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| AmbientOcclusionResources (const Desc &desc) |
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intrusive_ptr< ID3D::Resource > | _aoTexture |
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RenderCore::Metal::RenderTargetView | _aoTarget |
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RenderCore::Metal::ShaderResourceView | _aoSRV |
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bool | _useNormals |
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RenderCore::Metal::NativeFormat::Enum | _normalsResolveFormat |
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intrusive_ptr< ID3D::Resource > | _resolvedNormals |
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RenderCore::Metal::ShaderResourceView | _resolvedNormalsSRV |
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std::unique_ptr< GFSDK_SSAO_Context_D3D11, ContextDeletor > | _aoContext |
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The documentation for this class was generated from the following files: