XLE  v0.02.0
SceneEngine::LightingResolveContext Member List

This is the complete list of members for SceneEngine::LightingResolveContext, including all inherited members.

_ambientOcclusionResult (defined in SceneEngine::LightingResolveContext)SceneEngine::LightingResolveContext
_queuedResolveFunctions (defined in SceneEngine::LightingResolveContext)SceneEngine::LightingResolveContext
_screenSpaceReflectionsResult (defined in SceneEngine::LightingResolveContext)SceneEngine::LightingResolveContext
_tiledLightingResult (defined in SceneEngine::LightingResolveContext)SceneEngine::LightingResolveContext
AppendResolve(std::function< ResolveFn > &&fn) (defined in SceneEngine::LightingResolveContext)SceneEngine::LightingResolveContext
GetCurrentPass() const (defined in SceneEngine::LightingResolveContext)SceneEngine::LightingResolveContext
GetMainTargets() const (defined in SceneEngine::LightingResolveContext)SceneEngine::LightingResolveContext
GetSamplingCount() const (defined in SceneEngine::LightingResolveContext)SceneEngine::LightingResolveContext
LightingResolveContext(MainTargetsBox &mainTargets) (defined in SceneEngine::LightingResolveContext)SceneEngine::LightingResolveContext
ResolveFn typedef (defined in SceneEngine::LightingResolveContext)SceneEngine::LightingResolveContext
SetPass(Pass::Enum newPass) (defined in SceneEngine::LightingResolveContext)SceneEngine::LightingResolveContext
UseMsaaSamplers() const (defined in SceneEngine::LightingResolveContext)SceneEngine::LightingResolveContext
~LightingResolveContext() (defined in SceneEngine::LightingResolveContext)SceneEngine::LightingResolveContext