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XLE
v0.02.0
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Prepared "Depth Map" shadow frustum More...
#include <LightInternal.h>

Public Member Functions | |
| bool | IsReady () const |
| PreparedDMShadowFrustum (PreparedDMShadowFrustum &&moveFrom) never_throws | |
| PreparedDMShadowFrustum & | operator= (PreparedDMShadowFrustum &&moveFrom) never_throws |
Public Member Functions inherited from SceneEngine::PreparedShadowFrustum | |
| void | InitialiseConstants (RenderCore::Metal::DeviceContext *devContext, const MultiProjection< MaxShadowTexturesPerLight > &) |
| PreparedShadowFrustum (PreparedShadowFrustum &&moveFrom) never_throws | |
| PreparedShadowFrustum & | operator= (PreparedShadowFrustum &&moveFrom) never_throws |
Public Attributes | |
| SRV | _shadowTextureSRV |
| CB_ShadowResolveParameters | _resolveParameters |
| CB | _resolveParametersCB |
Public Attributes inherited from SceneEngine::PreparedShadowFrustum | |
| CB | _arbitraryCB |
| CB | _orthoCB |
| unsigned | _frustumCount |
| bool | _enableNearCascade |
| ShadowProjectionDesc::Projections::Mode::Enum | _mode |
| CB_ArbitraryShadowProjection | _arbitraryCBSource |
| CB_OrthoShadowProjection | _orthoCBSource |
Additional Inherited Members | |
Public Types inherited from SceneEngine::PreparedShadowFrustum | |
| typedef RenderCore::Metal::ShaderResourceView | SRV |
| typedef RenderCore::Metal::ConstantBuffer | CB |
Prepared "Depth Map" shadow frustum
1.8.10