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using | SRV = RenderCore::Metal::ShaderResourceView |
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using | RTV = RenderCore::Metal::RenderTargetView |
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using | UAV = RenderCore::Metal::UnorderedAccessView |
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using | ResLocator = intrusive_ptr< BufferUploads::ResourceLocator > |
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using | MetalContext = RenderCore::Metal::DeviceContext |
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ResLocator | _workingTextureReal |
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UAV | _workingTextureRealUVA |
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RTV | _workingTextureRealRTV |
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SRV | _workingTextureRealSRV |
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ResLocator | _workingTextureImaginary |
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UAV | _workingTextureImaginaryUVA |
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RTV | _workingTextureImaginaryRTV |
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SRV | _workingTextureImaginarySRV |
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ResLocator | _workingTextureXReal |
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UAV | _workingTextureXRealUVA |
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SRV | _workingTextureXRealSRV |
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ResLocator | _workingTextureXImaginary |
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UAV | _workingTextureXImaginaryUVA |
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SRV | _workingTextureXImaginarySRV |
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ResLocator | _workingTextureYReal |
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UAV | _workingTextureYRealUVA |
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SRV | _workingTextureYRealSRV |
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ResLocator | _workingTextureYImaginary |
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UAV | _workingTextureYImaginaryUVA |
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SRV | _workingTextureYImaginarySRV |
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ResLocator | _normalsTexture |
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std::vector< UAV > | _normalsTextureUAV |
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std::vector< SRV > | _normalsSingleMipSRV |
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SRV | _normalsTextureSRV |
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ResLocator | _foamQuantity [2] |
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UAV | _foamQuantityUAV [2] |
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SRV | _foamQuantitySRV [2] |
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SRV | _foamQuantitySRV2 [2] |
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bool | _useDerivativesMapForNormals |
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The documentation for this class was generated from the following files: