XLE
v0.02.0
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Used by the Metal interface to set many objects at once More...
#include <Resource.h>
Classes | |
struct | Utility< 0, WriteTo, Tuple > |
Public Attributes | |
Type::UnderlyingType | _buffers [Count] |
unsigned | _startingPoint |
Used by the Metal interface to set many objects at once
Some of the "RenderCore::Metal" interface functions allow the client to bind many of the same type of object to the pipeline, at the same time. For example, we might want to set multiple Metal::ShaderResourceView.
Normally, ResourceList is constructed with MakeResourceList.
For example: