_activeButtons (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | |
_mouseButtonsDblClk (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | |
_mouseButtonsDown (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | |
_mouseButtonsTransition (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | |
_mouseDelta (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | |
_mousePosition (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | |
_pressedChar (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | |
_wheelDelta (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | |
Accumulate(const InputSnapshot &newEvnts, const InputSnapshot &lastFrameState) (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | |
InputSnapshot() (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | inline |
InputSnapshot(unsigned buttonsDown, unsigned buttonsTransition, signed wheelDelta, Coord2 mousePosition, Coord2 mouseDelta, Utility::ucs2 pressedChar=0) (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | inline |
IsDblClk_LButton() const (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | inline |
IsDblClk_MButton() const (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | inline |
IsDblClk_RButton() const (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | inline |
IsHeld(KeyId key, Iterator begin, Iterator end) (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | static |
IsHeld(KeyId key) const (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | inline |
IsHeld_LButton() const (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | inline |
IsHeld_MButton() const (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | inline |
IsHeld_RButton() const (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | inline |
IsPress(KeyId key, Iterator begin, Iterator end) (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | static |
IsPress(KeyId key) const (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | inline |
IsPress_LButton() const (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | inline |
IsPress_MButton() const (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | inline |
IsPress_RButton() const (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | inline |
IsRelease(KeyId key, Iterator begin, Iterator end) (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | static |
IsRelease(KeyId key) const (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | inline |
IsRelease_LButton() const (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | inline |
IsRelease_MButton() const (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | inline |
IsRelease_RButton() const (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | inline |
IsUp(KeyId key, Iterator begin, Iterator end) (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | static |
IsUp(KeyId key) const (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | inline |
IsUp_LButton() const (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | inline |
IsUp_MButton() const (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | inline |
IsUp_RButton() const (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | inline |
Reset() (defined in RenderOverlays::DebuggingDisplay::InputSnapshot) | RenderOverlays::DebuggingDisplay::InputSnapshot | |