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    XLE
    v0.02.0
    
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This is the complete list of members for SceneEngine::ShallowWaterSim, including all inherited members.
| _activeSimulationElements (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | protected | 
| _gridDimension (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | protected | 
| _lookupTable (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | protected | 
| _lookupTableSRV (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | protected | 
| _lookupTableUAV (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | protected | 
| _poolOfUnallocatedArrayIndices (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | protected | 
| _simulatingGridsCount (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | protected | 
| _simulationGrid (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | protected | 
| _usePipeModel (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | protected | 
| BeginElements(const SimulationContext &context, const Int2 *newElementsBegin, const Int2 *newElementsEnd) (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | |
| BindForErosionSimulation(MetalContext &context, unsigned bufferCounter) (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | |
| BindForOceanRender(MetalContext &context, unsigned bufferCounter) (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | |
| BuildCellConstants(Int2 gridCoords) (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | |
| ExecuteInternalSimulation(const SimulationContext &context, const SimSettings &settings, unsigned bufferCounter) (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | |
| ExecuteSim(const SimulationContext &context, LightingParserContext &parserContext, const SimSettings &settings, unsigned bufferCounter, const Int2 *validGridBegin=nullptr, const Int2 *validGridEnd=nullptr) (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | |
| FindActiveGrid(Int2 gridCoords) (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | |
| GetGridDimension() const (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | inline | 
| IsActive() const (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | inline | 
| MetalContext typedef (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | |
| RenderVelocities(MetalContext &context, LightingParserContext &parserContext, const DeepOceanSimSettings &oceanSettings, float gridPhysicalDimension, Float2 offset, unsigned bufferCounter, BorderMode::Enum borderMode, bool showErosion) (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | |
| RenderWireframe(MetalContext &context, LightingParserContext &parserContext, const DeepOceanSimSettings &oceanSettings, float gridPhysicalDimension, Float2 offset, unsigned bufferCounter, BorderMode::Enum borderMode) (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | |
| ResLocator typedef (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | protected | 
| ShallowWaterSim(const Desc &desc) (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | |
| SRV typedef (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | |
| UAV typedef (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | |
| UnbindForOceanRender(MetalContext &metalContext) (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | |
| ~ShallowWaterSim() (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | 
 1.8.10