XLE
v0.02.0
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This is the complete list of members for SceneEngine::ShallowWaterSim, including all inherited members.
_activeSimulationElements (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | protected |
_gridDimension (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | protected |
_lookupTable (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | protected |
_lookupTableSRV (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | protected |
_lookupTableUAV (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | protected |
_poolOfUnallocatedArrayIndices (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | protected |
_simulatingGridsCount (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | protected |
_simulationGrid (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | protected |
_usePipeModel (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | protected |
BeginElements(const SimulationContext &context, const Int2 *newElementsBegin, const Int2 *newElementsEnd) (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | |
BindForErosionSimulation(MetalContext &context, unsigned bufferCounter) (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | |
BindForOceanRender(MetalContext &context, unsigned bufferCounter) (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | |
BuildCellConstants(Int2 gridCoords) (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | |
ExecuteInternalSimulation(const SimulationContext &context, const SimSettings &settings, unsigned bufferCounter) (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | |
ExecuteSim(const SimulationContext &context, LightingParserContext &parserContext, const SimSettings &settings, unsigned bufferCounter, const Int2 *validGridBegin=nullptr, const Int2 *validGridEnd=nullptr) (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | |
FindActiveGrid(Int2 gridCoords) (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | |
GetGridDimension() const (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | inline |
IsActive() const (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | inline |
MetalContext typedef (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | |
RenderVelocities(MetalContext &context, LightingParserContext &parserContext, const DeepOceanSimSettings &oceanSettings, float gridPhysicalDimension, Float2 offset, unsigned bufferCounter, BorderMode::Enum borderMode, bool showErosion) (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | |
RenderWireframe(MetalContext &context, LightingParserContext &parserContext, const DeepOceanSimSettings &oceanSettings, float gridPhysicalDimension, Float2 offset, unsigned bufferCounter, BorderMode::Enum borderMode) (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | |
ResLocator typedef (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | protected |
ShallowWaterSim(const Desc &desc) (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | |
SRV typedef (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | |
UAV typedef (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | |
UnbindForOceanRender(MetalContext &metalContext) (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim | |
~ShallowWaterSim() (defined in SceneEngine::ShallowWaterSim) | SceneEngine::ShallowWaterSim |