XLE
v0.02.0
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This is the complete list of members for SceneEngine::HeightsUberSurfaceInterface, including all inherited members.
_pimpl (defined in SceneEngine::GenericUberSurfaceInterface) | SceneEngine::GenericUberSurfaceInterface | protected |
AddNoise(RenderCore::IThreadContext &context, Float2 center, float radius, float adjustment) (defined in SceneEngine::HeightsUberSurfaceInterface) | SceneEngine::HeightsUberSurfaceInterface | |
AdjustHeights(RenderCore::IThreadContext &context, Float2 center, float radius, float adjustment, float powerValue) (defined in SceneEngine::HeightsUberSurfaceInterface) | SceneEngine::HeightsUberSurfaceInterface | |
ApplyTool(RenderCore::IThreadContext &threadContext, UInt2 adjMins, UInt2 adjMaxs, const char shaderName[], Float2 center, float radius, float adjustment, std::tuple< uint64, void *, size_t > extraPackets[], unsigned extraPacketCount) (defined in SceneEngine::GenericUberSurfaceInterface) | SceneEngine::GenericUberSurfaceInterface | protected |
BuildEmptyFile(const ::Assets::ResChar destinationFile[], unsigned width, unsigned height, const ImpliedTyping::TypeDesc &type) (defined in SceneEngine::GenericUberSurfaceInterface) | SceneEngine::GenericUberSurfaceInterface | static |
BuildGPUCache(UInt2 mins, UInt2 maxs) (defined in SceneEngine::GenericUberSurfaceInterface) | SceneEngine::GenericUberSurfaceInterface | protected |
CopyHeight(RenderCore::IThreadContext &context, Float2 center, Float2 source, float radius, float adjustment, float powerValue, unsigned flags) (defined in SceneEngine::HeightsUberSurfaceInterface) | SceneEngine::HeightsUberSurfaceInterface | |
CopyToGPU(UInt2 topLeft, UInt2 bottomRight) (defined in SceneEngine::GenericUberSurfaceInterface) | SceneEngine::GenericUberSurfaceInterface | |
DoShortCircuitUpdate(RenderCore::IThreadContext &context, UInt2 adjMins, UInt2 adjMaxs) (defined in SceneEngine::GenericUberSurfaceInterface) | SceneEngine::GenericUberSurfaceInterface | protected |
Erosion_Begin(RenderCore::IThreadContext &context, Float2 mins, Float2 maxs, const TerrainConfig &cfg) (defined in SceneEngine::HeightsUberSurfaceInterface) | SceneEngine::HeightsUberSurfaceInterface | |
Erosion_End() (defined in SceneEngine::HeightsUberSurfaceInterface) | SceneEngine::HeightsUberSurfaceInterface | |
Erosion_IsPrepared() const (defined in SceneEngine::HeightsUberSurfaceInterface) | SceneEngine::HeightsUberSurfaceInterface | |
Erosion_RenderDebugging(RenderCore::IThreadContext &context, LightingParserContext &parserContext, const TerrainCoordinateSystem &coords) (defined in SceneEngine::HeightsUberSurfaceInterface) | SceneEngine::HeightsUberSurfaceInterface | |
Erosion_Tick(RenderCore::IThreadContext &context, const ErosionSimulation::Settings ¶ms) (defined in SceneEngine::HeightsUberSurfaceInterface) | SceneEngine::HeightsUberSurfaceInterface | |
FillWithNoise(RenderCore::IThreadContext &context, Float2 mins, Float2 maxs, float baseHeight, float noiseHeight, float roughness, float fractalDetail) (defined in SceneEngine::HeightsUberSurfaceInterface) | SceneEngine::HeightsUberSurfaceInterface | |
FlushGPUCache() (defined in SceneEngine::GenericUberSurfaceInterface) | SceneEngine::GenericUberSurfaceInterface | |
GenericUberSurfaceInterface(TerrainUberSurfaceGeneric &uberSurface, std::shared_ptr< ITerrainFormat > ioFormat=nullptr) (defined in SceneEngine::GenericUberSurfaceInterface) | SceneEngine::GenericUberSurfaceInterface | |
GetUberSurface() (defined in SceneEngine::HeightsUberSurfaceInterface) | SceneEngine::HeightsUberSurfaceInterface | |
HeightsUberSurfaceInterface(TerrainUberHeightsSurface &uberSurface, std::shared_ptr< ITerrainFormat > ioFormat=nullptr) (defined in SceneEngine::HeightsUberSurfaceInterface) | SceneEngine::HeightsUberSurfaceInterface | |
PrepareCache(UInt2 adjMin, UInt2 adjMax) (defined in SceneEngine::GenericUberSurfaceInterface) | SceneEngine::GenericUberSurfaceInterface | protected |
RegisterCell(const char destinationFile[], UInt2 mins, UInt2 maxs, unsigned overlap, std::function< void(const ShortCircuitUpdate &)> shortCircuitUpdate) (defined in SceneEngine::GenericUberSurfaceInterface) | SceneEngine::GenericUberSurfaceInterface | |
RenderDebugging(RenderCore::Metal::DeviceContext *devContext, SceneEngine::LightingParserContext &context) (defined in SceneEngine::GenericUberSurfaceInterface) | SceneEngine::GenericUberSurfaceInterface | |
Rotate(RenderCore::IThreadContext &context, Float2 center, float radius, Float3 rotationAxis, float rotationAngle) (defined in SceneEngine::HeightsUberSurfaceInterface) | SceneEngine::HeightsUberSurfaceInterface | |
Smooth(RenderCore::IThreadContext &context, Float2 center, float radius, unsigned filterRadius, float standardDeviation, float strength, unsigned flags) (defined in SceneEngine::HeightsUberSurfaceInterface) | SceneEngine::HeightsUberSurfaceInterface | |
~GenericUberSurfaceInterface() (defined in SceneEngine::GenericUberSurfaceInterface) | SceneEngine::GenericUberSurfaceInterface | virtual |
~HeightsUberSurfaceInterface() (defined in SceneEngine::HeightsUberSurfaceInterface) | SceneEngine::HeightsUberSurfaceInterface |