XLE  v0.02.0
RenderOverlays::IOverlayContext Member List

This is the complete list of members for RenderOverlays::IOverlayContext, including all inherited members.

CaptureState()=0 (defined in RenderOverlays::IOverlayContext)RenderOverlays::IOverlayContextpure virtual
DrawLine(ProjectionMode::Enum proj, const Float3 &v0, const ColorB &colV0, const Float3 &v1, const ColorB &colV1, float thickness=1.0f)=0 (defined in RenderOverlays::IOverlayContext)RenderOverlays::IOverlayContextpure virtual
DrawLines(ProjectionMode::Enum proj, const Float3 v[], uint32 numPoints, const ColorB &col, float thickness=1.0f)=0 (defined in RenderOverlays::IOverlayContext)RenderOverlays::IOverlayContextpure virtual
DrawLines(ProjectionMode::Enum proj, const Float3 v[], uint32 numPoints, const ColorB col[], float thickness=1.0f)=0 (defined in RenderOverlays::IOverlayContext)RenderOverlays::IOverlayContextpure virtual
DrawPoint(ProjectionMode::Enum proj, const Float3 &v, const ColorB &col, uint8 size=1)=0 (defined in RenderOverlays::IOverlayContext)RenderOverlays::IOverlayContextpure virtual
DrawPoints(ProjectionMode::Enum proj, const Float3 v[], uint32 numPoints, const ColorB &col, uint8 size=1)=0 (defined in RenderOverlays::IOverlayContext)RenderOverlays::IOverlayContextpure virtual
DrawPoints(ProjectionMode::Enum proj, const Float3 v[], uint32 numPoints, const ColorB col[], uint8 size=1)=0 (defined in RenderOverlays::IOverlayContext)RenderOverlays::IOverlayContextpure virtual
DrawQuad(ProjectionMode::Enum proj, const Float3 &mins, const Float3 &maxs, ColorB color0, ColorB color1, const Float2 &minTex0, const Float2 &maxTex0, const Float2 &minTex1, const Float2 &maxTex1, const std::string &pixelShader=std::string())=0 (defined in RenderOverlays::IOverlayContext)RenderOverlays::IOverlayContextpure virtual
DrawQuad(ProjectionMode::Enum proj, const Float3 &mins, const Float3 &maxs, ColorB color, const std::string &pixelShader=std::string())=0 (defined in RenderOverlays::IOverlayContext)RenderOverlays::IOverlayContextpure virtual
DrawText(const std::tuple< Float3, Float3 > &quad, TextStyle *textStyle, ColorB col, TextAlignment::Enum alignment, const char text[], va_list args)=0 (defined in RenderOverlays::IOverlayContext)RenderOverlays::IOverlayContextpure virtual
DrawTexturedQuad(ProjectionMode::Enum proj, const Float3 &mins, const Float3 &maxs, const std::string &texture, ColorB color=ColorB(0xffffffff), const Float2 &minTex0=Float2(0.f, 0.f), const Float2 &maxTex0=Float2(1.0f, 1.f))=0 (defined in RenderOverlays::IOverlayContext)RenderOverlays::IOverlayContextpure virtual
DrawTriangle(ProjectionMode::Enum proj, const Float3 &v0, const ColorB &colV0, const Float3 &v1, const ColorB &colV1, const Float3 &v2, const ColorB &colV2)=0 (defined in RenderOverlays::IOverlayContext)RenderOverlays::IOverlayContextpure virtual
DrawTriangles(ProjectionMode::Enum proj, const Float3 v[], uint32 numPoints, const ColorB &col)=0 (defined in RenderOverlays::IOverlayContext)RenderOverlays::IOverlayContextpure virtual
DrawTriangles(ProjectionMode::Enum proj, const Float3 v[], uint32 numPoints, const ColorB col[])=0 (defined in RenderOverlays::IOverlayContext)RenderOverlays::IOverlayContextpure virtual
GetDeviceContext()=0 (defined in RenderOverlays::IOverlayContext)RenderOverlays::IOverlayContextpure virtual
GetGlobalUniformsStream() const =0 (defined in RenderOverlays::IOverlayContext)RenderOverlays::IOverlayContextpure virtual
GetProjectionDesc() const =0 (defined in RenderOverlays::IOverlayContext)RenderOverlays::IOverlayContextpure virtual
ReleaseState()=0 (defined in RenderOverlays::IOverlayContext)RenderOverlays::IOverlayContextpure virtual
SetState(const OverlayState &state)=0 (defined in RenderOverlays::IOverlayContext)RenderOverlays::IOverlayContextpure virtual
StringWidth(float scale, TextStyle *textStyle, const char text[], va_list args)=0 (defined in RenderOverlays::IOverlayContext)RenderOverlays::IOverlayContextpure virtual
TextHeight(TextStyle *textStyle=nullptr)=0 (defined in RenderOverlays::IOverlayContext)RenderOverlays::IOverlayContextpure virtual
~IOverlayContext() (defined in RenderOverlays::IOverlayContext)RenderOverlays::IOverlayContext