XLE  v0.02.0
Public Member Functions | List of all members
ToolsRig::ITerrainOp Class Referenceabstract

Terrain operation that executes on heights More...

#include <TerrainOp.h>

Inheritance diagram for ToolsRig::ITerrainOp:
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Public Member Functions

virtual void Calculate (void *dst, Float2 coord, SceneEngine::TerrainUberHeightsSurface &heightsSurface, float xyScale) const =0
 
virtual ImpliedTyping::TypeDesc GetOutputFormat () const =0
 
virtual void FillDefault (void *dst, unsigned count) const =0
 
virtual const char * GetName () const =0
 

Detailed Description

Terrain operation that executes on heights

This is an interface class for simple terrain operations (like shadows and ambient occlusion).

These operations happen on the CPU, and use the heightmap as input.


The documentation for this class was generated from the following file: