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virtual void | DrawPoint (ProjectionMode::Enum proj, const Float3 &v, const ColorB &col, uint8 size=1)=0 |
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virtual void | DrawPoints (ProjectionMode::Enum proj, const Float3 v[], uint32 numPoints, const ColorB &col, uint8 size=1)=0 |
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virtual void | DrawPoints (ProjectionMode::Enum proj, const Float3 v[], uint32 numPoints, const ColorB col[], uint8 size=1)=0 |
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virtual void | DrawLine (ProjectionMode::Enum proj, const Float3 &v0, const ColorB &colV0, const Float3 &v1, const ColorB &colV1, float thickness=1.0f)=0 |
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virtual void | DrawLines (ProjectionMode::Enum proj, const Float3 v[], uint32 numPoints, const ColorB &col, float thickness=1.0f)=0 |
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virtual void | DrawLines (ProjectionMode::Enum proj, const Float3 v[], uint32 numPoints, const ColorB col[], float thickness=1.0f)=0 |
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virtual void | DrawTriangles (ProjectionMode::Enum proj, const Float3 v[], uint32 numPoints, const ColorB &col)=0 |
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virtual void | DrawTriangles (ProjectionMode::Enum proj, const Float3 v[], uint32 numPoints, const ColorB col[])=0 |
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virtual void | DrawTriangle (ProjectionMode::Enum proj, const Float3 &v0, const ColorB &colV0, const Float3 &v1, const ColorB &colV1, const Float3 &v2, const ColorB &colV2)=0 |
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virtual void | DrawQuad (ProjectionMode::Enum proj, const Float3 &mins, const Float3 &maxs, ColorB color0, ColorB color1, const Float2 &minTex0, const Float2 &maxTex0, const Float2 &minTex1, const Float2 &maxTex1, const std::string &pixelShader=std::string())=0 |
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virtual void | DrawQuad (ProjectionMode::Enum proj, const Float3 &mins, const Float3 &maxs, ColorB color, const std::string &pixelShader=std::string())=0 |
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virtual void | DrawTexturedQuad (ProjectionMode::Enum proj, const Float3 &mins, const Float3 &maxs, const std::string &texture, ColorB color=ColorB(0xffffffff), const Float2 &minTex0=Float2(0.f, 0.f), const Float2 &maxTex0=Float2(1.0f, 1.f))=0 |
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virtual float | DrawText (const std::tuple< Float3, Float3 > &quad, TextStyle *textStyle, ColorB col, TextAlignment::Enum alignment, const char text[], va_list args)=0 |
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virtual float | StringWidth (float scale, TextStyle *textStyle, const char text[], va_list args)=0 |
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virtual float | TextHeight (TextStyle *textStyle=nullptr)=0 |
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virtual void | CaptureState ()=0 |
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virtual void | ReleaseState ()=0 |
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virtual void | SetState (const OverlayState &state)=0 |
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virtual RenderCore::Techniques::ProjectionDesc | GetProjectionDesc () const =0 |
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virtual const RenderCore::Metal::UniformsStream & | GetGlobalUniformsStream () const =0 |
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virtual RenderCore::IThreadContext * | GetDeviceContext ()=0 |
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