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using | SRV = RenderCore::Metal::ShaderResourceView |
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using | UAV = RenderCore::Metal::UnorderedAccessView |
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using | MetalContext = RenderCore::Metal::DeviceContext |
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void | ExecuteSim (const SimulationContext &context, LightingParserContext &parserContext, const SimSettings &settings, unsigned bufferCounter, const Int2 *validGridBegin=nullptr, const Int2 *validGridEnd=nullptr) |
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void | ExecuteInternalSimulation (const SimulationContext &context, const SimSettings &settings, unsigned bufferCounter) |
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void | BeginElements (const SimulationContext &context, const Int2 *newElementsBegin, const Int2 *newElementsEnd) |
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void | BindForOceanRender (MetalContext &context, unsigned bufferCounter) |
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void | UnbindForOceanRender (MetalContext &metalContext) |
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void | BindForErosionSimulation (MetalContext &context, unsigned bufferCounter) |
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void | RenderWireframe (MetalContext &context, LightingParserContext &parserContext, const DeepOceanSimSettings &oceanSettings, float gridPhysicalDimension, Float2 offset, unsigned bufferCounter, BorderMode::Enum borderMode) |
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void | RenderVelocities (MetalContext &context, LightingParserContext &parserContext, const DeepOceanSimSettings &oceanSettings, float gridPhysicalDimension, Float2 offset, unsigned bufferCounter, BorderMode::Enum borderMode, bool showErosion) |
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unsigned | GetGridDimension () const |
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bool | IsActive () const |
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unsigned | FindActiveGrid (Int2 gridCoords) |
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RenderCore::SharedPkt | BuildCellConstants (Int2 gridCoords) |
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| ShallowWaterSim (const Desc &desc) |
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std::unique_ptr< ShallowWaterGrid > | _simulationGrid |
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ResLocator | _lookupTable |
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SRV | _lookupTableSRV |
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UAV | _lookupTableUAV |
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std::vector< ActiveElement > | _activeSimulationElements |
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std::vector< unsigned > | _poolOfUnallocatedArrayIndices |
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unsigned | _simulatingGridsCount |
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unsigned | _gridDimension |
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bool | _usePipeModel |
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The documentation for this class was generated from the following files: