XLE
v0.02.0
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This is the complete list of members for SceneEngine::TerrainCellRenderer, including all inherited members.
CompletePendingUploads() (defined in SceneEngine::TerrainCellRenderer) | SceneEngine::TerrainCellRenderer | |
CullNodes(RenderCore::Metal::DeviceContext *context, LightingParserContext &parserContext, TerrainRenderingContext &terrainContext, TerrainCollapseContext &collapseContext, const TerrainCellId &cell) (defined in SceneEngine::TerrainCellRenderer) | SceneEngine::TerrainCellRenderer | |
GetConfig() const (defined in SceneEngine::TerrainCellRenderer) | SceneEngine::TerrainCellRenderer | inline |
GetCoverageFmts() const (defined in SceneEngine::TerrainCellRenderer) | SceneEngine::TerrainCellRenderer | inline |
GetCoverageIds() const (defined in SceneEngine::TerrainCellRenderer) | SceneEngine::TerrainCellRenderer | inline |
GetCoverageLayersCount() const (defined in SceneEngine::TerrainCellRenderer) | SceneEngine::TerrainCellRenderer | inline |
GetHeightsElementSize() const (defined in SceneEngine::TerrainCellRenderer) | SceneEngine::TerrainCellRenderer | inline |
IsShortCircuitAllowed() const (defined in SceneEngine::TerrainCellRenderer) | SceneEngine::TerrainCellRenderer | inline |
QueueUploads(TerrainRenderingContext &terrainContext) (defined in SceneEngine::TerrainCellRenderer) | SceneEngine::TerrainCellRenderer | |
Render(RenderCore::Metal::DeviceContext *context, LightingParserContext &parserContext, TerrainRenderingContext &terrainContext) (defined in SceneEngine::TerrainCellRenderer) | SceneEngine::TerrainCellRenderer | |
ShortCircuit(uint64 cellHash, TerrainCoverageId layerId, UInt2 cellOrigin, UInt2 cellMax, const ShortCircuitUpdate &upd) (defined in SceneEngine::TerrainCellRenderer) | SceneEngine::TerrainCellRenderer | |
TerrainCellRenderer(const TerrainRendererConfig &cfg, std::shared_ptr< ITerrainFormat > ioFormat, bool allowShortCircuitModification) (defined in SceneEngine::TerrainCellRenderer) | SceneEngine::TerrainCellRenderer | |
TerrainCollapseContext (defined in SceneEngine::TerrainCellRenderer) | SceneEngine::TerrainCellRenderer | friend |
TerrainRenderingContext (defined in SceneEngine::TerrainCellRenderer) | SceneEngine::TerrainCellRenderer | friend |
TerrainSurfaceHeightsProvider (defined in SceneEngine::TerrainCellRenderer) | SceneEngine::TerrainCellRenderer | friend |
UnloadCachedData() (defined in SceneEngine::TerrainCellRenderer) | SceneEngine::TerrainCellRenderer | |
WriteQueuedNodes(TerrainRenderingContext &renderingContext, TerrainCollapseContext &collapseContext) (defined in SceneEngine::TerrainCellRenderer) | SceneEngine::TerrainCellRenderer | |
~TerrainCellRenderer() (defined in SceneEngine::TerrainCellRenderer) | SceneEngine::TerrainCellRenderer |