XLE
v0.02.0
|
Classes | |
struct | StateBundleContents |
Public Member Functions | |
bool | OnInputEvent (const RenderOverlays::DebuggingDisplay::InputSnapshot &evnt) |
void | Update (float deltaTime) |
PlayerCharacter (const CharacterModel &model, std::shared_ptr< AnimationDecisionTree > animDecisionTree) | |
Public Member Functions inherited from Sample::Character | |
const Float4x4 & | GetLocalToWorld () const |
void | SetLocalToWorld (const Float4x4 &newTransform) |
Character (const CharacterModel &model) | |
Protected Attributes | |
RenderOverlays::DebuggingDisplay::InputSnapshot | _accumulatedState |
RenderOverlays::DebuggingDisplay::InputSnapshot | _prevAccumulatedState |
std::shared_ptr< AnimationDecisionTree > | _animDecisionTree |
Additional Inherited Members | |
Public Attributes inherited from Sample::Character | |
const CharacterModel * | _model |
AnimationState | _animState |
Float4x4 | _localToWorld |