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static public String | GenerateShader (NodeGraph^graph, String^name) |
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static public String | GeneratePreviewShader (NodeGraph^graph, UInt32 previewNodeId) |
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property List< Node^> | Nodes |
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property List<Node^> ShaderPatcherLayer::NodeGraph::Nodes |
Initial value:{
List<Node^>^ get() { if (!_nodes) { _nodes = gcnew List<Node^>(); } return _nodes; }
}
[DataMember] property List<NodeConnection^>^ NodeConnections
{
List<NodeConnection^>^ get() { if (!_connections) { _connections = gcnew List<NodeConnection^>(); } return _connections; }
}
[DataMember] property List<NodeConstantConnection^>^ NodeConstantConnections
{
List<NodeConstantConnection^>^ get() { if (!_constantConnections) { _constantConnections = gcnew List<NodeConstantConnection^>(); } return _constantConnections; }
}
[DataMember] property List<VisualNode^>^ VisualNodes
{
List<VisualNode^>^ get() { if (!_visualNodes) { _visualNodes = gcnew List<VisualNode^>(); } return _visualNodes; }
}
NodeGraph()
The documentation for this class was generated from the following files:
- Tools/ShaderFragmentArchive/ShaderGenerator.h
- Tools/ShaderFragmentArchive/ShaderGenerator.cpp