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DocumentId | CreateDocument (DocumentTypeId docType, const char initializer[]) |
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bool | DeleteDocument (DocumentId doc, DocumentTypeId docType) |
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ObjectId | AssignObjectId (DocumentId doc, ObjectTypeId type) const |
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bool | CreateObject (const Identifier &id, const PropertyInitializer initializers[], size_t initializerCount) |
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bool | DeleteObject (const Identifier &id) |
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bool | SetProperty (const Identifier &id, const PropertyInitializer initializers[], size_t initializerCount) |
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bool | GetProperty (const Identifier &id, PropertyId prop, void *dest, unsigned *destSize) const |
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bool | SetParent (const Identifier &child, const Identifier &parent, int insertionPosition) |
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ObjectTypeId | GetTypeId (const char name[]) const |
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DocumentTypeId | GetDocumentTypeId (const char name[]) const |
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PropertyId | GetPropertyId (ObjectTypeId type, const char name[]) const |
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ChildListId | GetChildListId (ObjectTypeId type, const char name[]) const |
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void | UnloadTerrain () |
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void | ReloadTerrain () |
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| TerrainEntities (std::shared_ptr< SceneEngine::TerrainManager > terrainManager) |
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The documentation for this class was generated from the following files: