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    XLE
    v0.02.0
    
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This is the complete list of members for SceneEngine::TerrainConfig, including all inherited members.
| _cellCount (defined in SceneEngine::TerrainConfig) | SceneEngine::TerrainConfig | |
| _cellsDirectory (defined in SceneEngine::TerrainConfig) | SceneEngine::TerrainConfig | |
| _cellTreeDepth (defined in SceneEngine::TerrainConfig) | SceneEngine::TerrainConfig | protected | 
| _coverageLayers (defined in SceneEngine::TerrainConfig) | SceneEngine::TerrainConfig | protected | 
| _elementSpacing (defined in SceneEngine::TerrainConfig) | SceneEngine::TerrainConfig | protected | 
| _encodedGradientFlags (defined in SceneEngine::TerrainConfig) | SceneEngine::TerrainConfig | protected | 
| _nodeDimsInElements (defined in SceneEngine::TerrainConfig) | SceneEngine::TerrainConfig | protected | 
| _nodeOverlap (defined in SceneEngine::TerrainConfig) | SceneEngine::TerrainConfig | protected | 
| _sunPathAngle (defined in SceneEngine::TerrainConfig) | SceneEngine::TerrainConfig | protected | 
| AddCoverageLayer(const CoverageLayer &layer) (defined in SceneEngine::TerrainConfig) | SceneEngine::TerrainConfig | |
| CellBasedToCoverage(TerrainCoverageId coverageId) const (defined in SceneEngine::TerrainConfig) | SceneEngine::TerrainConfig | |
| CellDimensionsInNodes() const (defined in SceneEngine::TerrainConfig) | SceneEngine::TerrainConfig | |
| CellTreeDepth() const (defined in SceneEngine::TerrainConfig) | SceneEngine::TerrainConfig | inline | 
| ElementSpacing() const (defined in SceneEngine::TerrainConfig) | SceneEngine::TerrainConfig | inline | 
| EncodedGradientFlags() const (defined in SceneEngine::TerrainConfig) | SceneEngine::TerrainConfig | inline | 
| GetCellFilename(::Assets::ResChar buffer[], unsigned cnt, UInt2 cellIndex, TerrainCoverageId id) const (defined in SceneEngine::TerrainConfig) | SceneEngine::TerrainConfig | |
| GetCoverageLayer(unsigned index) const (defined in SceneEngine::TerrainConfig) | SceneEngine::TerrainConfig | |
| GetCoverageLayerCount() const (defined in SceneEngine::TerrainConfig) | SceneEngine::TerrainConfig | |
| GetUberSurfaceFilename(::Assets::ResChar buffer[], unsigned bufferCount, const ::Assets::ResChar directory[], TerrainCoverageId fileType) (defined in SceneEngine::TerrainConfig) | SceneEngine::TerrainConfig | static | 
| NodeDimensionsInElements() const (defined in SceneEngine::TerrainConfig) | SceneEngine::TerrainConfig | |
| NodeOverlap() const (defined in SceneEngine::TerrainConfig) | SceneEngine::TerrainConfig | inline | 
| SunPathAngle() const (defined in SceneEngine::TerrainConfig) | SceneEngine::TerrainConfig | inline | 
| TerrainConfig(const ::Assets::ResChar cellsDirectory[], UInt2 cellCount, unsigned nodeDimsInElements=32u, unsigned cellTreeDepth=5u, unsigned nodeOverlap=2u, float elementSpacing=10.f, float sunPathAngle=0.f, bool encodedGradientFlags=false) (defined in SceneEngine::TerrainConfig) | SceneEngine::TerrainConfig | |
| TerrainConfig(InputStreamFormatter< utf8 > &formatter, const ::Assets::DirectorySearchRules &searchRules) (defined in SceneEngine::TerrainConfig) | SceneEngine::TerrainConfig | |
| TerrainConfig() (defined in SceneEngine::TerrainConfig) | SceneEngine::TerrainConfig | |
| Write(OutputStreamFormatter &formatter) const (defined in SceneEngine::TerrainConfig) | SceneEngine::TerrainConfig | 
 1.8.10