| _activeButtons (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | |
| _mouseButtonsDblClk (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | |
| _mouseButtonsDown (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | |
| _mouseButtonsTransition (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | |
| _mouseDelta (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | |
| _mousePosition (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | |
| _pressedChar (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | |
| _wheelDelta (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | |
| Accumulate(const InputSnapshot &newEvnts, const InputSnapshot &lastFrameState) (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | |
| InputSnapshot() (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | inline |
| InputSnapshot(unsigned buttonsDown, unsigned buttonsTransition, signed wheelDelta, Coord2 mousePosition, Coord2 mouseDelta, Utility::ucs2 pressedChar=0) (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | inline |
| IsDblClk_LButton() const (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | inline |
| IsDblClk_MButton() const (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | inline |
| IsDblClk_RButton() const (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | inline |
| IsHeld(KeyId key, Iterator begin, Iterator end) (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | static |
| IsHeld(KeyId key) const (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | inline |
| IsHeld_LButton() const (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | inline |
| IsHeld_MButton() const (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | inline |
| IsHeld_RButton() const (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | inline |
| IsPress(KeyId key, Iterator begin, Iterator end) (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | static |
| IsPress(KeyId key) const (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | inline |
| IsPress_LButton() const (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | inline |
| IsPress_MButton() const (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | inline |
| IsPress_RButton() const (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | inline |
| IsRelease(KeyId key, Iterator begin, Iterator end) (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | static |
| IsRelease(KeyId key) const (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | inline |
| IsRelease_LButton() const (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | inline |
| IsRelease_MButton() const (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | inline |
| IsRelease_RButton() const (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | inline |
| IsUp(KeyId key, Iterator begin, Iterator end) (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | static |
| IsUp(KeyId key) const (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | inline |
| IsUp_LButton() const (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | inline |
| IsUp_MButton() const (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | inline |
| IsUp_RButton() const (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | inline |
| Reset() (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | |