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| enum | Mode { Mode_Normal,
Mode_RayTest,
Mode_VegetationPrepare
} |
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| TerrainRenderingContext (const TerrainCoverageId *coverageLayers, const CoverageFormat *coverageFmts, unsigned coverageLayerCount, bool encodedGradientFlags) |
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void | EnterState (RenderCore::Metal::DeviceContext *context, LightingParserContext &parserContext, const TerrainMaterialTextures &materials, UInt2 elementSize, Mode mode=Mode_Normal) |
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void | ExitState (RenderCore::Metal::DeviceContext *context, LightingParserContext &parserContext) |
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RenderCore::Metal::ConstantBuffer | _tileConstantsBuffer |
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RenderCore::Metal::ConstantBuffer | _localTransformConstantsBuffer |
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RenderCore::Metal::ViewportDesc | _currentViewport |
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unsigned | _indexDrawCount |
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bool | _dynamicTessellation |
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bool | _encodedGradientFlags |
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TerrainCoverageId | _coverageLayerIds [TerrainCellId::MaxCoverageCount] |
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CoverageFormat | _coverageFmts [TerrainCellId::MaxCoverageCount] |
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unsigned | _coverageLayerCount |
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The documentation for this class was generated from the following files: