XLE  v0.02.0
ToolsRig::AngleBasedShadowsOperator Member List

This is the complete list of members for ToolsRig::AngleBasedShadowsOperator, including all inherited members.

_searchDistance (defined in ToolsRig::AngleBasedShadowsOperator)ToolsRig::AngleBasedShadowsOperatorprotected
_sunDirectionOfMovement (defined in ToolsRig::AngleBasedShadowsOperator)ToolsRig::AngleBasedShadowsOperatorprotected
AngleBasedShadowsOperator(Float2 sunDirectionOfMovement, float searchDistance) (defined in ToolsRig::AngleBasedShadowsOperator)ToolsRig::AngleBasedShadowsOperator
Calculate(void *dst, Float2 coord, SceneEngine::TerrainUberHeightsSurface &heightsSurface, float xyScale) const (defined in ToolsRig::AngleBasedShadowsOperator)ToolsRig::AngleBasedShadowsOperatorvirtual
FillDefault(void *dst, unsigned count) const (defined in ToolsRig::AngleBasedShadowsOperator)ToolsRig::AngleBasedShadowsOperatorvirtual
GetName() const (defined in ToolsRig::AngleBasedShadowsOperator)ToolsRig::AngleBasedShadowsOperatorvirtual
GetOutputFormat() const (defined in ToolsRig::AngleBasedShadowsOperator)ToolsRig::AngleBasedShadowsOperatorvirtual
~AngleBasedShadowsOperator() (defined in ToolsRig::AngleBasedShadowsOperator)ToolsRig::AngleBasedShadowsOperator