Cstd::_Unique_if< T > | |
Cstd::_Unique_if< T[]> | |
Cstd::_Unique_if< T[N]> | |
CGUILayer::EditorSceneManager::abstract | |
CGUILayer::abstract | |
CUtility::MemoryMappedFile::Access | |
CColladaConversion::DataFlow::Accessor | |
CPlatformRig::AccumulatedAllocations | |
CRenderOverlays::DebuggingDisplay::InputSnapshot::ActiveButton | |
CSceneEngine::ISurfaceHeightsProvider::Addressing | |
CSceneEngine::AdvectionSettings | |
►CUtility::MiniHeap::Allocation | |
CRenderCore::SharedPkt | A reference counted packet for small allocations |
►Callocator | |
CUtility::BlockSerializerAllocator< Type > | And STL allocator that will suppress deallocation when memory comes from a part of a larger heap block |
CXLEMath::PoissonSolverInternal::AMat | |
CSceneEngine::AmbientOcclusionResources | |
CSceneEngine::AmbientResolveShaders | |
Candroid_app | |
Candroid_poll_source | |
CRenderCore::Assets::AnimationSet::Animation | |
CColladaConversion::Animation | |
CSample::AnimationDecisionTree | Simple logic for character animation |
CRenderCore::ColladaConversion::NascentAnimationSet::AnimationDriver | |
CRenderCore::Assets::AnimationSet::AnimationDriver | |
CRenderCore::Assets::AnimationImmutableData | |
CRenderCore::Assets::AnimationSetBinding | |
CSample::AnimationState | |
CRenderCore::Assets::AnimationState | Represents the state of animation effects on an object |
CGUILayer::ObjectPlaceholders::Annotation | |
CToolsRig::AoGen | Generates pre-calculated AO information for a model |
CXLEMath::ArbitraryRotation | |
CXLEMath::ArbitraryScale | |
CShaderFragmentArchive::Archive | |
CAssets::ArchiveCache | |
CRenderCore::Metal_DX11::ArraySlice | |
CBufferUploads::AssemblyLineMetrics | |
CBufferUploads::AssemblyLineRetirement | |
CAssets::AssetChunkRequest | |
CAssets::AssetChunkResult | |
CColladaConversion::AssetDesc | |
CAssets::DivergentAssetBase::AssetIdentifier | |
CAssets::InvalidAssetManager::AssetRef | |
CAssets::AssetSetManager | |
CSceneEngine::AtmosphereBlurSettings | |
CConsoleRig::Attachable< Obj > | |
CConsoleRig::AttachableLibrary | |
CRenderCore::ColladaConversion::ReferencedGeometries::AttachedObject | |
CSceneEngine::AttachedSceneMarker | |
CConsoleRig::Attachable< Obj >::AttachRef | |
CUtility::Document< Formatter >::AttributeDesc | |
CUtility::AutoCleanup | |
►CBase_ThreadContext | |
►CRenderCore::ThreadContext | |
CRenderCore::ThreadContextDX11 | |
CColladaConversion::ParameterSet::BasicParameter | |
CBufferUploads::BatchedHeapMetrics | |
CBufferUploads::BatchingSystemMetrics | |
CToolsRig::BinaryHighlight | Utility class for rendering a highlight around some geometry |
CRenderCore::Metal_DX11::BoundUniforms::StageBinding::Binding | |
CRenderCore::ColladaConversion::BindingConfig | |
CUtility::BitHeap | |
CRenderCore::Metal_DX11::BlendState | States used while drawing pixels to the render targets |
CAssets::ArchiveCache::BlockMetrics | |
CToolsRig::IManipulator::BoolParameter | |
CSceneEngine::ShallowWaterSim::BorderMode | |
CRenderCore::Metal_DX11::BoundClassInterfaces | |
CRenderCore::Metal_DX11::BoundInputLayout | |
CRenderCore::Metal_DX11::BoundUniforms | |
CBufferUploads::Box2D | |
CSceneEngine::VegetationSpawnConfig::Bucket | |
CRenderCore::ColladaConversion::UnboundSkinController::Bucket | |
►CBufferUploads::BufferDesc | Description of a buffer |
CBufferUploads::BufferMetrics | |
CRenderOverlays::DebuggingDisplay::ButtonStyle | |
CUtility::ByteCount | |
CUtility::ConstHash64< S0, S1, S2, S3 >::Calc< NewValue, CumulativeHash > | |
CRenderCore::Techniques::CameraDesc | |
CPlatformRig::Camera::CameraInertia | |
CRenderCore::ColladaConversion::NascentModelCommandStream::CameraInstance | |
CRenderCore::Assets::SharedStateSet::CaptureMarker | |
CSceneEngine::LightingResolveShaders::CB | |
CSceneEngine::CB_ArbitraryShadowProjection | |
CSceneEngine::CB_OrthoShadowProjection | |
CSceneEngine::CB_ShadowResolveParameters | |
CSceneEngine::WorldPlacementsConfig::Cell | |
CSceneEngine::TerrainCachedData::Cell | |
CGUILayer::CFDPreviewSettings | |
CToolsRig::ChangeEvent | |
CColladaConversion::Channel | |
CSample::CharacterModel | |
CSample::CharactersScene | |
CUtility::ClassAccessors::ChildList | |
►CAssets::ChunkFileAsset | Utility for building asset objects that load from chunk files (sometimes asychronously) |
CRenderCore::Assets::AnimationSetScaffold | Structural data for animation |
CRenderCore::Assets::MaterialScaffold | An asset containing compiled material settings |
CRenderCore::Assets::ModelScaffold | Structural data describing a model |
CRenderCore::Assets::ModelSupplementScaffold | Supplemental vertex data associated with a model |
CRenderCore::Assets::SkeletonScaffold | Structural data for a skeleton |
CSerialization::ChunkFile::ChunkFileHeader | |
CSerialization::ChunkFile::ChunkHeader | |
CUtility::ClassAccessors | Get and set properties associated with a native C++ class |
CPlatformRig::Camera::ClientUnit | |
CSceneEngine::CloudsForm2D | |
CRenderOverlays::Color4 | |
CRenderOverlays::ColorB | |
CSceneEngine::ColorGradingSettings | |
CBufferUploads::CommandList | |
CBufferUploads::CommandListMetrics | |
CBufferUploads::CommitStep | |
CRenderCore::Techniques::CommonResourceBox | |
CBufferUploads::ResourcesPool< Desc >::CompareFirst | |
CUtility::CompareFirst< First, Second > | |
CAssets::ArchiveCache::ComparePendingCommit | |
CUtility::CompareSecond< First, Second > | |
CBufferUploads::ReferenceCountingLayer::CompareStart | |
CRenderCore::Assets::CompilationThread | Used by the compiler types to manage background operations |
CAssets::CompileAndAsyncManager | |
CRenderCore::Techniques::CompiledRenderStateSet | |
CRenderCore::CompiledShaderByteCode | Represents a chunk of compiled shader code |
CAssets::CompilerHelper::CompileResult | |
CAssets::CompilerHelper | Utilities helpful when implementing asset compilers |
CAssets::IntermediateAssets::CompilerSet | |
CUtility::CompletionThreadPool | |
CRenderCore::Metal_DX11::ComputeShader | |
CSceneEngine::DynamicImposters::Config | |
CRenderCore::Assets::ModelCache::Config | |
CSceneEngine::ShallowSurface::Config | |
CAssets::ConfigFileContainer< Type, Formatter > | Container file with with one child that is initialized via InputStreamFormatter |
CAssets::ConfigFileListContainer< Type, Formatter > | Loads a single configuration setting from a file with multiple settings |
CConsoleRig::Console | |
Cconstant_expression< B > | Wraps a compile condition for a if() statement |
Cconstant_expression< false > | |
CRenderCore::Metal_DX11::ConstantBuffer | |
CRenderCore::Metal_DX11::ConstantBufferLayout | |
CRenderCore::Metal_DX11::ConstantBufferLayoutElement | |
CRenderCore::Metal_DX11::ConstantBufferLayoutElementHash | |
CRenderCore::ColladaConversion::NascentAnimationSet::ConstantDriver | |
CRenderCore::Assets::AnimationSet::ConstantDriver | |
CUtility::ConstHash64< S0, S1, S2, S3 > | Generate a hash value at compile time |
CPlatformRig::Network::ContactSession | |
CSceneEngine::AmbientOcclusionResources::ContextDeletor | |
CRenderOverlays::DebuggingDisplay::ScrollBar::Coordinates | |
CRenderCore::Metal_DX11::CopyPartial_Dest | |
CRenderCore::Metal_DX11::CopyPartial_Src | |
CSceneEngine::TerrainCellRenderer::CellRenderInfo::CoverageLayer | |
CSceneEngine::TerrainConfig::CoverageLayer | |
CGUILayer::TerrainConfig::CoverageLayerDesc | |
CUtility::CPUProfileEvent | Begin and end a profiler event |
CUtility::CPUProfileEvent_Conditional | |
CBufferUploads::ResourceSource::CreationOptions | |
CConsoleRig::CrossModule | |
CPlatformRig::AccumulatedAllocations::CurrentHeapMetrics | |
CRenderCore::ColladaConversion::UnboundAnimation::Curve | |
CRenderCore::Metal_DX11::D3DTypeInfo< Type > | |
CRenderCore::Metal_DX11::D3DTypeInfo< ID3D::Buffer > | |
CRenderCore::Metal_DX11::D3DTypeInfo< ID3D::Texture1D > | |
CRenderCore::Metal_DX11::D3DTypeInfo< ID3D::Texture2D > | |
CRenderCore::Metal_DX11::D3DTypeInfo< ID3D::Texture3D > | |
CUtility::Data | |
►CDataDrivenPropertyContextHelper | |
CIterativeSystemDebugger.CFDSettingsSchemaLoader | |
CIterativeSystemDebugger.ErosionSettingsSchemaLoader | |
CSample::Spline< Type >::DataPoint | |
CRenderCore::Metal_DX11::GPUProfiler::DebugAnnotation | Add a debugging animation |
CSceneEngine::DeepOceanSim | |
CSceneEngine::DeepOceanSimSettings | |
►Cdefault_delete | |
CUtility::BlockSerializerDeleter< Type > | |
CUtility::BlockSerializerDeleter< Type[]> | |
CPlatformRig::DefaultShadowFrustumSettings | |
CBufferUploads::CommitStep::DeferredCopy | |
CBufferUploads::CommitStep::DeferredDefragCopy | |
CRenderCore::Assets::DeferredShaderResource | Prepares a shader resource from a file source |
CUtility::DefragStep | |
CGUILayer::DelayedDeleteQueue | |
CRenderCore::Assets::DelayedDrawCall | |
CRenderCore::Assets::DelayedDrawCallSet | Holds a collection of draw calls that have been delayed for later rendering |
CAssets::DependentFileState | |
CRenderOverlays::OverlayState::DepthMode | |
CRenderCore::Metal_DX11::DepthStencilState | States used reading and writing to the depth buffer |
CRenderCore::Metal_DX11::DepthStencilView | |
CRenderCore::Techniques::CommonResourceBox::Desc | |
CToolsRig::AoGen::Desc | |
CSceneEngine::AmbientOcclusionResources::Desc | |
CSceneEngine::DeepOceanSim::Desc | |
►CDesc | |
CRenderCore::Metal_DX11::TextureDesc< TextureType > | |
CSceneEngine::MainTargetsBox::Desc | |
CSceneEngine::ForwardTargetsBox::Desc | |
CSceneEngine::LightingResolveTextureBox::Desc | |
CSceneEngine::LightingResolveShaders::Desc | |
CSceneEngine::AmbientResolveShaders::Desc | |
CSceneEngine::MetricsBox::Desc | |
CSceneEngine::PerlinNoiseResources::Desc | |
CSceneEngine::WaterNoiseTexture::Desc | |
CSceneEngine::TransparencyTargetsBox::Desc | |
CSceneEngine::RefractionsBuffer::Desc | |
CSceneEngine::DuplicateDepthBuffer::Desc | |
CSceneEngine::ShadowTargetsBox::Desc | |
CSceneEngine::ShadowResourcesBox::Desc | |
CSceneEngine::ShadowWriteResources::Desc | |
CSceneEngine::ShallowWaterSim::Desc | |
CSceneEngine::SimplePatchBox::Desc | |
CDiffMatchPatch.Diff | |
CDiffMatchPatch.diff_match_patch | |
CSceneEngine::DiffusionHelper | |
CBufferUploads::TextureDesc::Dimensionality | |
CAssets::DirectorySearchRules | |
►CAssets::DivergentAssetBase | |
CAssets::DivergentAsset< Asset > | |
CUtility::DocAttributeHelper< Formatter > | |
CUtility::DocElementHelper< Formatter > | |
CColladaConversion::DocScopeId | |
CShaderDiagram::Document | |
CUtility::Document< Formatter > | |
CRenderCore::Metal_DX11::DomainShader | |
CRenderCore::Assets::DrawCallDesc | |
CRenderCore::Assets::ModelRenderer::DrawCallEvent | |
CRenderCore::Assets::ModelRenderer::Pimpl::DrawCallResources | |
CRenderOverlays::DrawTextOptions | |
CSceneEngine::DualContourMesh | |
CSceneEngine::DualContourRenderer | |
CSceneEngine::DuplicateDepthBuffer | |
CUtility::DynamicArray< Type, Deletor > | Wrapper for std::unique_ptr<Type[]> |
CUtility::DynamicArray< float > | |
CUtility::DynamicArray< Float4x4 > | |
CUtility::DynamicArray< uint16 > | |
CUtility::DynamicArray< uint32 > | |
CUtility::DynamicArray< uint8 > | |
CUtility::DynamicArray< uint8, BlockSerializerDeleter< uint8[]> > | |
CSceneEngine::DynamicImposters | Prepares imposter "sprites" for objects, and uses them as a stand-in |
CGUILayer::EditorScene | |
CGUILayer::EditorSceneManager | High level manager for level editor interface |
CGUILayer::EditorSceneRenderSettings | |
CColladaConversion::Effect | |
CXLEMath::Eigen< PrimitiveType > | |
CRenderCore::Techniques::PredefinedCBLayout::Element | |
CUtility::Document< Formatter >::ElementDesc | |
CRenderCore::Assets::EmbeddedSkeletonPose | |
►Cenable_shared_from_this | |
CAssets::AsyncLoadOperation | |
CAssets::DependencyValidation | Handles resource invalidation events |
CBufferUploads::BatchedResources | |
CBufferUploads::ResourcesPool< Desc > | |
CConsoleRig::LogCallback | Base class from which custom log handles can be derived |
CEntityInterface::EnvEntitiesManager | |
CGUILayer::ObjectPlaceholders | |
CRenderCore::Assets::LocalCompiledShaderSource | |
►CRenderCore::Device | |
CRenderCore::DeviceDX11 | |
CToolsRig::ManipulatorsInterface | |
CSceneEngine::EnforceIncompressibilityHelper | |
►CEngineControl | |
CGUILayer::LayerControl | |
CGUILayer::TestControl | |
CGUILayer::EngineControlPimpl | |
CGUILayer::EngineDevice | CLI layer to represent a rendering device |
CGUILayer::EntityLayer | |
CGUILayer::PendingSaveList::Entry | |
CBufferUploads::ReferenceCountingLayer::Entry | |
CPlatformRig::EnvironmentSettings | Describes a lighting environment |
CGUILayer::EnvironmentSettingsSet | |
CGUILayer::ErosionIterativeSystem | |
CSceneEngine::ErosionSimulation | |
CBufferUploads::Event_ResourceReposition | |
►Cexception | |
►CExceptions::BasicLabel | |
►CAssets::Exceptions::AssetException | |
CAssets::Exceptions::InvalidAsset | |
CAssets::Exceptions::PendingAsset | An asset is still being loaded |
CAssets::Exceptions::FormatError | |
CAssets::Exceptions::UnsupportedFormat | |
►CRenderCore::Exceptions::GenericFailure | Some unspecific failure during rendering |
CRenderCore::Exceptions::AllocationFailure | Failure creating object |
CShaderSourceParser::Exceptions::CompileError | |
CShaderSourceParser::Exceptions::ParseError | |
CUtility::Exceptions::IOException | |
CUtility::FormatException | |
CGUILayer::EditorSceneManager::ExportResult | |
►Cfalse_type | |
Cstd::_Never_true< T > | |
CUtility::HasType< T, std::tuple<> > | |
CUtility::FilenameRules | |
CUtility::FileNameSplitter< CharType > | Split a filename into its component parts |
CUtility::FileNameSplitter< ResChar > | |
►CUtility::LockFree::FixedSizeQueue< Type, Count > | |
CUtility::LockFree::FixedSizeQueue_Waitable< Type, Count > | |
CUtility::LockFree::FixedSizeQueue< BufferUploads::CommandList, 32 > | |
CUtility::LockFree::FixedSizeQueue< BufferUploads::CommandListMetrics, 32 > | |
CUtility::LockFree::FixedSizeQueue< Entry, 512 > | |
►CUtility::LockFree::FixedSizeQueue< intrusive_ptr< BufferUploads::ResourceLocator >, Count > | |
CUtility::LockFree::FixedSizeQueue_Waitable< intrusive_ptr< BufferUploads::ResourceLocator >, 256 > | |
CUtility::LockFree::FixedSizeQueue< PendingTask, 256 > | |
CUtility::LockFree::FixedSizeQueue< std::weak_ptr< QueuedCompileOperation >, 256 > | |
CUtility::LockFree::FixedSizeQueue< unsigned, 4 > | |
CRenderCore::Techniques::RenderStateSet::Flag | |
CSceneEngine::TerrainRenderingContext::QueuedNode::Flags | |
CSceneEngine::ToneMapSettings::Flags | |
CBufferUploads::ResourceSource::ResourceConstruction::Flags | |
CRenderCore::Metal_DX11::UnorderedAccessView::Flags | |
CXLEMath::PoissonSolver::Flags | |
CRenderOverlays::DebuggingDisplay::ScrollBar::Coordinates::Flags | |
CPlatformRig::DefaultShadowFrustumSettings::Flags | |
CAssets::Services::Flags | |
CSceneEngine::FluidSolver2D | |
CSceneEngine::FluidSolver3D | |
CSceneEngine::VolumetricFogConfig::FogVolume | |
CRenderOverlays::FontChar | |
CRenderOverlays::FT_FontTextureMgr::FontCharTable | |
CRenderOverlays::FontDef | |
CRenderOverlays::FT_FontTextureMgr::FontFace | |
►CForm | |
CControlsLibrary.ExportPreviewDialog | |
CControlsLibrary.InvalidAssetDialog | |
CControlsLibrary.ModifiedAssetsDialog | |
CControlsLibrary.ProgressDialog | |
►CIterativeSystemDebugger.BaseWindow | |
CIterativeSystemDebugger.Erosion | |
CIterativeSystemDebugger.RefCFD | |
CIterativeSystemDebugger.MainForm | |
CModelViewer.MainForm | |
CModelViewer.ModalMaterialEditor | |
CSceneEngine::FormatStack | |
CSceneEngine::ForwardTargetsBox | |
CPlatformRig::Overlays::BufferUploadDisplay::FrameRecord | |
CPlatformRig::FrameRig::FrameResult | |
CPlatformRig::FrameRig | |
CRenderOverlays::FT_FontTextureMgr | |
CRenderOverlays::FTFontNameInfo | |
CRenderOverlays::FTFontRange | |
CSceneEngine::MultiProjection< MaxProjections >::FullSubProjection | |
CShaderFragmentArchive::Function | |
CUtility::FunctionTraits< T > | |
CUtility::FunctionTraits< nullptr_t > | |
CUtility::FunctionTraits< ReturnType(*)(Args...)> | |
CUtility::FunctionTraits< ReturnType(ClassType::*)(Args...) > | |
CUtility::FunctionTraits< ReturnType(ClassType::*)(Args...) const > | |
►CSceneEngine::GenericUberSurfaceInterface | |
CSceneEngine::CoverageUberSurfaceInterface | |
CSceneEngine::HeightsUberSurfaceInterface | |
CRenderCore::Assets::ModelCommandStream::GeoCall | |
CRenderCore::Assets::GeoInputAssembly | |
CRenderCore::ColladaConversion::NascentModelCommandStream::GeometryInstance | |
CColladaConversion::GeometryPrimitives | |
CRenderCore::Metal_DX11::GeometryShader | |
CToolsRig::MaterialVisSettings::GeometryType | |
CSceneEngine::GestaltResource< Views > | A GPU resources with one or more "views" |
CSceneEngine::GestaltResource< RenderCore::Metal::DepthStencilView > | |
CSceneEngine::GestaltResource< RenderCore::Metal::DepthStencilView, RenderCore::Metal::ShaderResourceView > | |
CSceneEngine::GestaltResource< RenderCore::Metal::RenderTargetView, RenderCore::Metal::ShaderResourceView > | |
CSceneEngine::GestaltResource< RenderCore::Metal::RenderTargetView, RenderCore::Metal::UnorderedAccessView, RenderCore::Metal::ShaderResourceView > | |
CSceneEngine::GestaltResource< RenderCore::Metal::ShaderResourceView > | |
CSceneEngine::GestaltResource< RenderCore::Metal::UnorderedAccessView > | |
CSceneEngine::GestaltResource< RenderCore::Metal::UnorderedAccessView, RenderCore::Metal::ShaderResourceView > | |
CSceneEngine::GlobalLightingDesc | |
CConsoleRig::GlobalServices | |
CRenderCore::Techniques::GlobalTransformConstants | |
CBufferUploads::PlatformInterface::GPUEventStack | |
CPlatformRig::Overlays::BufferUploadDisplay::GPUMetrics | |
CSceneEngine::TerrainMaterialConfig::GradFlagMaterial | |
CSceneEngine::GradientFlagsSettings | |
CColladaConversion::GuidReference | |
CUtility::HasType< T, Tuple > | |
►CUtility::HasType< T, std::tuple< Ts... > > | |
CUtility::HasType< T, std::tuple< U, Ts... > > | |
CUtility::HierarchicalCPUProfiler | Hierarchical CPU call Profiler |
CToolsRig::HighlightByStencilSettings | |
CRenderCore::Metal_DX11::HullShader | |
►CAssets::IntermediateAssets::IAssetCompiler | |
CRenderCore::Assets::ColladaCompiler | |
CRenderCore::Assets::LocalCompiledShaderSource | |
CRenderCore::Assets::MaterialScaffoldCompiler | |
CToolsRig::AOSupplementCompiler | Compiler type for generating per-vertex AO supplement |
CAssets::IAssetSet | |
►CPlatformRig::Camera::ICameraAttach | |
►CSample::Character | |
CSample::NetworkCharacter | |
CSample::NPCCharacter | |
CSample::PlayerCharacter | |
CEntityInterface::Identifier | |
►CRenderCore::IDevice | Represents a hardware device capable of rendering |
CRenderCore::Device | |
►CRenderCore::IDeviceDX11 | IDevice extension for DX11 |
CRenderCore::DeviceDX11 | |
►CIDisposable | |
CControlsLibrary.ProgressDialog.ProgressInterface | |
►CGUILayer::IterativeSystem | |
CGUILayer::CFD3DIterativeSystem | |
CGUILayer::CFDIterativeSystem | |
CGUILayer::CFDRefIterativeSystem | |
CGUILayer::CloudsIterativeSystem | |
►CColladaConversion::IDocScopeIdResolver | |
CColladaConversion::DocumentScaffold | |
►CEntityInterface::IEntityInterface | Defines rules for creation, deletion and update of entities |
CEntityInterface::PlacementEntities | |
CEntityInterface::RetainedEntityInterface | Implements IEntityInterface for retained entities |
CEntityInterface::TerrainEntities | |
CGUILayer::IGetAndSetProperties | |
►CRenderOverlays::DebuggingDisplay::IInputListener | |
CPlatformRig::Camera::CameraInputHandler | |
CPlatformRig::DebugScreensInputHandler | |
CPlatformRig::MainInputHandler | |
CRenderOverlays::DebuggingDisplay::DebugScreensSystem | |
CSample::PlayerCharacter | |
CSample::SampleInputHandler | |
CToolsRig::ManipulatorStack | |
CSceneEngine::IIntersectionTester | Resolves ray and box intersections for tools |
►CSceneEngine::ILightingParserPlugin | Plug-in for the lighting parser |
CSceneEngine::LightingParserStandardPlugin | |
CRenderCore::ShaderService::ILowLevelCompiler | |
CColladaConversion::Image | |
►CToolsRig::IManipulator | |
►CToolsRig::TerrainManipulatorBase | |
CToolsRig::CommonManipulator | |
CToolsRig::RectangleManipulator | |
►CIManipulatorSet | |
CGUILayer::PlacementManipulators | |
CGUILayer::TerrainManipulators | |
►CToolsRig::IMaterialBinder | Binds material settings to the device |
CToolsRig::MaterialBinder | |
►CRenderCore::Assets::IModelFormat | |
CRenderCore::Assets::ModelFormat_Plugins | |
CRenderCore::ColladaConversion::SkeletonRegistry::ImportantNode | |
CRenderCore::ColladaConversion::ImportConfiguration | |
CRenderCore::Metal_DX11::IndexBuffer | |
CRenderCore::Assets::IndexData | |
►CINotifyPropertyChanged | |
CGUILayer::PropertyPair< NameType, ValueType > | |
►CINotifyPropertyChanged | |
CGUILayer::RenderStateSet | |
CColladaConversion::DataFlow::Input | |
CRenderCore::Metal_DX11::InputElementDesc | |
CRenderCore::Assets::ModelCommandStream::InputInterface | |
CRenderCore::Assets::TransformationMachine::InputInterface | |
CColladaConversion::InputsCollection | |
CRenderOverlays::DebuggingDisplay::InputSnapshot | |
►CUtility::InputStream | |
CUtility::MemoryInputStream | |
CUtility::InputStreamFormatter< CharType > | |
CPlatformRig::InputTranslator | |
CColladaConversion::DataFlow::InputUnshared | |
►CColladaConversion::InstanceGeometry | |
CColladaConversion::InstanceController | |
CRenderOverlays::DebuggingDisplay::Interactables | |
CRenderOverlays::DebuggingDisplay::InterfaceState | |
CSerialization::NascentBlockSerializer::InternalPointer | |
CSceneEngine::TerrainManager::IntersectionResult | |
CSceneEngine::IntersectionTestContext | Context for doing ray & box intersection test |
CGUILayer::IntersectionTestContextWrapper | |
CSceneEngine::IntersectionTestScene | Resolves ray and box intersections for tools |
CGUILayer::IntersectionTestSceneWrapper | |
CUtility::intrusive_ptr | Standard intrusive pointer object |
CUtility::intrusive_ptr< AttachedData > | |
CUtility::intrusive_ptr< BufferUploads::BufferUploads::DataPacket > | |
CUtility::intrusive_ptr< BufferUploads::BufferUploads::ResourceLocator > | |
CUtility::intrusive_ptr< BufferUploads::DataPacket > | |
CUtility::intrusive_ptr< BufferUploads::ResourceLocator > | |
CUtility::intrusive_ptr< ConnectionServer::Listener > | |
CUtility::intrusive_ptr< FileDataSource > | |
CUtility::intrusive_ptr< ID3D::BlendState > | |
CUtility::intrusive_ptr< ID3D::Buffer > | |
CUtility::intrusive_ptr< ID3D::ClassLinkage > | |
CUtility::intrusive_ptr< ID3D::DeviceContext > | |
CUtility::intrusive_ptr< ID3D::InputLayout > | |
CUtility::intrusive_ptr< ID3D::Query > | |
CUtility::intrusive_ptr< ID3D::RenderCore::Device > | |
CUtility::intrusive_ptr< ID3D::RenderCore::Metal_DX11::BlendState > | |
CUtility::intrusive_ptr< ID3D::RenderCore::Metal_DX11::CommandList > | |
CUtility::intrusive_ptr< ID3D::RenderCore::Metal_DX11::ComputeShader > | |
CUtility::intrusive_ptr< ID3D::RenderCore::Metal_DX11::DepthStencilState > | |
CUtility::intrusive_ptr< ID3D::RenderCore::Metal_DX11::DepthStencilView > | |
CUtility::intrusive_ptr< ID3D::RenderCore::Metal_DX11::DeviceContext > | |
CUtility::intrusive_ptr< ID3D::RenderCore::Metal_DX11::DomainShader > | |
CUtility::intrusive_ptr< ID3D::RenderCore::Metal_DX11::GeometryShader > | |
CUtility::intrusive_ptr< ID3D::RenderCore::Metal_DX11::HullShader > | |
CUtility::intrusive_ptr< ID3D::RenderCore::Metal_DX11::PixelShader > | |
CUtility::intrusive_ptr< ID3D::RenderCore::Metal_DX11::RasterizerState > | |
CUtility::intrusive_ptr< ID3D::RenderCore::Metal_DX11::RenderTargetView > | |
CUtility::intrusive_ptr< ID3D::RenderCore::Metal_DX11::SamplerState > | |
CUtility::intrusive_ptr< ID3D::RenderCore::Metal_DX11::ShaderResourceView > | |
CUtility::intrusive_ptr< ID3D::RenderCore::Metal_DX11::UnorderedAccessView > | |
CUtility::intrusive_ptr< ID3D::RenderCore::Metal_DX11::VertexShader > | |
CUtility::intrusive_ptr< ID3D::Resource > | |
CUtility::intrusive_ptr< ID3D::ShaderReflection > | |
CUtility::intrusive_ptr< ID3D::Texture2D > | |
CUtility::intrusive_ptr< ID3D::UserDefinedAnnotation > | |
CUtility::intrusive_ptr< IDXGI::SwapChain > | |
CUtility::intrusive_ptr< RenderCore::Metal::BufferUploads::CommandList > | |
CUtility::intrusive_ptr< RenderOverlays::Font > | |
CUtility::intrusive_ptr< RenderOverlays::FTFont > | |
CUtility::intrusive_ptr< RenderOverlays::RenderOverlays::Font > | |
CUtility::intrusive_ptr< ResourceLocator > | |
CUtility::intrusive_ptr< StreamingTexture > | |
CUtility::intrusive_ptr< TwoWayConnectors::Connector > | |
CUtility::intrusive_ptr< Underlying::Resource > | |
CUtility::intrusive_ptr< UnderlyingResource > | |
CUtility::intrusive_ptr< XlConnection > | |
CGUILayer::InvalidAssetList | |
CAssets::InvalidAssetManager | Records a list of invalid assets |
►CRenderOverlays::IOverlayContext | |
CRenderOverlays::ImmediateOverlayContext | |
►CPlatformRig::IOverlaySystem | |
CPlatformRig::OverlaySystemSet | |
CPlatformRig::OverlaySystemSwitch | |
CToolsRig::MaterialVisLayer | Renders a visualisation of a material |
CToolsRig::ModelVisLayer | |
CToolsRig::MouseOverTrackingOverlay | |
CToolsRig::VisualisationOverlay | |
►CIOverlaySystem | |
CGUILayer::MaterialVisLayer | |
CRenderCore::ShaderService::IPendingMarker | |
CToolsRig::IPlacementManipulatorSettings | |
CAssets::IPollingAsyncProcess | |
►CRenderCore::IPresentationChain | Represents a set of back buffer for rendering to a window |
CRenderCore::PresentationChain | |
CConsoleRig::IProgress | |
►CGUILayer::IProgress | |
CControlsLibrary.ProgressDialog.ProgressInterface | |
►CBufferUploads::IResourcePool | |
CBufferUploads::BatchedResources | |
CBufferUploads::ResourcesPool< Desc > | |
►CSceneEngine::ISceneParser | |
►CPlatformRig::BasicSceneParser | Simple & partial implementation of the ISceneParser interface |
CSample::EnvironmentSceneParser | |
CSample::TestPlatformSceneParser | |
CToolsRig::VisSceneParser | |
CSample::BasicSceneParser | |
►CSample::IScenePlugin | Plugin for scene features |
CSample::ScenePlugin_EnvironmentFeatures | |
►CRenderCore::ShaderService::IShaderSource | |
CRenderCore::Assets::LocalCompiledShaderSource | |
►CPlatformRig::Network::StatePropagation::IStatePacketBroadcaster | |
CPlatformRig::Network::StatePropagation::StateWorld | |
CRenderCore::Techniques::IStateSetResolver | |
CConsoleRig::IStep | |
CGUILayer::IStep | |
CSceneEngine::ISurfaceHeightsProvider | Interface to access surface height values for shader |
CUtility::ParameterBox::Iterator | |
►CSceneEngine::ITerrainFormat | Interface for reading and writing terrain data |
CSceneEngine::TerrainFormat | Native XLE file format for terrain |
►CToolsRig::ITerrainOp | Terrain operation that executes on heights |
CToolsRig::AngleBasedShadowsOperator | |
CToolsRig::AOOperator | Generates ambient occlusion for terrain |
CRenderCore::IThreadContext | Represents the context state of a particular thread while rendering |
►CRenderCore::IThreadContextDX11 | IThreadContext extension for DX11 |
CRenderCore::ThreadContextDX11 | |
CAssets::IThreadPump | |
CSceneEngine::PlacementsEditor::ITransaction | |
►CAssets::ITransaction | |
CAssets::DivergentTransaction< Asset > | |
CRenderCore::Assets::ITransformationMachineOptimizer | |
►CITreeModel | |
CGUILayer::DivergentAssetList | |
CRenderCore::Assets::GeoProc::IVertexSourceData | |
CSceneEngine::IVolumeDensityFunction | |
►CRenderOverlays::DebuggingDisplay::IWidget | |
COverlays::ColorGradingSettingsDisplay | |
COverlays::OceanLightingSettingsDisplay | |
COverlays::OceanSettingsDisplay | |
COverlays::ShadowFrustumDebugger | |
►COverlays::SharedBrowser | |
COverlays::ModelBrowser | |
COverlays::TextureBrowser | |
COverlays::TestMaterialSettings | |
COverlays::ToneMapSettingsDisplay | |
COverlays::VolumetricFogSettings | |
CPlatformRig::Overlays::BatchingDisplay | |
CPlatformRig::Overlays::BufferUploadDisplay | |
CPlatformRig::Overlays::ConservativeRasterTest | |
CPlatformRig::Overlays::ConsoleDisplay | |
CPlatformRig::Overlays::CPUProfileDisplay | |
CPlatformRig::Overlays::DualContouringTest | |
CPlatformRig::Overlays::DynamicImpostersDisplay | |
CPlatformRig::Overlays::GPUProfileDisplay | |
CPlatformRig::Overlays::GridIteratorDisplay | |
CPlatformRig::Overlays::PlacementsDisplay | |
CPlatformRig::Overlays::RectanglePackerTest | |
CPlatformRig::Overlays::ResourcePoolDisplay | |
CSceneEngine::PlacementsQuadTreeDebugger | |
CToolsRig::ManipulatorsDisplay | |
►CPlatformRig::IWindowHandler | |
CPlatformRig::ResizePresentationChain | Resizes a presentation chain to match a window |
►CGUILayer::IWindowRig | |
CGUILayer::WindowRig | |
CEntityInterface::Switch::KnownType | |
CSceneEngine::TerrainRendererConfig::Layer | |
CGUILayer::LayerControlPimpl | |
CRenderOverlays::DebuggingDisplay::Layout | |
CConsoleRig::LibVersionDesc | |
CSceneEngine::LightDesc | Defines a dynamic light |
CSceneEngine::ShallowSurface::LightingConfig | |
CSceneEngine::LightingResolveContext | The LightingResolveContext is used by lighting operations during the gbuffer resolve step |
CSceneEngine::LightingResolveShaders | |
CSceneEngine::LightingResolveTextureBox | |
CToolsRig::MaterialVisSettings::LightingType | |
CSceneEngine::LightingResolveShaders::LightShader | |
CSceneEngine::LightingResolveShaders::LightShaderType | |
CBufferUploads::LinearBufferDesc | |
CPlatformRig::Network::LocalMeshNode | |
CRenderCore::Techniques::LocalTransformConstants | |
CXLEMath::LookAt | |
CUtility::LRUCache< Type > | |
CUtility::LRUCache< RenderCore::Assets::DeferredShaderResource > | |
CUtility::LRUCache< RenderCore::Assets::MaterialScaffold > | |
CUtility::LRUCache< RenderCore::Assets::ModelRenderer > | |
CUtility::LRUCache< RenderCore::Assets::ModelScaffold > | |
CUtility::LRUCache< RenderCore::Assets::ModelSupplementScaffold > | |
CUtility::LRUQueue | |
CSceneEngine::LuminanceResult | |
CSceneEngine::MainTargetsBox | |
CPreviewRender::Manager | |
CBufferUploads::PlatformInterface::UnderlyingDeviceContext::MappedBuffer | |
CBufferUploads::PlatformInterface::UnderlyingDeviceContext::MapType | |
►CUtility::MarkerHeap< Marker > | |
CUtility::SpanningHeap< Marker > | |
►CUtility::MarkerHeap< uint16 > | |
CBufferUploads::ReferenceCountingLayer | |
CUtility::SpanningHeap< uint16 > | |
CSceneEngine::VegetationSpawnConfig::Material | |
CColladaConversion::Material | |
CColladaConversion::InstanceGeometry::MaterialBinding | |
CRenderCore::Assets::MaterialImmutableData | |
CSceneEngine::MaterialOverride | |
CToolsRig::MaterialVisObject | |
CGUILayer::MaterialVisSettings | |
CToolsRig::MaterialVisSettings | |
CUtility::MemoryMappedFile | |
CUtility::MemoryMappedInputStream | |
►CRenderCore::Assets::ModelRenderer::Pimpl::Mesh | |
CRenderCore::Assets::ModelRenderer::PimplWithSkinning::SkinnedMesh | |
CPlatformRig::Network::MeshContact | |
CRenderCore::Assets::GeoProc::MeshDatabase | A representation of a mesh used during geometry processing |
CColladaConversion::MeshGeometry | |
CRenderCore::Assets::MeshToModel | |
CAssets::ArchiveCache::Metrics | |
CSceneEngine::DynamicImposters::Metrics | |
CSceneEngine::PlacementsQuadTree::Metrics | |
CSceneEngine::MetricsBox | |
CUtility::MiniHeap | A simple but efficient mini heap implement |
CSamples::MinimalAssetServices | Startup and manage a minimal set of asset services |
CRenderCore::Metal_DX11::MipSlice | |
CSceneEngine::MultiProjection< MaxProjections >::Mode | |
CToolsRig::IPlacementManipulatorSettings::Mode | |
CRenderCore::Assets::ModelCache::Model | |
CRenderCore::Assets::ModelCache | |
CRenderCore::Assets::ModelCommandStream | |
CRenderCore::Assets::ModelImmutableData | |
CSceneEngine::ModelIntersectionStateContext | |
CRenderCore::Assets::ModelRenderer | Creates platform resources and renders a model |
CRenderCore::Assets::ModelRendererContext | |
CRenderCore::Assets::ModelSupplementImmutableData | |
CGUILayer::ModelVisSettings | |
CToolsRig::ModelVisSettings | Settings related to the visualisation of a model |
CUtility::MovePTRHelper | |
CSceneEngine::MultiProjection< MaxProjections > | Represents a set of shared projections |
CSceneEngine::MultiProjection< MaxShadowTexturesPerLight > | |
CSerialization::NascentBlockSerializer | |
CRenderCore::ColladaConversion::NascentBoundSkinnedGeometry | |
CRenderCore::ColladaConversion::NascentChunk | |
CRenderCore::ColladaConversion::NascentGeometryObjects | |
CRenderCore::ColladaConversion::NascentModel | |
CRenderCore::ColladaConversion::NascentRawGeometry | |
CGUILayer::NativeEngineDevice | |
CRenderCore::Assets::GeoProc::NativeVBLayout | |
CRenderCore::Assets::GeoProc::NativeVBSettings | |
CSceneEngine::TerrainCollapseContext::Neighbours | |
CSceneEngine::TerrainCollapseContext::Node | |
CSceneEngine::TerrainCell::Node | |
CShaderPatcher::Node | |
CShaderPatcherLayer::Node | |
CColladaConversion::Node | |
CShaderPatcher::NodeConnection | |
CShaderPatcherLayer::NodeConnection | |
CShaderPatcher::NodeConstantConnection | |
CShaderPatcherLayer::NodeConstantConnection | |
CSceneEngine::TerrainCell::NodeField | |
CShaderPatcher::NodeGraph | |
CShaderPatcherLayer::NodeGraph | |
CSceneEngine::TerrainCollapseContext::NodeID | |
►Cnoncopyable | |
CConsoleRig::ConsoleVariable< Type > | |
CRenderCore::ColladaConversion::TableOfObjects | |
►CUtility::noncopyable | |
►CBufferUploads::IManager | Main interface for BufferUploads |
CBufferUploads::Manager | |
CPlatformRig::Network::MeshContactList | |
CPlatformRig::Network::StatePropagation::StateBundle | |
CPlatformRig::Network::StatePropagation::StateBundle::Data | |
CPlatformRig::OverlappedWindow | An independent window in OS presentation scheme |
CRenderCore::Assets::AnimationSet | |
CRenderCore::Assets::NascentTransformationMachine | |
CRenderCore::Assets::ResolvedMaterial | Final material settings |
CRenderCore::Assets::TransformationParameterSet | |
CRenderCore::ColladaConversion::NascentAnimationSet | |
CRenderCore::ColladaConversion::NascentModelCommandStream | |
CRenderCore::ColladaConversion::NascentSkeleton | |
CRenderCore::Metal_DX11::CommandList | |
CRenderCore::Metal_DX11::DeviceContext | |
►CRenderCore::Metal_DX11::ShaderProgram | A set of shaders for each stage of the shader pipeline |
CRenderCore::Metal_DX11::DeepShaderProgram | A shader program with tessellation support |
CRenderOverlays::FontTexture2D | |
CShaderSourceParser::FunctionSignature | |
CShaderSourceParser::ParameterStructSignature | |
CShaderSourceParser::ShaderFragmentSignature | |
CUtility::BasicFile | |
CSceneEngine::PlacementsManager::ObjectBoundingBoxes | |
CRenderCore::Metal_DX11::ObjectFactory | |
CRenderCore::ColladaConversion::ObjectGuid | |
CGUILayer::ObjectSet | |
CSceneEngine::VegetationSpawnConfig::ObjectType | |
CSceneEngine::PlacementsEditor::ObjIntersectionDef | |
CSceneEngine::PlacementsEditor::ObjTransDef | |
CSceneEngine::OceanLightingSettings | |
►CUtility::OnChangeCallback | |
CAssets::DependencyValidation | Handles resource invalidation events |
CBufferUploads::BatchedResources::ActiveDefrag::Operation | |
CSceneEngine::MultiProjection< MaxProjections >::OrthoSubProjection | |
CPlatformRig::Camera::UnitCamManager::OutputCamera | |
CRenderCore::Assets::AnimationSet::OutputInterface | |
CRenderCore::Assets::TransformationMachine::OutputInterface | |
►CUtility::OutputStream | |
CUtility::StreamBuf< BufferType > | |
CUtility::OutputStreamFormatter | |
CRenderOverlays::OverlayState | |
►Cpair | |
CUtility::IteratorRange< const Assets::AssetChunkRequest * > | |
CUtility::IteratorRange< Iterator > | |
CColladaConversion::DataFlow::Accessor::Param | |
CToolsRig::IManipulator::Parameter< T > | |
CShaderSourceParser::FunctionSignature::Parameter | |
CShaderSourceParser::ParameterStructSignature::Parameter | |
CShaderFragmentArchive::Parameter | |
CShaderFragmentArchive::Function::Parameter | |
CRenderCore::Assets::TransformationMachine::InputInterface::Parameter | |
CUtility::ParameterBox | |
CUtility::ParameterBox::ParameterName | |
CColladaConversion::ParameterSet | |
CShaderSourceParser::ParameterSignature | |
CShaderFragmentArchive::ParameterStruct | |
►CRenderCore::Techniques::ParsingContext | Manages critical shader state |
CSceneEngine::LightingParserContext | |
CBufferUploads::PartialResource | Specifies a limited part of a resource |
CSceneEngine::LightingResolveContext::Pass | |
CDiffMatchPatch.Patch | |
CAssets::ArchiveCache::PendingCommit | |
CRenderCore::Assets::PendingGeoUpload | |
►CAssets::PendingOperationMarker | |
CAssets::AsyncLoadOperation | |
►CAssets::PendingCompileMarker | Records the state of a resource being compiled |
CRenderCore::Assets::QueuedCompileOperation | |
CBufferUploads::DataPacket::Marker | |
CGUILayer::PendingSaveList | |
CSceneEngine::PerlinNoiseResources | |
►CRenderCore::Assets::ModelRenderer::Pimpl | |
CRenderCore::Assets::ModelRenderer::PimplWithSkinning | |
CRenderCore::Metal_DX11::PixelCoord | |
CRenderCore::Metal_DX11::PixelShader | |
CGUILayer::EditorSceneManager::PlacementCellRef | |
CGUILayer::PlacementManipulatorsPimpl | |
CSceneEngine::PlacementsEditor | |
CGUILayer::PlacementsEditorWrapper | |
CSceneEngine::PlacementsManager | Manages stream and organization of object placements |
CToolsRig::PlacementsManipulatorsManager | Basic tools for placing and arranging objects |
CSceneEngine::PlacementsQuadTree | Quad tree arrangement for static placements |
CRenderCore::Assets::ModelFormat_Plugins::Plugin | |
►CUtility::PODAlignedDeletor | |
CUtility::AlignedDeletor< Type > | |
CXLEMath::PoissonSolver | Solves "Poisson equations", such as the heat equation |
CBufferUploads::PoolMetrics | |
CBufferUploads::ResourcesPool< Desc >::PoolOfLikeResources | |
CBufferUploads::PoolSystemMetrics | |
CRenderCore::Techniques::PredefinedCBLayout | |
CRenderCore::Assets::ModelRenderer::PreparedAnimation | |
►CSceneEngine::PreparedShadowFrustum | Contains the result of a shadow prepare operation |
CSceneEngine::PreparedDMShadowFrustum | Prepared "Depth Map" shadow frustum |
CSceneEngine::PreparedRTShadowFrustum | Prepared "Ray Traced" shadow frustum |
CPreviewRender::PreviewBuilder | |
CSceneEngine::PrimedCell | |
COverlays::ModelBrowser::ProcessInputResult | |
CSceneEngine::TerrainMaterialConfig::ProcTextureSetting | |
CColladaConversion::Effect::Profile | |
CRenderCore::Metal_DX11::GPUProfiler::ProfilerDestroyer | |
CRenderCore::Techniques::ProjectionDesc | |
CUtility::ClassAccessors::Property | |
CEntityInterface::PropertyInitializer | |
CGUILayer::EntityLayer::PropertyInitializer | |
CSceneEngine::ProtectState | Low-level save and restore of state information |
CRenderOverlays::Quad | |
CSceneEngine::DualContourMesh::Quad | |
CControlsLibrary.ExportPreviewDialog.QueuedExport | |
CSceneEngine::TerrainRenderingContext::QueuedNode | |
CRenderCore::Metal_DX11::RasterizerState | States used while rasterising triangles |
CRenderCore::Assets::RawAnimationCurve | |
►CRenderCore::Assets::RawGeometry | |
CRenderCore::Assets::BoundSkinnedGeometry | |
CRenderCore::Assets::RawMaterial | Pre-resolved material settings |
CGUILayer::RawMaterial | |
CUtility::BlockSerializerAllocator< Type >::rebind< _Other > | |
CRenderOverlays::DebuggingDisplay::Rect | |
CXLEMath::RectanglePacker | Sequentially pack rectangles within a fixed area |
CXLEMath::RectanglePacker_MaxRects | |
►CUtility::RefCountedObject | |
►CBufferUploads::DataPacket | |
CBufferUploads::BasicRawDataPacket | |
CBufferUploads::ResourceLocator | |
CRenderCore::Metal_DX11::CommandList | |
►CRenderOverlays::Font | |
►CRenderOverlays::FTFont | |
CRenderOverlays::FTFontGroup | |
CRenderCore::ColladaConversion::ReferencedGeometries | |
CRenderCore::ColladaConversion::ReferencedMaterial | |
CRenderCore::ColladaConversion::ReferencedTexture | |
CSceneEngine::ReferenceFluidSolver2D | |
CSceneEngine::RefractionsBuffer | |
CGUILayer::PlacementManipulatorsPimpl::RegisteredManipulator | |
CGUILayer::TerrainManipulatorsPimpl::RegisteredManipulator | |
CEntityInterface::RetainedEntities::RegisteredObjectType | |
CSceneEngine::VolumetricFogConfig::Renderer | |
CSceneEngine::RenderingQualitySettings | |
CPlatformRig::FrameRig::RenderResult | |
CRenderCore::Techniques::RenderStateSet | Render state settings |
CRenderCore::Metal_DX11::RenderTargetView | |
CSceneEngine::SavedTargets::ResetMarker | |
CRenderCore::ShaderService::ResId | |
CAssets::ResolvedAssetFile | Container for a asset filename in string format |
CUtility::HierarchicalCPUProfiler::ResolvedEvent | |
CRenderCore::Techniques::ResolvedShader | |
CBufferUploads::ResourceSource::ResourceConstruction | |
CRenderCore::ResourceList< Type, Count > | Used by the Metal interface to set many objects at once |
CRenderCore::ResourceList< Type, 0 > | |
CBufferUploads::ResourceSource | |
CAssets::IPollingAsyncProcess::Result | |
CSceneEngine::IntersectionTestScene::Result | |
CSceneEngine::ModelIntersectionStateContext::ResultEntry | |
CBufferUploads::BatchedResources::ResultFlags | |
CEntityInterface::RetainedEntities | Stores entity data generically |
CEntityInterface::RetainedEntity | |
CXLEMath::RotationX | |
CXLEMath::RotationY | |
CXLEMath::RotationZ | |
CRenderCore::Techniques::RSDepthBias | |
►Cruntime_error | |
CUtility::VariantFunctions::DuplicateFunction | |
CUtility::VariantFunctions::NoFunction | |
CUtility::VariantFunctions::SignatureMismatch | |
CColladaConversion::Sampler | |
CColladaConversion::ParameterSet::SamplerParameter | |
CRenderCore::Metal_DX11::SamplerState | States for sampling from textures |
CSceneEngine::SavedTargets | |
CRenderCore::Assets::ModelCache::Scaffolds | |
CXLEMath::ScalarField1D | |
CXLEMath::ScalarField2D< Store > | |
CXLEMath::ScalarField3D< Store > | |
CXLEMath::ScaleRotationTranslation< RotationType > | |
CXLEMath::ScaleTranslation | |
CSceneEngine::SceneParseSettings | |
CUtility::XmlInputStreamFormatter< CharType >::Scope | |
CRenderOverlays::DebuggingDisplay::ScrollBar | |
CGUILayer::sealed | |
CRenderCore::Assets::Services | |
CAssets::Services | |
CGUILayer::ErosionIterativeSystem::Settings | |
CSceneEngine::ErosionSimulation::Settings | |
CSceneEngine::FluidSolver3D::Settings | |
CSceneEngine::FluidSolver2D::Settings | |
CSceneEngine::CloudsForm2D::Settings | |
CSceneEngine::ReferenceFluidSolver2D::Settings | |
CShaderFragmentArchive::ShaderFragment | |
CRenderCore::ShaderService::ShaderHeader | |
CRenderCore::Techniques::ShaderParameters | |
CRenderCore::Metal_DX11::ShaderResourceView | |
CRenderCore::ShaderService | |
CRenderCore::Techniques::ShaderType | |
CPlatformRig::EnvironmentSettings::ShadowProj | |
CSceneEngine::ShadowProjectionDesc | Defines the projected shadows for a single light |
CSceneEngine::ShadowResourcesBox | |
CSceneEngine::ShadowTargetsBox | |
CSceneEngine::ShadowWriteResources | |
CSceneEngine::ShallowSurface | |
CSceneEngine::ShallowSurfaceManager | |
CSceneEngine::ShallowWaterSim | |
►Cshared_ptr | |
CAssets::TransactionPtr< Transaction > | |
CRenderCore::Assets::SharedStateSet | |
CUtility::BasicFile::ShareMode | |
CSceneEngine::ShortCircuitUpdate | |
CSceneEngine::SimplePatchBox | |
CSceneEngine::ShallowWaterSim::SimSettings | |
CSceneEngine::ShallowWaterSim::SimulationContext | |
CRenderCore::Assets::SkeletonBinding | |
CRenderCore::ColladaConversion::SkeletonRegistry | |
CXLEMath::Skew | |
CColladaConversion::SkinController | |
CRenderCore::ColladaConversion::NascentModelCommandStream::SkinControllerInstance | |
CRenderCore::Assets::ModelRenderer::PimplWithSkinning::SkinnedMeshAnimBinding | |
CRenderCore::Assets::SkinPrepareMachine | Bind together a model, animation set and skeleton for rendering |
CSceneEngine::SkyTextureParts | |
CPlatformRig::AccumulatedAllocations::Snapshot | |
CColladaConversion::DataFlow::Source | |
CShaderSourceParser::ParameterSignature::Source | |
CRenderCore::Techniques::ShaderParameters::Source | |
CXLEMath::PoissonSolverInternal::SparseBandedMatrix< Mat > | |
CXLEMath::PoissonSolverInternal::SparseBandedMatrix< MatrixX > | |
CSerialization::NascentBlockSerializer::SpecialBuffer | |
CSample::Spline< Type > | |
CSample::Spline< float > | |
CSample::Spline< Float3 > | |
CUtility::SplitPath< CharType > | Split a path into its component directories |
CSceneEngine::DynamicImposters::SpriteMetrics | |
CSceneEngine::LightingResolveShaders::SR | |
CConsoleRig::StartupConfig | |
CPlatformRig::Network::StatePropagation::StateBundle::State | |
CSample::NetworkCharacter::StateBundleContents | |
CSample::PlayerCharacter::StateBundleContents | |
CSceneEngine::ProtectState::States | |
CRenderCore::Metal_DX11::StencilMode | |
CSceneEngine::StochasticTransparencyOp | |
CAssets::IntermediateAssets::Store | |
CUtility::VariantFunctions::StoredFunction | |
CSceneEngine::TerrainMaterialConfig::StrataMaterial::Strata | |
CSceneEngine::TerrainMaterialConfig::StrataMaterial | |
CRenderCore::Assets::GeoProc::MeshDatabase::Stream | |
CUtility::StreamLocation | |
CRenderCore::Metal_DX11::GeometryShader::StreamOutputInitializers | |
CRenderCore::Techniques::ParsingContext::StringHelpers | |
CUtility::StringMeld< Count, CharType > | Dynamic string formatting utility |
CUtility::StringSection< CharType > | Pointers to the start and end of a string |
CUtility::StringSection< ResChar > | |
CPlatformRig::Network::StatePropagation::SubscriptionList | |
CRenderCore::Assets::SupplementGeo | |
CColladaConversion::ParameterSet::SurfaceParameter | |
CEntityInterface::Switch | Holds a collection of IObjectType interface, and selects the appropriate interface for a given object |
CToolsRig::IMaterialBinder::SystemConstants | |
CRenderOverlays::DebuggingDisplay::TableElement | |
CRenderCore::Techniques::Technique | |
►CRenderCore::Techniques::TechniqueContext | |
CPlatformRig::GlobalTechniqueContext | |
CGUILayer::TechniqueContextWrapper | |
CRenderCore::Techniques::TechniqueInterface | |
CRenderCore::Techniques::TechniqueMaterial | |
CColladaConversion::TechniqueValue | |
CSceneEngine::TerrainCachedData | Loads cached data prepared in a pre-processing step |
CSceneEngine::TerrainCell | |
CSceneEngine::TerrainCellId | |
CSceneEngine::TerrainCellRenderer | |
CSceneEngine::TerrainCellTexture | |
CSceneEngine::TerrainCollapseContext | |
CGUILayer::TerrainConfig | Layer over the native terrain config |
CSceneEngine::TerrainConfig | Configuration settings for terrain input assets |
CSceneEngine::TerrainCoordinateSystem | Describes the position and size of terrain in world coordinates |
CToolsRig::TerrainImportOp | |
CSceneEngine::TerrainManager | Top-level manager for terrain assets |
CGUILayer::TerrainManipulatorsPimpl | |
CSceneEngine::TerrainMaterialConfig | |
CSceneEngine::TerrainMaterialTextures | |
CToolsRig::TerrainOpConfig | |
CSceneEngine::TerrainRendererConfig | |
CSceneEngine::TerrainRenderingContext | |
CSceneEngine::TerrainUberHeader | |
►CSceneEngine::TerrainUberSurfaceGeneric | |
CSceneEngine::TerrainUberSurface< Type > | Represents a single "uber" field of terrain data |
CUtility::TextStreamMarker< CharType > | |
CRenderOverlays::TextStyle | |
CBufferUploads::TextureDesc | |
CBufferUploads::TexturePitches | |
CTextureTransform::TextureResult | |
CBufferUploads::TextureSamples | |
CSceneEngine::TextureTile | |
CSceneEngine::TextureTileSet | A set of "texture tiles", all of which are the same size |
CUtility::Threading::Thread | |
CBufferUploads::ThreadContext | |
CRenderCore::ThreadContextStateDesc | |
CSceneEngine::SceneParseSettings::Toggles | |
CSceneEngine::ToneMapSettings | |
CSceneEngine::PlacementsEditor::TransactionFlags | |
CColladaConversion::Transformation | |
CRenderCore::Assets::TransformationMachine | |
CColladaConversion::TransformationSet | |
CSceneEngine::TransparencyTargetsBox | |
►Ctrue_type | |
CUtility::HasType< T, std::tuple< T, Ts... > > | |
CShaderPatcher::Type | |
CBufferUploads::BufferDesc::Type | |
CShaderPatcher::Node::Type | |
CSceneEngine::IntersectionTestScene::Type | |
CRenderCore::Assets::TransformationParameterSet::Type | |
CShaderPatcherLayer::TypeRules::TypeBreakdown | |
CUtility::ImpliedTyping::TypeDesc | |
CShaderPatcherLayer::TypeRules | |
CSceneEngine::TerrainCellId::UberSurfaceAddress | |
►CUITypeEditor | |
CGUILayer::FileNameEditor | |
CRenderCore::ColladaConversion::UnboundAnimation | |
CRenderCore::ColladaConversion::UnboundMorphController | |
CRenderCore::ColladaConversion::UnboundSkinController | |
CRenderCore::ColladaConversion::UnboundSkinControllerAndAttachedSkeleton | |
CBufferUploads::PlatformInterface::UnderlyingDeviceContext | |
CAssets::UndoQueue | |
CXLEMath::UniformScale | |
CRenderCore::Metal_DX11::UniformsStream | |
CPlatformRig::Camera::UnitCamera | |
CPlatformRig::Camera::UnitCamManager | |
CRenderCore::Metal_DX11::UnorderedAccessView | |
CColladaConversion::URIResolveContext | |
►CUserControl | |
CControlsLibrary.FileCompare | |
CControlsLibrary.LayerControl | |
CControlsLibrary.MaterialEditor.HierchicalMaterialControl | |
CControlsLibrary.MaterialEditor.MaterialControl | |
CControlsLibrary.MaterialEditor.MaterialControl.ExtraControls | |
CControlsLibrary.MaterialEditor.MaterialPreview | |
CRenderCore::ResourceList< Type, Count >::Utility< 0, WriteTo, Tuple > | |
CUtility::VariantFunctions | A collection of functions with varying signatures |
CXLEMath::VectorField2DSeparate< Store > | A 2D field of 2D vectors |
CXLEMath::VectorField3DSeparate< Store > | |
CSceneEngine::VegetationSpawnConfig | |
CSceneEngine::VegetationSpawnManager | |
CSceneEngine::DualContourMesh::Vertex | |
CRenderCore::Metal_DX11::VertexBuffer | |
CRenderCore::Assets::VertexData | |
CRenderCore::Assets::VertexElement | |
CRenderCore::Metal_DX11::VertexShader | |
CRenderCore::Assets::ModelRenderer::PimplWithSkinning::SkinnedMesh::VertexStreams | |
CRenderCore::ViewportContext | |
CRenderCore::Metal_DX11::ViewportDesc | Utility for querying low level viewport |
CToolsRig::VisCameraSettings | |
CGUILayer::VisCameraSettings | |
CToolsRig::VisEnvSettings | |
CPlatformRig::Network::StatePropagation::VisibilityObject | |
CToolsRig::VisMouseOver | |
CGUILayer::VisMouseOver | |
CShaderPatcherLayer::VisualNode | |
CColladaConversion::VisualScene | |
CSceneEngine::VolumetricFogConfig | |
CSceneEngine::VolumetricFogManager | |
CSceneEngine::VolumetricFogMaterial | |
CPlatformRig::Overlays::BatchingDisplay::WarmSpan | |
CSceneEngine::WaterNoiseTexture | |
CRenderOverlays::DebuggingDisplay::Interactables::Widget | |
CRenderOverlays::DebuggingDisplay::DebugScreensSystem::WidgetAndName | |
CSceneEngine::WorldPlacementsConfig | |
►CXlConnection | |
CPlatformRig::Network::TwoWayConnectors::Connection | |
►CXlConnector | |
CPlatformRig::Network::TwoWayConnectors::Connector | |
►CXlListener | |
CPlatformRig::Network::ConnectionServer::Listener | |
►CXlNetPacket | |
►CPlatformRig::Network::BasicPacket< ContactPacket::Type::MoveObserver, ContactPacket::Type::Enum > | |
CPlatformRig::Network::ContactPacket::MoveObserver | |
►CPlatformRig::Network::BasicPacket< ContactPacket::Type::RequestSubscribe, ContactPacket::Type::Enum > | |
CPlatformRig::Network::ContactPacket::RequestSubscribe | |
►CPlatformRig::Network::BasicPacket< ContactPacket::Type::SendMeshNodeId, ContactPacket::Type::Enum > | |
CPlatformRig::Network::ContactPacket::SendMeshNodeId | |
►CPlatformRig::Network::BasicPacket< ContactPacket::Type::StateBundleDestroy, ContactPacket::Type::Enum > | |
CPlatformRig::Network::ContactPacket::StateBundleDestroy | |
►CPlatformRig::Network::BasicPacket< ContactPacket::Type::StateBundleEvent, ContactPacket::Type::Enum > | |
CPlatformRig::Network::ContactPacket::StateBundleEvent | |
►CPlatformRig::Network::BasicPacket< ContactPacket::Type::StateBundleUpdate, ContactPacket::Type::Enum > | |
CPlatformRig::Network::ContactPacket::StateBundleUpdate | |
►CPlatformRig::Network::BasicPacket< ContactPacket::Type::SubscriptionSuggestions, ContactPacket::Type::Enum > | |
CPlatformRig::Network::ContactPacket::SubscriptionSuggestions | |
►CPlatformRig::Network::BasicPacket< ContactPacket::Type::TestPacket, ContactPacket::Type::Enum > | |
CPlatformRig::Network::ContactPacket::TestPacket | |
CPlatformRig::Network::BasicPacket< EnumValue, EnumType > | |
CUtility::XmlInputStreamFormatter< CharType > | Deserializes element and attribute data from xml |