XLE  v0.02.0
Public Member Functions | Protected Attributes | List of all members
SceneEngine::TerrainFormat Class Reference

Native XLE file format for terrain More...

#include <TerrainFormat.h>

Inheritance diagram for SceneEngine::TerrainFormat:
Inheritance graph
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Public Member Functions

virtual const TerrainCellLoadHeights (const char filename[], bool skipDependsCheck) const
 
virtual const TerrainCellTextureLoadCoverage (const char filename[]) const
 
virtual void WriteCell (const char destinationFile[], TerrainUberSurfaceGeneric &surface, UInt2 cellMins, UInt2 cellMaxs, unsigned treeDepth, unsigned overlapElements) const
 
 TerrainFormat (const GradientFlagsSettings &gradFlagsSettings=GradientFlagsSettings())
 

Protected Attributes

GradientFlagsSettings _gradFlagsSettings
 

Detailed Description

Native XLE file format for terrain

XLE allows for support for multiple formats for storing terrain data using the ITerrainFormat interface. This implementation is a native format for use with XLE centric applications.


The documentation for this class was generated from the following files: