XLE
v0.02.0
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This is the complete list of members for ShaderPatcher::NodeConnection, including all inherited members.
InputNodeId() const (defined in ShaderPatcher::NodeConnection) | ShaderPatcher::NodeConnection | inline |
InputParameterName() const (defined in ShaderPatcher::NodeConnection) | ShaderPatcher::NodeConnection | inline |
InputType() const (defined in ShaderPatcher::NodeConnection) | ShaderPatcher::NodeConnection | inline |
NodeConnection(uint32 outputNodeId, uint32 inputNodeId, const std::string &outputParameterName, const Type &outputType, const std::string &inputParameterName, const Type &inputType) (defined in ShaderPatcher::NodeConnection) | ShaderPatcher::NodeConnection | |
NodeConnection(NodeConnection &&moveFrom) (defined in ShaderPatcher::NodeConnection) | ShaderPatcher::NodeConnection | |
operator=(NodeConnection &&moveFrom) (defined in ShaderPatcher::NodeConnection) | ShaderPatcher::NodeConnection | |
OutputNodeId() const (defined in ShaderPatcher::NodeConnection) | ShaderPatcher::NodeConnection | inline |
OutputParameterName() const (defined in ShaderPatcher::NodeConnection) | ShaderPatcher::NodeConnection | inline |
OutputType() const (defined in ShaderPatcher::NodeConnection) | ShaderPatcher::NodeConnection | inline |