XLE
v0.02.0
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Interface to access surface height values for shader More...
#include <SurfaceHeightsProvider.h>
Classes | |
class | Addressing |
Public Types | |
typedef RenderCore::Metal::ShaderResourceView | SRV |
Public Member Functions | |
virtual SRV | GetSRV ()=0 |
virtual Addressing | GetAddress (Float2 minCoord, Float2 maxCoord)=0 |
virtual bool | IsFloatFormat () const =0 |
Interface to access surface height values for shader
Some shaders need to know the height of the terrain surface. This interface can provide a way to request surface height values.