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XLE
v0.02.0
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Describes a lighting environment More...
#include <BasicSceneParser.h>
Classes | |
| class | ShadowProj |
Public Member Functions | |
| EnvironmentSettings (InputStreamFormatter< utf8 > &formatter, const ::Assets::DirectorySearchRules &) | |
Public Attributes | |
| std::vector< SceneEngine::LightDesc > | _lights |
| SceneEngine::GlobalLightingDesc | _globalLightingDesc |
| SceneEngine::ToneMapSettings | _toneMapSettings |
| std::vector< ShadowProj > | _shadowProj |
| SceneEngine::VolumetricFogConfig::Renderer | _volFogRenderer |
| SceneEngine::OceanLightingSettings | _oceanLighting |
| SceneEngine::DeepOceanSimSettings | _deepOceanSim |
Describes a lighting environment
This contains all of the settings and properties required for constructing a basic lighting environment. This can be used to implement the ISceneParser functions that return lighting settings (like ISceneParser::GetLightDesc() and ISceneParser::GetGlobalLightingDesc())
1.8.10