XLE  v0.02.0
SceneEngine::DeepOceanSim Member List

This is the complete list of members for SceneEngine::DeepOceanSim, including all inherited members.

_foamQuantity (defined in SceneEngine::DeepOceanSim)SceneEngine::DeepOceanSim
_foamQuantitySRV (defined in SceneEngine::DeepOceanSim)SceneEngine::DeepOceanSim
_foamQuantitySRV2 (defined in SceneEngine::DeepOceanSim)SceneEngine::DeepOceanSim
_foamQuantityUAV (defined in SceneEngine::DeepOceanSim)SceneEngine::DeepOceanSim
_normalsSingleMipSRV (defined in SceneEngine::DeepOceanSim)SceneEngine::DeepOceanSim
_normalsTexture (defined in SceneEngine::DeepOceanSim)SceneEngine::DeepOceanSim
_normalsTextureSRV (defined in SceneEngine::DeepOceanSim)SceneEngine::DeepOceanSim
_normalsTextureUAV (defined in SceneEngine::DeepOceanSim)SceneEngine::DeepOceanSim
_useDerivativesMapForNormals (defined in SceneEngine::DeepOceanSim)SceneEngine::DeepOceanSim
_workingTextureImaginary (defined in SceneEngine::DeepOceanSim)SceneEngine::DeepOceanSim
_workingTextureImaginaryRTV (defined in SceneEngine::DeepOceanSim)SceneEngine::DeepOceanSim
_workingTextureImaginarySRV (defined in SceneEngine::DeepOceanSim)SceneEngine::DeepOceanSim
_workingTextureImaginaryUVA (defined in SceneEngine::DeepOceanSim)SceneEngine::DeepOceanSim
_workingTextureReal (defined in SceneEngine::DeepOceanSim)SceneEngine::DeepOceanSim
_workingTextureRealRTV (defined in SceneEngine::DeepOceanSim)SceneEngine::DeepOceanSim
_workingTextureRealSRV (defined in SceneEngine::DeepOceanSim)SceneEngine::DeepOceanSim
_workingTextureRealUVA (defined in SceneEngine::DeepOceanSim)SceneEngine::DeepOceanSim
_workingTextureXImaginary (defined in SceneEngine::DeepOceanSim)SceneEngine::DeepOceanSim
_workingTextureXImaginarySRV (defined in SceneEngine::DeepOceanSim)SceneEngine::DeepOceanSim
_workingTextureXImaginaryUVA (defined in SceneEngine::DeepOceanSim)SceneEngine::DeepOceanSim
_workingTextureXReal (defined in SceneEngine::DeepOceanSim)SceneEngine::DeepOceanSim
_workingTextureXRealSRV (defined in SceneEngine::DeepOceanSim)SceneEngine::DeepOceanSim
_workingTextureXRealUVA (defined in SceneEngine::DeepOceanSim)SceneEngine::DeepOceanSim
_workingTextureYImaginary (defined in SceneEngine::DeepOceanSim)SceneEngine::DeepOceanSim
_workingTextureYImaginarySRV (defined in SceneEngine::DeepOceanSim)SceneEngine::DeepOceanSim
_workingTextureYImaginaryUVA (defined in SceneEngine::DeepOceanSim)SceneEngine::DeepOceanSim
_workingTextureYReal (defined in SceneEngine::DeepOceanSim)SceneEngine::DeepOceanSim
_workingTextureYRealSRV (defined in SceneEngine::DeepOceanSim)SceneEngine::DeepOceanSim
_workingTextureYRealUVA (defined in SceneEngine::DeepOceanSim)SceneEngine::DeepOceanSim
DeepOceanSim(const Desc &desc) (defined in SceneEngine::DeepOceanSim)SceneEngine::DeepOceanSim
DrawDebugging(MetalContext &context, LightingParserContext &parserContext, const DeepOceanSimSettings &oceanSettings) (defined in SceneEngine::DeepOceanSim)SceneEngine::DeepOceanSim
MetalContext typedef (defined in SceneEngine::DeepOceanSim)SceneEngine::DeepOceanSim
ResLocator typedef (defined in SceneEngine::DeepOceanSim)SceneEngine::DeepOceanSim
RTV typedef (defined in SceneEngine::DeepOceanSim)SceneEngine::DeepOceanSim
SRV typedef (defined in SceneEngine::DeepOceanSim)SceneEngine::DeepOceanSim
UAV typedef (defined in SceneEngine::DeepOceanSim)SceneEngine::DeepOceanSim
Update(MetalContext *context, LightingParserContext &parserContext, const DeepOceanSimSettings &oceanSettings, unsigned bufferCounter) (defined in SceneEngine::DeepOceanSim)SceneEngine::DeepOceanSim
~DeepOceanSim() (defined in SceneEngine::DeepOceanSim)SceneEngine::DeepOceanSim