XLE  v0.02.0
SceneEngine::PreparedShadowFrustum Member List

This is the complete list of members for SceneEngine::PreparedShadowFrustum, including all inherited members.

_arbitraryCB (defined in SceneEngine::PreparedShadowFrustum)SceneEngine::PreparedShadowFrustum
_arbitraryCBSource (defined in SceneEngine::PreparedShadowFrustum)SceneEngine::PreparedShadowFrustum
_enableNearCascade (defined in SceneEngine::PreparedShadowFrustum)SceneEngine::PreparedShadowFrustum
_frustumCount (defined in SceneEngine::PreparedShadowFrustum)SceneEngine::PreparedShadowFrustum
_mode (defined in SceneEngine::PreparedShadowFrustum)SceneEngine::PreparedShadowFrustum
_orthoCB (defined in SceneEngine::PreparedShadowFrustum)SceneEngine::PreparedShadowFrustum
_orthoCBSource (defined in SceneEngine::PreparedShadowFrustum)SceneEngine::PreparedShadowFrustum
CB typedef (defined in SceneEngine::PreparedShadowFrustum)SceneEngine::PreparedShadowFrustum
InitialiseConstants(RenderCore::Metal::DeviceContext *devContext, const MultiProjection< MaxShadowTexturesPerLight > &) (defined in SceneEngine::PreparedShadowFrustum)SceneEngine::PreparedShadowFrustum
operator=(PreparedShadowFrustum &&moveFrom) never_throws (defined in SceneEngine::PreparedShadowFrustum)SceneEngine::PreparedShadowFrustum
PreparedShadowFrustum() (defined in SceneEngine::PreparedShadowFrustum)SceneEngine::PreparedShadowFrustum
PreparedShadowFrustum(PreparedShadowFrustum &&moveFrom) never_throws (defined in SceneEngine::PreparedShadowFrustum)SceneEngine::PreparedShadowFrustum
SRV typedef (defined in SceneEngine::PreparedShadowFrustum)SceneEngine::PreparedShadowFrustum