFormat () const =0 |
virtual void | FillDefault (void *dst, unsigned count) const =0 |
virtual const char * | GetName () const =0 |
Terrain operation that executes on heights
This is an interface class for simple terrain operations (like shadows and ambient occlusion).
These operations happen on the CPU, and use the heightmap as input.