XLE
v0.02.0
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Basic tools for placing and arranging objects More...
#include <PlacementsManipulators.h>
Public Member Functions | |
void | RenderWidgets (RenderCore::IThreadContext *device, const RenderCore::Techniques::ProjectionDesc &projectionDesc) |
void | RenderToScene (RenderCore::IThreadContext *context, SceneEngine::LightingParserContext &parserContext) |
std::shared_ptr< RenderOverlays::DebuggingDisplay::IInputListener > | GetInputLister () |
PlacementsManipulatorsManager (std::shared_ptr< SceneEngine::PlacementsManager > placementsManager, std::shared_ptr< SceneEngine::TerrainManager > terrainManager, std::shared_ptr< SceneEngine::IntersectionTestContext > intersectionContext) | |
Protected Attributes | |
std::unique_ptr< Pimpl > | _pimpl |
Basic tools for placing and arranging objects
To author a world, we need to be able to select, move and place objects. Normally this kind of work would be done in a complex gui program. But these tools are intended to help get started with some basic tools before we have everything we need.