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enum | SkyTextureType { HemiCube,
Cube,
Equirectangular,
HemiEquirectangular
} |
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::Assets::ResChar | _skyTexture [MaxPath] |
| use "<texturename>_*" when using a half cube style sky texture. The system will fill in "_*" with appropriate characters
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SkyTextureType | _skyTextureType |
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::Assets::ResChar | _diffuseIBL [MaxPath] |
| Diffuse IBL map. Sometimes called irradiance map or ambient map.
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::Assets::ResChar | _specularIBL [MaxPath] |
| Prefiltered specular IBL map.
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Float3 | _ambientLight |
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float | _skyBrightness |
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float | _skyReflectionScale |
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float | _skyReflectionBlurriness |
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bool | _doRangeFog |
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Float3 | _rangeFogInscatter |
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Float3 | _rangeFogThickness |
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bool | _doAtmosphereBlur |
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float | _atmosBlurStdDev |
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float | _atmosBlurStart |
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float | _atmosBlurEnd |
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The documentation for this class was generated from the following files: