XLE
v0.02.0
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A set of "texture tiles", all of which are the same size More...
#include <TextureTileSet.h>
Public Member Functions | |
void | Transaction_Begin (TextureTile &tile, const void *fileHandle, size_t offset, size_t dataSize) |
bool | IsValid (const TextureTile &tile) const |
auto | GetBufferUploads () -> BufferUploads::IManager & |
auto | GetShaderResource () -> RenderCore::Metal::ShaderResourceView & |
auto | GetUnorderedAccessView () -> RenderCore::Metal::UnorderedAccessView & |
Int2 | GetTileSize () const |
auto | GetFormat () const -> RenderCore::Metal::NativeFormat::Enum |
TextureTileSet (BufferUploads::IManager &bufferUploads, Int2 elementSize, unsigned elementCount, RenderCore::Metal::NativeFormat::Enum format, bool allowModification) | |
A set of "texture tiles", all of which are the same size
Used by the terrain rendering to manage and stream various texture resourecs