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XLE
v0.02.0
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This is the complete list of members for SceneEngine::GenericUberSurfaceInterface, including all inherited members.
| _pimpl (defined in SceneEngine::GenericUberSurfaceInterface) | SceneEngine::GenericUberSurfaceInterface | protected |
| ApplyTool(RenderCore::IThreadContext &threadContext, UInt2 adjMins, UInt2 adjMaxs, const char shaderName[], Float2 center, float radius, float adjustment, std::tuple< uint64, void *, size_t > extraPackets[], unsigned extraPacketCount) (defined in SceneEngine::GenericUberSurfaceInterface) | SceneEngine::GenericUberSurfaceInterface | protected |
| BuildEmptyFile(const ::Assets::ResChar destinationFile[], unsigned width, unsigned height, const ImpliedTyping::TypeDesc &type) (defined in SceneEngine::GenericUberSurfaceInterface) | SceneEngine::GenericUberSurfaceInterface | static |
| BuildGPUCache(UInt2 mins, UInt2 maxs) (defined in SceneEngine::GenericUberSurfaceInterface) | SceneEngine::GenericUberSurfaceInterface | protected |
| CancelActiveOperations() (defined in SceneEngine::GenericUberSurfaceInterface) | SceneEngine::GenericUberSurfaceInterface | protectedvirtual |
| CopyToGPU(UInt2 topLeft, UInt2 bottomRight) (defined in SceneEngine::GenericUberSurfaceInterface) | SceneEngine::GenericUberSurfaceInterface | |
| DoShortCircuitUpdate(RenderCore::IThreadContext &context, UInt2 adjMins, UInt2 adjMaxs) (defined in SceneEngine::GenericUberSurfaceInterface) | SceneEngine::GenericUberSurfaceInterface | protected |
| FlushGPUCache() (defined in SceneEngine::GenericUberSurfaceInterface) | SceneEngine::GenericUberSurfaceInterface | |
| GenericUberSurfaceInterface(TerrainUberSurfaceGeneric &uberSurface, std::shared_ptr< ITerrainFormat > ioFormat=nullptr) (defined in SceneEngine::GenericUberSurfaceInterface) | SceneEngine::GenericUberSurfaceInterface | |
| PrepareCache(UInt2 adjMin, UInt2 adjMax) (defined in SceneEngine::GenericUberSurfaceInterface) | SceneEngine::GenericUberSurfaceInterface | protected |
| RegisterCell(const char destinationFile[], UInt2 mins, UInt2 maxs, unsigned overlap, std::function< void(const ShortCircuitUpdate &)> shortCircuitUpdate) (defined in SceneEngine::GenericUberSurfaceInterface) | SceneEngine::GenericUberSurfaceInterface | |
| RenderDebugging(RenderCore::Metal::DeviceContext *devContext, SceneEngine::LightingParserContext &context) (defined in SceneEngine::GenericUberSurfaceInterface) | SceneEngine::GenericUberSurfaceInterface | |
| ~GenericUberSurfaceInterface() (defined in SceneEngine::GenericUberSurfaceInterface) | SceneEngine::GenericUberSurfaceInterface | virtual |
1.8.10