XLE
v0.02.0
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Native XLE file format for terrain More...
#include <TerrainFormat.h>
Public Member Functions | |
virtual const TerrainCell & | LoadHeights (const char filename[], bool skipDependsCheck) const |
virtual const TerrainCellTexture & | LoadCoverage (const char filename[]) const |
virtual void | WriteCell (const char destinationFile[], TerrainUberSurfaceGeneric &surface, UInt2 cellMins, UInt2 cellMaxs, unsigned treeDepth, unsigned overlapElements) const |
TerrainFormat (const GradientFlagsSettings &gradFlagsSettings=GradientFlagsSettings()) | |
Protected Attributes | |
GradientFlagsSettings | _gradFlagsSettings |
Native XLE file format for terrain
XLE allows for support for multiple formats for storing terrain data using the ITerrainFormat interface. This implementation is a native format for use with XLE centric applications.