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void | Paint (RenderCore::IThreadContext &context, Float2 centre, float radius, unsigned paintValue) |
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| CoverageUberSurfaceInterface (TerrainUberSurfaceGeneric &uberSurface, std::shared_ptr< ITerrainFormat > ioFormat) |
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void | RegisterCell (const char destinationFile[], UInt2 mins, UInt2 maxs, unsigned overlap, std::function< void(const ShortCircuitUpdate &)> shortCircuitUpdate) |
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void | RenderDebugging (RenderCore::Metal::DeviceContext *devContext, SceneEngine::LightingParserContext &context) |
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void | FlushGPUCache () |
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intrusive_ptr< BufferUploads::ResourceLocator > | CopyToGPU (UInt2 topLeft, UInt2 bottomRight) |
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| GenericUberSurfaceInterface (TerrainUberSurfaceGeneric &uberSurface, std::shared_ptr< ITerrainFormat > ioFormat=nullptr) |
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void | CancelActiveOperations () |
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void | BuildGPUCache (UInt2 mins, UInt2 maxs) |
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void | PrepareCache (UInt2 adjMin, UInt2 adjMax) |
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void | ApplyTool (RenderCore::IThreadContext &threadContext, UInt2 adjMins, UInt2 adjMaxs, const char shaderName[], Float2 center, float radius, float adjustment, std::tuple< uint64, void *, size_t > extraPackets[], unsigned extraPacketCount) |
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void | DoShortCircuitUpdate (RenderCore::IThreadContext &context, UInt2 adjMins, UInt2 adjMaxs) |
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static void | BuildEmptyFile (const ::Assets::ResChar destinationFile[], unsigned width, unsigned height, const ImpliedTyping::TypeDesc &type) |
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std::unique_ptr< Pimpl > | _pimpl |
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The documentation for this class was generated from the following files: