XLE
v0.02.0
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Describes a lighting environment More...
#include <BasicSceneParser.h>
Classes | |
class | ShadowProj |
Public Member Functions | |
EnvironmentSettings (InputStreamFormatter< utf8 > &formatter, const ::Assets::DirectorySearchRules &) | |
Public Attributes | |
std::vector< SceneEngine::LightDesc > | _lights |
SceneEngine::GlobalLightingDesc | _globalLightingDesc |
SceneEngine::ToneMapSettings | _toneMapSettings |
std::vector< ShadowProj > | _shadowProj |
SceneEngine::VolumetricFogConfig::Renderer | _volFogRenderer |
SceneEngine::OceanLightingSettings | _oceanLighting |
SceneEngine::DeepOceanSimSettings | _deepOceanSim |
Describes a lighting environment
This contains all of the settings and properties required for constructing a basic lighting environment. This can be used to implement the ISceneParser functions that return lighting settings (like ISceneParser::GetLightDesc() and ISceneParser::GetGlobalLightingDesc())