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using | ResLocator = intrusive_ptr< BufferUploads::ResourceLocator > |
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using | UAV = RenderCore::Metal::UnorderedAccessView |
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using | SRV = RenderCore::Metal::ShaderResourceView |
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using | RTV = RenderCore::Metal::RenderTargetView |
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| TransparencyTargetsBox (const Desc &desc) |
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Desc | _desc |
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bool | _pendingInitialClear |
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ResLocator | _fragmentIdsTexture |
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ResLocator | _nodeListBuffer |
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UAV | _fragmentIdsTextureUAV |
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UAV | _nodeListBufferUAV |
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SRV | _fragmentIdsTextureSRV |
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SRV | _nodeListBufferSRV |
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ResLocator | _infiniteLoopTexture |
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RTV | _infiniteLoopRTV |
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SRV | _infiniteLoopSRV |
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The documentation for this class was generated from the following files:
- SceneEngine/OITInternal.h
- SceneEngine/OrderIndependentTransparency.cpp