|
using | PropertyDescriptorsType = System::ComponentModel::PropertyDescriptorCollection |
|
|
void | Render () |
|
void | OnPaint (PaintEventArgs^) |
|
void | OnResize (System::EventArgs^e) |
|
bool | IsInputKey (Keys keyData) |
|
IWindowRig & | GetWindowRig () |
|
| EngineControl (Control^control) |
|
virtual void | RenderToScene (RenderCore::IThreadContext *device, SceneEngine::LightingParserContext &parserContext)=0 |
|
virtual void | RenderWidgets (RenderCore::IThreadContext *device, const RenderCore::Techniques::ProjectionDesc &projectionDesc)=0 |
|
virtual void | SetActivationState (bool newState)=0 |
|
virtual String | GetSelectedModel ()=0 |
|
virtual String | GetSelectedMaterial ()=0 |
|
virtual void | EnableSelectedModelDisplay (bool newState)=0 |
|
virtual void | SelectModel (String^newModelName, String^newMaterialName)=0 |
|
virtual void | SwitchToMode (unsigned newMode)=0 |
|
ToolsRig::IPlacementManipulatorSettings * | GetNative () |
|
| IPlacementManipulatorSettingsLayer () |
|
virtual clix::shared_ptr< ToolsRig::IManipulator > | GetManipulator (String^name)=0 |
|
virtual IEnumerable< String^> | GetManipulatorNames ()=0 |
|
IPropertySource | GetProperties (String^name) |
|
|
property IEnumerable< Object^> | Items { virtual IEnumerable<Object^>^ get() = 0 |
|
property PropertyDescriptorsType | PropertyDescriptors { virtual PropertyDescriptorsType^ get() = 0 |
|
|
void | Evnt_KeyDown (Object^, KeyEventArgs^e) |
|
void | Evnt_KeyUp (Object^, KeyEventArgs^e) |
|
void | Evnt_KeyPress (Object^, KeyPressEventArgs^e) |
|
void | Evnt_MouseMove (Object^, MouseEventArgs^e) |
|
void | Evnt_MouseDown (Object^, MouseEventArgs^e) |
|
void | Evnt_MouseUp (Object^, MouseEventArgs^e) |
|
void | Evnt_MouseWheel (Object^, MouseEventArgs^e) |
|
void | Evnt_DoubleClick (Object^, MouseEventArgs^e) |
|
void | Evnt_FocusChange (Object^sender, System::EventArgs^e) |
|
virtual void | Render (RenderCore::IThreadContext &, IWindowRig &)=0 |
|
The documentation for this class was generated from the following files: