|
|
using | ResLocator = intrusive_ptr< BufferUploads::ResourceLocator > |
| |
|
using | UAV = RenderCore::Metal::UnorderedAccessView |
| |
|
using | SRV = RenderCore::Metal::ShaderResourceView |
| |
|
using | RTV = RenderCore::Metal::RenderTargetView |
| |
|
|
| TransparencyTargetsBox (const Desc &desc) |
| |
|
|
Desc | _desc |
| |
|
bool | _pendingInitialClear |
| |
|
ResLocator | _fragmentIdsTexture |
| |
|
ResLocator | _nodeListBuffer |
| |
|
UAV | _fragmentIdsTextureUAV |
| |
|
UAV | _nodeListBufferUAV |
| |
|
SRV | _fragmentIdsTextureSRV |
| |
|
SRV | _nodeListBufferSRV |
| |
|
ResLocator | _infiniteLoopTexture |
| |
|
RTV | _infiniteLoopRTV |
| |
|
SRV | _infiniteLoopSRV |
| |
The documentation for this class was generated from the following files:
- SceneEngine/OITInternal.h
- SceneEngine/OrderIndependentTransparency.cpp