| XLE
    v0.02.0
    | 
Holds a collection of IObjectType interface, and selects the appropriate interface for a given object More...
#include <EntityInterface.h>
| Classes | |
| class | KnownType | 
| Public Member Functions | |
| IEntityInterface * | GetInterface (Identifier &translatedId, const Identifier &inputId) const | 
| DocumentId | CreateDocument (DocumentTypeId docType, const char initializer[]) | 
| bool | DeleteDocument (DocumentId doc, DocumentTypeId docType) | 
| ObjectId | AssignObjectId (DocumentId doc, ObjectTypeId objType) const | 
| ObjectTypeId | GetTypeId (const char name[]) const | 
| DocumentTypeId | GetDocumentTypeId (const char name[]) const | 
| PropertyId | GetPropertyId (ObjectTypeId type, const char name[]) const | 
| ChildListId | GetChildListId (ObjectTypeId type, const char name[]) const | 
| uint32 | MapTypeId (ObjectTypeId type, const IEntityInterface &owner) | 
| void | RegisterType (std::shared_ptr< IEntityInterface > type) | 
| Protected Attributes | |
| std::vector< std::shared_ptr< IEntityInterface > > | _types | 
| std::vector< KnownType > | _knownObjectTypes | 
| std::vector< KnownType > | _knownDocumentTypes | 
| ObjectId | _nextObjectId | 
Holds a collection of IObjectType interface, and selects the appropriate interface for a given object
Normally a scene will contain multiple different types of objects. Each object type might have a different IObjectType implementation to access that data.
This class will keep a collection of interfaces, and will select the right interface for any given operation.
 1.8.10
 1.8.10