XLE  v0.02.0
GUILayer::abstract Member List

This is the complete list of members for GUILayer::abstract, including all inherited members.

!EngineControl() (defined in GUILayer::abstract)GUILayer::abstract
EnableSelectedModelDisplay(bool newState)=0 (defined in GUILayer::abstract)GUILayer::abstractpure virtual
EngineControl(Control^control) (defined in GUILayer::abstract)GUILayer::abstract
Evnt_DoubleClick(Object^, MouseEventArgs^e) (defined in GUILayer::abstract)GUILayer::abstractprotected
Evnt_FocusChange(Object^sender, System::EventArgs^e) (defined in GUILayer::abstract)GUILayer::abstractprotected
Evnt_KeyDown(Object^, KeyEventArgs^e) (defined in GUILayer::abstract)GUILayer::abstractprotected
Evnt_KeyPress(Object^, KeyPressEventArgs^e) (defined in GUILayer::abstract)GUILayer::abstractprotected
Evnt_KeyUp(Object^, KeyEventArgs^e) (defined in GUILayer::abstract)GUILayer::abstractprotected
Evnt_MouseDown(Object^, MouseEventArgs^e) (defined in GUILayer::abstract)GUILayer::abstractprotected
Evnt_MouseMove(Object^, MouseEventArgs^e) (defined in GUILayer::abstract)GUILayer::abstractprotected
Evnt_MouseUp(Object^, MouseEventArgs^e) (defined in GUILayer::abstract)GUILayer::abstractprotected
Evnt_MouseWheel(Object^, MouseEventArgs^e) (defined in GUILayer::abstract)GUILayer::abstractprotected
GetManipulator(String^name)=0 (defined in GUILayer::abstract)GUILayer::abstractpure virtual
GetManipulatorNames()=0 (defined in GUILayer::abstract)GUILayer::abstractpure virtual
GetNative() (defined in GUILayer::abstract)GUILayer::abstract
GetProperties(String^name) (defined in GUILayer::abstract)GUILayer::abstract
GetSelectedMaterial()=0 (defined in GUILayer::abstract)GUILayer::abstractpure virtual
GetSelectedModel()=0 (defined in GUILayer::abstract)GUILayer::abstractpure virtual
GetWindowRig() (defined in GUILayer::abstract)GUILayer::abstract
IPlacementManipulatorSettingsLayer() (defined in GUILayer::abstract)GUILayer::abstract
IsInputKey(Keys keyData) (defined in GUILayer::abstract)GUILayer::abstract
Items (defined in GUILayer::abstract)GUILayer::abstract
OnPaint(PaintEventArgs^) (defined in GUILayer::abstract)GUILayer::abstract
OnResize(System::EventArgs^e) (defined in GUILayer::abstract)GUILayer::abstract
PropertyDescriptors (defined in GUILayer::abstract)GUILayer::abstract
PropertyDescriptorsType typedef (defined in GUILayer::abstract)GUILayer::abstract
Render() (defined in GUILayer::abstract)GUILayer::abstract
Render(RenderCore::IThreadContext &, IWindowRig &)=0 (defined in GUILayer::abstract)GUILayer::abstractprotectedpure virtual
RenderToScene(RenderCore::IThreadContext *device, SceneEngine::LightingParserContext &parserContext)=0 (defined in GUILayer::abstract)GUILayer::abstractpure virtual
RenderWidgets(RenderCore::IThreadContext *device, const RenderCore::Techniques::ProjectionDesc &projectionDesc)=0 (defined in GUILayer::abstract)GUILayer::abstractpure virtual
SelectModel(String^newModelName, String^newMaterialName)=0 (defined in GUILayer::abstract)GUILayer::abstractpure virtual
SetActivationState(bool newState)=0 (defined in GUILayer::abstract)GUILayer::abstractpure virtual
SwitchToMode(unsigned newMode)=0 (defined in GUILayer::abstract)GUILayer::abstractpure virtual
~EngineControl() (defined in GUILayer::abstract)GUILayer::abstract
~IManipulatorSet() (defined in GUILayer::abstract)GUILayer::abstractvirtual
~IOverlaySystem() (defined in GUILayer::abstract)GUILayer::abstractinlinevirtual
~IPlacementManipulatorSettingsLayer() (defined in GUILayer::abstract)GUILayer::abstractvirtual
~IPropertySource() (defined in GUILayer::abstract)GUILayer::abstractvirtual