| Cstd::_Unique_if< T > | |
| Cstd::_Unique_if< T[]> | |
| Cstd::_Unique_if< T[N]> | |
| CGUILayer::EditorSceneManager::abstract | |
| CGUILayer::abstract | |
| CUtility::MemoryMappedFile::Access | |
| CColladaConversion::DataFlow::Accessor | |
| CPlatformRig::AccumulatedAllocations | |
| CRenderOverlays::DebuggingDisplay::InputSnapshot::ActiveButton | |
| CSceneEngine::ISurfaceHeightsProvider::Addressing | |
| CSceneEngine::AdvectionSettings | |
| ►CUtility::MiniHeap::Allocation | |
| CRenderCore::SharedPkt | A reference counted packet for small allocations |
| ►Callocator | |
| CUtility::BlockSerializerAllocator< Type > | And STL allocator that will suppress deallocation when memory comes from a part of a larger heap block |
| CXLEMath::PoissonSolverInternal::AMat | |
| CSceneEngine::AmbientOcclusionResources | |
| CSceneEngine::AmbientResolveShaders | |
| Candroid_app | |
| Candroid_poll_source | |
| CRenderCore::Assets::AnimationSet::Animation | |
| CColladaConversion::Animation | |
| CSample::AnimationDecisionTree | Simple logic for character animation |
| CRenderCore::ColladaConversion::NascentAnimationSet::AnimationDriver | |
| CRenderCore::Assets::AnimationSet::AnimationDriver | |
| CRenderCore::Assets::AnimationImmutableData | |
| CRenderCore::Assets::AnimationSetBinding | |
| CSample::AnimationState | |
| CRenderCore::Assets::AnimationState | Represents the state of animation effects on an object |
| CGUILayer::ObjectPlaceholders::Annotation | |
| CToolsRig::AoGen | Generates pre-calculated AO information for a model |
| CXLEMath::ArbitraryRotation | |
| CXLEMath::ArbitraryScale | |
| CShaderFragmentArchive::Archive | |
| CAssets::ArchiveCache | |
| CRenderCore::Metal_DX11::ArraySlice | |
| CBufferUploads::AssemblyLineMetrics | |
| CBufferUploads::AssemblyLineRetirement | |
| CAssets::AssetChunkRequest | |
| CAssets::AssetChunkResult | |
| CColladaConversion::AssetDesc | |
| CAssets::DivergentAssetBase::AssetIdentifier | |
| CAssets::InvalidAssetManager::AssetRef | |
| CAssets::AssetSetManager | |
| CSceneEngine::AtmosphereBlurSettings | |
| CConsoleRig::Attachable< Obj > | |
| CConsoleRig::AttachableLibrary | |
| CRenderCore::ColladaConversion::ReferencedGeometries::AttachedObject | |
| CSceneEngine::AttachedSceneMarker | |
| CConsoleRig::Attachable< Obj >::AttachRef | |
| CUtility::Document< Formatter >::AttributeDesc | |
| CUtility::AutoCleanup | |
| ►CBase_ThreadContext | |
| ►CRenderCore::ThreadContext | |
| CRenderCore::ThreadContextDX11 | |
| CColladaConversion::ParameterSet::BasicParameter | |
| CBufferUploads::BatchedHeapMetrics | |
| CBufferUploads::BatchingSystemMetrics | |
| CToolsRig::BinaryHighlight | Utility class for rendering a highlight around some geometry |
| CRenderCore::Metal_DX11::BoundUniforms::StageBinding::Binding | |
| CRenderCore::ColladaConversion::BindingConfig | |
| CUtility::BitHeap | |
| CRenderCore::Metal_DX11::BlendState | States used while drawing pixels to the render targets |
| CAssets::ArchiveCache::BlockMetrics | |
| CToolsRig::IManipulator::BoolParameter | |
| CSceneEngine::ShallowWaterSim::BorderMode | |
| CRenderCore::Metal_DX11::BoundClassInterfaces | |
| CRenderCore::Metal_DX11::BoundInputLayout | |
| CRenderCore::Metal_DX11::BoundUniforms | |
| CBufferUploads::Box2D | |
| CSceneEngine::VegetationSpawnConfig::Bucket | |
| CRenderCore::ColladaConversion::UnboundSkinController::Bucket | |
| ►CBufferUploads::BufferDesc | Description of a buffer |
| CBufferUploads::BufferMetrics | |
| CRenderOverlays::DebuggingDisplay::ButtonStyle | |
| CUtility::ByteCount | |
| CUtility::ConstHash64< S0, S1, S2, S3 >::Calc< NewValue, CumulativeHash > | |
| CRenderCore::Techniques::CameraDesc | |
| CPlatformRig::Camera::CameraInertia | |
| CRenderCore::ColladaConversion::NascentModelCommandStream::CameraInstance | |
| CRenderCore::Assets::SharedStateSet::CaptureMarker | |
| CSceneEngine::LightingResolveShaders::CB | |
| CSceneEngine::CB_ArbitraryShadowProjection | |
| CSceneEngine::CB_OrthoShadowProjection | |
| CSceneEngine::CB_ShadowResolveParameters | |
| CSceneEngine::WorldPlacementsConfig::Cell | |
| CSceneEngine::TerrainCachedData::Cell | |
| CGUILayer::CFDPreviewSettings | |
| CToolsRig::ChangeEvent | |
| CColladaConversion::Channel | |
| CSample::CharacterModel | |
| CSample::CharactersScene | |
| CUtility::ClassAccessors::ChildList | |
| ►CAssets::ChunkFileAsset | Utility for building asset objects that load from chunk files (sometimes asychronously) |
| CRenderCore::Assets::AnimationSetScaffold | Structural data for animation |
| CRenderCore::Assets::MaterialScaffold | An asset containing compiled material settings |
| CRenderCore::Assets::ModelScaffold | Structural data describing a model |
| CRenderCore::Assets::ModelSupplementScaffold | Supplemental vertex data associated with a model |
| CRenderCore::Assets::SkeletonScaffold | Structural data for a skeleton |
| CSerialization::ChunkFile::ChunkFileHeader | |
| CSerialization::ChunkFile::ChunkHeader | |
| CUtility::ClassAccessors | Get and set properties associated with a native C++ class |
| CPlatformRig::Camera::ClientUnit | |
| CSceneEngine::CloudsForm2D | |
| CRenderOverlays::Color4 | |
| CRenderOverlays::ColorB | |
| CSceneEngine::ColorGradingSettings | |
| CBufferUploads::CommandList | |
| CBufferUploads::CommandListMetrics | |
| CBufferUploads::CommitStep | |
| CRenderCore::Techniques::CommonResourceBox | |
| CBufferUploads::ResourcesPool< Desc >::CompareFirst | |
| CUtility::CompareFirst< First, Second > | |
| CAssets::ArchiveCache::ComparePendingCommit | |
| CUtility::CompareSecond< First, Second > | |
| CBufferUploads::ReferenceCountingLayer::CompareStart | |
| CRenderCore::Assets::CompilationThread | Used by the compiler types to manage background operations |
| CAssets::CompileAndAsyncManager | |
| CRenderCore::Techniques::CompiledRenderStateSet | |
| CRenderCore::CompiledShaderByteCode | Represents a chunk of compiled shader code |
| CAssets::CompilerHelper::CompileResult | |
| CAssets::CompilerHelper | Utilities helpful when implementing asset compilers |
| CAssets::IntermediateAssets::CompilerSet | |
| CUtility::CompletionThreadPool | |
| CRenderCore::Metal_DX11::ComputeShader | |
| CSceneEngine::DynamicImposters::Config | |
| CRenderCore::Assets::ModelCache::Config | |
| CSceneEngine::ShallowSurface::Config | |
| CAssets::ConfigFileContainer< Type, Formatter > | Container file with with one child that is initialized via InputStreamFormatter |
| CAssets::ConfigFileListContainer< Type, Formatter > | Loads a single configuration setting from a file with multiple settings |
| CConsoleRig::Console | |
| Cconstant_expression< B > | Wraps a compile condition for a if() statement |
| Cconstant_expression< false > | |
| CRenderCore::Metal_DX11::ConstantBuffer | |
| CRenderCore::Metal_DX11::ConstantBufferLayout | |
| CRenderCore::Metal_DX11::ConstantBufferLayoutElement | |
| CRenderCore::Metal_DX11::ConstantBufferLayoutElementHash | |
| CRenderCore::ColladaConversion::NascentAnimationSet::ConstantDriver | |
| CRenderCore::Assets::AnimationSet::ConstantDriver | |
| CUtility::ConstHash64< S0, S1, S2, S3 > | Generate a hash value at compile time |
| CPlatformRig::Network::ContactSession | |
| CSceneEngine::AmbientOcclusionResources::ContextDeletor | |
| CRenderOverlays::DebuggingDisplay::ScrollBar::Coordinates | |
| CRenderCore::Metal_DX11::CopyPartial_Dest | |
| CRenderCore::Metal_DX11::CopyPartial_Src | |
| CSceneEngine::TerrainCellRenderer::CellRenderInfo::CoverageLayer | |
| CSceneEngine::TerrainConfig::CoverageLayer | |
| CGUILayer::TerrainConfig::CoverageLayerDesc | |
| CUtility::CPUProfileEvent | Begin and end a profiler event |
| CUtility::CPUProfileEvent_Conditional | |
| CBufferUploads::ResourceSource::CreationOptions | |
| CConsoleRig::CrossModule | |
| CPlatformRig::AccumulatedAllocations::CurrentHeapMetrics | |
| CRenderCore::ColladaConversion::UnboundAnimation::Curve | |
| CRenderCore::Metal_DX11::D3DTypeInfo< Type > | |
| CRenderCore::Metal_DX11::D3DTypeInfo< ID3D::Buffer > | |
| CRenderCore::Metal_DX11::D3DTypeInfo< ID3D::Texture1D > | |
| CRenderCore::Metal_DX11::D3DTypeInfo< ID3D::Texture2D > | |
| CRenderCore::Metal_DX11::D3DTypeInfo< ID3D::Texture3D > | |
| CUtility::Data | |
| ►CDataDrivenPropertyContextHelper | |
| CIterativeSystemDebugger.CFDSettingsSchemaLoader | |
| CIterativeSystemDebugger.ErosionSettingsSchemaLoader | |
| CSample::Spline< Type >::DataPoint | |
| CRenderCore::Metal_DX11::GPUProfiler::DebugAnnotation | Add a debugging animation |
| CSceneEngine::DeepOceanSim | |
| CSceneEngine::DeepOceanSimSettings | |
| ►Cdefault_delete | |
| CUtility::BlockSerializerDeleter< Type > | |
| CUtility::BlockSerializerDeleter< Type[]> | |
| CPlatformRig::DefaultShadowFrustumSettings | |
| CBufferUploads::CommitStep::DeferredCopy | |
| CBufferUploads::CommitStep::DeferredDefragCopy | |
| CRenderCore::Assets::DeferredShaderResource | Prepares a shader resource from a file source |
| CUtility::DefragStep | |
| CGUILayer::DelayedDeleteQueue | |
| CRenderCore::Assets::DelayedDrawCall | |
| CRenderCore::Assets::DelayedDrawCallSet | Holds a collection of draw calls that have been delayed for later rendering |
| CAssets::DependentFileState | |
| CRenderOverlays::OverlayState::DepthMode | |
| CRenderCore::Metal_DX11::DepthStencilState | States used reading and writing to the depth buffer |
| CRenderCore::Metal_DX11::DepthStencilView | |
| CRenderCore::Techniques::CommonResourceBox::Desc | |
| CToolsRig::AoGen::Desc | |
| CSceneEngine::AmbientOcclusionResources::Desc | |
| CSceneEngine::DeepOceanSim::Desc | |
| ►CDesc | |
| CRenderCore::Metal_DX11::TextureDesc< TextureType > | |
| CSceneEngine::MainTargetsBox::Desc | |
| CSceneEngine::ForwardTargetsBox::Desc | |
| CSceneEngine::LightingResolveTextureBox::Desc | |
| CSceneEngine::LightingResolveShaders::Desc | |
| CSceneEngine::AmbientResolveShaders::Desc | |
| CSceneEngine::MetricsBox::Desc | |
| CSceneEngine::PerlinNoiseResources::Desc | |
| CSceneEngine::WaterNoiseTexture::Desc | |
| CSceneEngine::TransparencyTargetsBox::Desc | |
| CSceneEngine::RefractionsBuffer::Desc | |
| CSceneEngine::DuplicateDepthBuffer::Desc | |
| CSceneEngine::ShadowTargetsBox::Desc | |
| CSceneEngine::ShadowResourcesBox::Desc | |
| CSceneEngine::ShadowWriteResources::Desc | |
| CSceneEngine::ShallowWaterSim::Desc | |
| CSceneEngine::SimplePatchBox::Desc | |
| CDiffMatchPatch.Diff | |
| CDiffMatchPatch.diff_match_patch | |
| CSceneEngine::DiffusionHelper | |
| CBufferUploads::TextureDesc::Dimensionality | |
| CAssets::DirectorySearchRules | |
| ►CAssets::DivergentAssetBase | |
| CAssets::DivergentAsset< Asset > | |
| CUtility::DocAttributeHelper< Formatter > | |
| CUtility::DocElementHelper< Formatter > | |
| CColladaConversion::DocScopeId | |
| CShaderDiagram::Document | |
| CUtility::Document< Formatter > | |
| CRenderCore::Metal_DX11::DomainShader | |
| CRenderCore::Assets::DrawCallDesc | |
| CRenderCore::Assets::ModelRenderer::DrawCallEvent | |
| CRenderCore::Assets::ModelRenderer::Pimpl::DrawCallResources | |
| CRenderOverlays::DrawTextOptions | |
| CSceneEngine::DualContourMesh | |
| CSceneEngine::DualContourRenderer | |
| CSceneEngine::DuplicateDepthBuffer | |
| CUtility::DynamicArray< Type, Deletor > | Wrapper for std::unique_ptr<Type[]> |
| CUtility::DynamicArray< float > | |
| CUtility::DynamicArray< Float4x4 > | |
| CUtility::DynamicArray< uint16 > | |
| CUtility::DynamicArray< uint32 > | |
| CUtility::DynamicArray< uint8 > | |
| CUtility::DynamicArray< uint8, BlockSerializerDeleter< uint8[]> > | |
| CSceneEngine::DynamicImposters | Prepares imposter "sprites" for objects, and uses them as a stand-in |
| CGUILayer::EditorScene | |
| CGUILayer::EditorSceneManager | High level manager for level editor interface |
| CGUILayer::EditorSceneRenderSettings | |
| CColladaConversion::Effect | |
| CXLEMath::Eigen< PrimitiveType > | |
| CRenderCore::Techniques::PredefinedCBLayout::Element | |
| CUtility::Document< Formatter >::ElementDesc | |
| CRenderCore::Assets::EmbeddedSkeletonPose | |
| ►Cenable_shared_from_this | |
| CAssets::AsyncLoadOperation | |
| CAssets::DependencyValidation | Handles resource invalidation events |
| CBufferUploads::BatchedResources | |
| CBufferUploads::ResourcesPool< Desc > | |
| CConsoleRig::LogCallback | Base class from which custom log handles can be derived |
| CEntityInterface::EnvEntitiesManager | |
| CGUILayer::ObjectPlaceholders | |
| CRenderCore::Assets::LocalCompiledShaderSource | |
| ►CRenderCore::Device | |
| CRenderCore::DeviceDX11 | |
| CToolsRig::ManipulatorsInterface | |
| CSceneEngine::EnforceIncompressibilityHelper | |
| ►CEngineControl | |
| CGUILayer::LayerControl | |
| CGUILayer::TestControl | |
| CGUILayer::EngineControlPimpl | |
| CGUILayer::EngineDevice | CLI layer to represent a rendering device |
| CGUILayer::EntityLayer | |
| CGUILayer::PendingSaveList::Entry | |
| CBufferUploads::ReferenceCountingLayer::Entry | |
| CPlatformRig::EnvironmentSettings | Describes a lighting environment |
| CGUILayer::EnvironmentSettingsSet | |
| CGUILayer::ErosionIterativeSystem | |
| CSceneEngine::ErosionSimulation | |
| CBufferUploads::Event_ResourceReposition | |
| ►Cexception | |
| ►CExceptions::BasicLabel | |
| ►CAssets::Exceptions::AssetException | |
| CAssets::Exceptions::InvalidAsset | |
| CAssets::Exceptions::PendingAsset | An asset is still being loaded |
| CAssets::Exceptions::FormatError | |
| CAssets::Exceptions::UnsupportedFormat | |
| ►CRenderCore::Exceptions::GenericFailure | Some unspecific failure during rendering |
| CRenderCore::Exceptions::AllocationFailure | Failure creating object |
| CShaderSourceParser::Exceptions::CompileError | |
| CShaderSourceParser::Exceptions::ParseError | |
| CUtility::Exceptions::IOException | |
| CUtility::FormatException | |
| CGUILayer::EditorSceneManager::ExportResult | |
| ►Cfalse_type | |
| Cstd::_Never_true< T > | |
| CUtility::HasType< T, std::tuple<> > | |
| CUtility::FilenameRules | |
| CUtility::FileNameSplitter< CharType > | Split a filename into its component parts |
| CUtility::FileNameSplitter< ResChar > | |
| ►CUtility::LockFree::FixedSizeQueue< Type, Count > | |
| CUtility::LockFree::FixedSizeQueue_Waitable< Type, Count > | |
| CUtility::LockFree::FixedSizeQueue< BufferUploads::CommandList, 32 > | |
| CUtility::LockFree::FixedSizeQueue< BufferUploads::CommandListMetrics, 32 > | |
| CUtility::LockFree::FixedSizeQueue< Entry, 512 > | |
| ►CUtility::LockFree::FixedSizeQueue< intrusive_ptr< BufferUploads::ResourceLocator >, Count > | |
| CUtility::LockFree::FixedSizeQueue_Waitable< intrusive_ptr< BufferUploads::ResourceLocator >, 256 > | |
| CUtility::LockFree::FixedSizeQueue< PendingTask, 256 > | |
| CUtility::LockFree::FixedSizeQueue< std::weak_ptr< QueuedCompileOperation >, 256 > | |
| CUtility::LockFree::FixedSizeQueue< unsigned, 4 > | |
| CRenderCore::Techniques::RenderStateSet::Flag | |
| CSceneEngine::TerrainRenderingContext::QueuedNode::Flags | |
| CSceneEngine::ToneMapSettings::Flags | |
| CBufferUploads::ResourceSource::ResourceConstruction::Flags | |
| CRenderCore::Metal_DX11::UnorderedAccessView::Flags | |
| CXLEMath::PoissonSolver::Flags | |
| CRenderOverlays::DebuggingDisplay::ScrollBar::Coordinates::Flags | |
| CPlatformRig::DefaultShadowFrustumSettings::Flags | |
| CAssets::Services::Flags | |
| CSceneEngine::FluidSolver2D | |
| CSceneEngine::FluidSolver3D | |
| CSceneEngine::VolumetricFogConfig::FogVolume | |
| CRenderOverlays::FontChar | |
| CRenderOverlays::FT_FontTextureMgr::FontCharTable | |
| CRenderOverlays::FontDef | |
| CRenderOverlays::FT_FontTextureMgr::FontFace | |
| ►CForm | |
| CControlsLibrary.ExportPreviewDialog | |
| CControlsLibrary.InvalidAssetDialog | |
| CControlsLibrary.ModifiedAssetsDialog | |
| CControlsLibrary.ProgressDialog | |
| ►CIterativeSystemDebugger.BaseWindow | |
| CIterativeSystemDebugger.Erosion | |
| CIterativeSystemDebugger.RefCFD | |
| CIterativeSystemDebugger.MainForm | |
| CModelViewer.MainForm | |
| CModelViewer.ModalMaterialEditor | |
| CSceneEngine::FormatStack | |
| CSceneEngine::ForwardTargetsBox | |
| CPlatformRig::Overlays::BufferUploadDisplay::FrameRecord | |
| CPlatformRig::FrameRig::FrameResult | |
| CPlatformRig::FrameRig | |
| CRenderOverlays::FT_FontTextureMgr | |
| CRenderOverlays::FTFontNameInfo | |
| CRenderOverlays::FTFontRange | |
| CSceneEngine::MultiProjection< MaxProjections >::FullSubProjection | |
| CShaderFragmentArchive::Function | |
| CUtility::FunctionTraits< T > | |
| CUtility::FunctionTraits< nullptr_t > | |
| CUtility::FunctionTraits< ReturnType(*)(Args...)> | |
| CUtility::FunctionTraits< ReturnType(ClassType::*)(Args...) > | |
| CUtility::FunctionTraits< ReturnType(ClassType::*)(Args...) const > | |
| ►CSceneEngine::GenericUberSurfaceInterface | |
| CSceneEngine::CoverageUberSurfaceInterface | |
| CSceneEngine::HeightsUberSurfaceInterface | |
| CRenderCore::Assets::ModelCommandStream::GeoCall | |
| CRenderCore::Assets::GeoInputAssembly | |
| CRenderCore::ColladaConversion::NascentModelCommandStream::GeometryInstance | |
| CColladaConversion::GeometryPrimitives | |
| CRenderCore::Metal_DX11::GeometryShader | |
| CToolsRig::MaterialVisSettings::GeometryType | |
| CSceneEngine::GestaltResource< Views > | A GPU resources with one or more "views" |
| CSceneEngine::GestaltResource< RenderCore::Metal::DepthStencilView > | |
| CSceneEngine::GestaltResource< RenderCore::Metal::DepthStencilView, RenderCore::Metal::ShaderResourceView > | |
| CSceneEngine::GestaltResource< RenderCore::Metal::RenderTargetView, RenderCore::Metal::ShaderResourceView > | |
| CSceneEngine::GestaltResource< RenderCore::Metal::RenderTargetView, RenderCore::Metal::UnorderedAccessView, RenderCore::Metal::ShaderResourceView > | |
| CSceneEngine::GestaltResource< RenderCore::Metal::ShaderResourceView > | |
| CSceneEngine::GestaltResource< RenderCore::Metal::UnorderedAccessView > | |
| CSceneEngine::GestaltResource< RenderCore::Metal::UnorderedAccessView, RenderCore::Metal::ShaderResourceView > | |
| CSceneEngine::GlobalLightingDesc | |
| CConsoleRig::GlobalServices | |
| CRenderCore::Techniques::GlobalTransformConstants | |
| CBufferUploads::PlatformInterface::GPUEventStack | |
| CPlatformRig::Overlays::BufferUploadDisplay::GPUMetrics | |
| CSceneEngine::TerrainMaterialConfig::GradFlagMaterial | |
| CSceneEngine::GradientFlagsSettings | |
| CColladaConversion::GuidReference | |
| CUtility::HasType< T, Tuple > | |
| ►CUtility::HasType< T, std::tuple< Ts... > > | |
| CUtility::HasType< T, std::tuple< U, Ts... > > | |
| CUtility::HierarchicalCPUProfiler | Hierarchical CPU call Profiler |
| CToolsRig::HighlightByStencilSettings | |
| CRenderCore::Metal_DX11::HullShader | |
| ►CAssets::IntermediateAssets::IAssetCompiler | |
| CRenderCore::Assets::ColladaCompiler | |
| CRenderCore::Assets::LocalCompiledShaderSource | |
| CRenderCore::Assets::MaterialScaffoldCompiler | |
| CToolsRig::AOSupplementCompiler | Compiler type for generating per-vertex AO supplement |
| CAssets::IAssetSet | |
| ►CPlatformRig::Camera::ICameraAttach | |
| ►CSample::Character | |
| CSample::NetworkCharacter | |
| CSample::NPCCharacter | |
| CSample::PlayerCharacter | |
| CEntityInterface::Identifier | |
| ►CRenderCore::IDevice | Represents a hardware device capable of rendering |
| CRenderCore::Device | |
| ►CRenderCore::IDeviceDX11 | IDevice extension for DX11 |
| CRenderCore::DeviceDX11 | |
| ►CIDisposable | |
| CControlsLibrary.ProgressDialog.ProgressInterface | |
| ►CGUILayer::IterativeSystem | |
| CGUILayer::CFD3DIterativeSystem | |
| CGUILayer::CFDIterativeSystem | |
| CGUILayer::CFDRefIterativeSystem | |
| CGUILayer::CloudsIterativeSystem | |
| ►CColladaConversion::IDocScopeIdResolver | |
| CColladaConversion::DocumentScaffold | |
| ►CEntityInterface::IEntityInterface | Defines rules for creation, deletion and update of entities |
| CEntityInterface::PlacementEntities | |
| CEntityInterface::RetainedEntityInterface | Implements IEntityInterface for retained entities |
| CEntityInterface::TerrainEntities | |
| CGUILayer::IGetAndSetProperties | |
| ►CRenderOverlays::DebuggingDisplay::IInputListener | |
| CPlatformRig::Camera::CameraInputHandler | |
| CPlatformRig::DebugScreensInputHandler | |
| CPlatformRig::MainInputHandler | |
| CRenderOverlays::DebuggingDisplay::DebugScreensSystem | |
| CSample::PlayerCharacter | |
| CSample::SampleInputHandler | |
| CToolsRig::ManipulatorStack | |
| CSceneEngine::IIntersectionTester | Resolves ray and box intersections for tools |
| ►CSceneEngine::ILightingParserPlugin | Plug-in for the lighting parser |
| CSceneEngine::LightingParserStandardPlugin | |
| CRenderCore::ShaderService::ILowLevelCompiler | |
| CColladaConversion::Image | |
| ►CToolsRig::IManipulator | |
| ►CToolsRig::TerrainManipulatorBase | |
| CToolsRig::CommonManipulator | |
| CToolsRig::RectangleManipulator | |
| ►CIManipulatorSet | |
| CGUILayer::PlacementManipulators | |
| CGUILayer::TerrainManipulators | |
| ►CToolsRig::IMaterialBinder | Binds material settings to the device |
| CToolsRig::MaterialBinder | |
| ►CRenderCore::Assets::IModelFormat | |
| CRenderCore::Assets::ModelFormat_Plugins | |
| CRenderCore::ColladaConversion::SkeletonRegistry::ImportantNode | |
| CRenderCore::ColladaConversion::ImportConfiguration | |
| CRenderCore::Metal_DX11::IndexBuffer | |
| CRenderCore::Assets::IndexData | |
| ►CINotifyPropertyChanged | |
| CGUILayer::PropertyPair< NameType, ValueType > | |
| ►CINotifyPropertyChanged | |
| CGUILayer::RenderStateSet | |
| CColladaConversion::DataFlow::Input | |
| CRenderCore::Metal_DX11::InputElementDesc | |
| CRenderCore::Assets::ModelCommandStream::InputInterface | |
| CRenderCore::Assets::TransformationMachine::InputInterface | |
| CColladaConversion::InputsCollection | |
| CRenderOverlays::DebuggingDisplay::InputSnapshot | |
| ►CUtility::InputStream | |
| CUtility::MemoryInputStream | |
| CUtility::InputStreamFormatter< CharType > | |
| CPlatformRig::InputTranslator | |
| CColladaConversion::DataFlow::InputUnshared | |
| ►CColladaConversion::InstanceGeometry | |
| CColladaConversion::InstanceController | |
| CRenderOverlays::DebuggingDisplay::Interactables | |
| CRenderOverlays::DebuggingDisplay::InterfaceState | |
| CSerialization::NascentBlockSerializer::InternalPointer | |
| CSceneEngine::TerrainManager::IntersectionResult | |
| CSceneEngine::IntersectionTestContext | Context for doing ray & box intersection test |
| CGUILayer::IntersectionTestContextWrapper | |
| CSceneEngine::IntersectionTestScene | Resolves ray and box intersections for tools |
| CGUILayer::IntersectionTestSceneWrapper | |
| CUtility::intrusive_ptr | Standard intrusive pointer object |
| CUtility::intrusive_ptr< AttachedData > | |
| CUtility::intrusive_ptr< BufferUploads::BufferUploads::DataPacket > | |
| CUtility::intrusive_ptr< BufferUploads::BufferUploads::ResourceLocator > | |
| CUtility::intrusive_ptr< BufferUploads::DataPacket > | |
| CUtility::intrusive_ptr< BufferUploads::ResourceLocator > | |
| CUtility::intrusive_ptr< ConnectionServer::Listener > | |
| CUtility::intrusive_ptr< FileDataSource > | |
| CUtility::intrusive_ptr< ID3D::BlendState > | |
| CUtility::intrusive_ptr< ID3D::Buffer > | |
| CUtility::intrusive_ptr< ID3D::ClassLinkage > | |
| CUtility::intrusive_ptr< ID3D::DeviceContext > | |
| CUtility::intrusive_ptr< ID3D::InputLayout > | |
| CUtility::intrusive_ptr< ID3D::Query > | |
| CUtility::intrusive_ptr< ID3D::RenderCore::Device > | |
| CUtility::intrusive_ptr< ID3D::RenderCore::Metal_DX11::BlendState > | |
| CUtility::intrusive_ptr< ID3D::RenderCore::Metal_DX11::CommandList > | |
| CUtility::intrusive_ptr< ID3D::RenderCore::Metal_DX11::ComputeShader > | |
| CUtility::intrusive_ptr< ID3D::RenderCore::Metal_DX11::DepthStencilState > | |
| CUtility::intrusive_ptr< ID3D::RenderCore::Metal_DX11::DepthStencilView > | |
| CUtility::intrusive_ptr< ID3D::RenderCore::Metal_DX11::DeviceContext > | |
| CUtility::intrusive_ptr< ID3D::RenderCore::Metal_DX11::DomainShader > | |
| CUtility::intrusive_ptr< ID3D::RenderCore::Metal_DX11::GeometryShader > | |
| CUtility::intrusive_ptr< ID3D::RenderCore::Metal_DX11::HullShader > | |
| CUtility::intrusive_ptr< ID3D::RenderCore::Metal_DX11::PixelShader > | |
| CUtility::intrusive_ptr< ID3D::RenderCore::Metal_DX11::RasterizerState > | |
| CUtility::intrusive_ptr< ID3D::RenderCore::Metal_DX11::RenderTargetView > | |
| CUtility::intrusive_ptr< ID3D::RenderCore::Metal_DX11::SamplerState > | |
| CUtility::intrusive_ptr< ID3D::RenderCore::Metal_DX11::ShaderResourceView > | |
| CUtility::intrusive_ptr< ID3D::RenderCore::Metal_DX11::UnorderedAccessView > | |
| CUtility::intrusive_ptr< ID3D::RenderCore::Metal_DX11::VertexShader > | |
| CUtility::intrusive_ptr< ID3D::Resource > | |
| CUtility::intrusive_ptr< ID3D::ShaderReflection > | |
| CUtility::intrusive_ptr< ID3D::Texture2D > | |
| CUtility::intrusive_ptr< ID3D::UserDefinedAnnotation > | |
| CUtility::intrusive_ptr< IDXGI::SwapChain > | |
| CUtility::intrusive_ptr< RenderCore::Metal::BufferUploads::CommandList > | |
| CUtility::intrusive_ptr< RenderOverlays::Font > | |
| CUtility::intrusive_ptr< RenderOverlays::FTFont > | |
| CUtility::intrusive_ptr< RenderOverlays::RenderOverlays::Font > | |
| CUtility::intrusive_ptr< ResourceLocator > | |
| CUtility::intrusive_ptr< StreamingTexture > | |
| CUtility::intrusive_ptr< TwoWayConnectors::Connector > | |
| CUtility::intrusive_ptr< Underlying::Resource > | |
| CUtility::intrusive_ptr< UnderlyingResource > | |
| CUtility::intrusive_ptr< XlConnection > | |
| CGUILayer::InvalidAssetList | |
| CAssets::InvalidAssetManager | Records a list of invalid assets |
| ►CRenderOverlays::IOverlayContext | |
| CRenderOverlays::ImmediateOverlayContext | |
| ►CPlatformRig::IOverlaySystem | |
| CPlatformRig::OverlaySystemSet | |
| CPlatformRig::OverlaySystemSwitch | |
| CToolsRig::MaterialVisLayer | Renders a visualisation of a material |
| CToolsRig::ModelVisLayer | |
| CToolsRig::MouseOverTrackingOverlay | |
| CToolsRig::VisualisationOverlay | |
| ►CIOverlaySystem | |
| CGUILayer::MaterialVisLayer | |
| CRenderCore::ShaderService::IPendingMarker | |
| CToolsRig::IPlacementManipulatorSettings | |
| CAssets::IPollingAsyncProcess | |
| ►CRenderCore::IPresentationChain | Represents a set of back buffer for rendering to a window |
| CRenderCore::PresentationChain | |
| CConsoleRig::IProgress | |
| ►CGUILayer::IProgress | |
| CControlsLibrary.ProgressDialog.ProgressInterface | |
| ►CBufferUploads::IResourcePool | |
| CBufferUploads::BatchedResources | |
| CBufferUploads::ResourcesPool< Desc > | |
| ►CSceneEngine::ISceneParser | |
| ►CPlatformRig::BasicSceneParser | Simple & partial implementation of the ISceneParser interface |
| CSample::EnvironmentSceneParser | |
| CSample::TestPlatformSceneParser | |
| CToolsRig::VisSceneParser | |
| CSample::BasicSceneParser | |
| ►CSample::IScenePlugin | Plugin for scene features |
| CSample::ScenePlugin_EnvironmentFeatures | |
| ►CRenderCore::ShaderService::IShaderSource | |
| CRenderCore::Assets::LocalCompiledShaderSource | |
| ►CPlatformRig::Network::StatePropagation::IStatePacketBroadcaster | |
| CPlatformRig::Network::StatePropagation::StateWorld | |
| CRenderCore::Techniques::IStateSetResolver | |
| CConsoleRig::IStep | |
| CGUILayer::IStep | |
| CSceneEngine::ISurfaceHeightsProvider | Interface to access surface height values for shader |
| CUtility::ParameterBox::Iterator | |
| ►CSceneEngine::ITerrainFormat | Interface for reading and writing terrain data |
| CSceneEngine::TerrainFormat | Native XLE file format for terrain |
| ►CToolsRig::ITerrainOp | Terrain operation that executes on heights |
| CToolsRig::AngleBasedShadowsOperator | |
| CToolsRig::AOOperator | Generates ambient occlusion for terrain |
| CRenderCore::IThreadContext | Represents the context state of a particular thread while rendering |
| ►CRenderCore::IThreadContextDX11 | IThreadContext extension for DX11 |
| CRenderCore::ThreadContextDX11 | |
| CAssets::IThreadPump | |
| CSceneEngine::PlacementsEditor::ITransaction | |
| ►CAssets::ITransaction | |
| CAssets::DivergentTransaction< Asset > | |
| CRenderCore::Assets::ITransformationMachineOptimizer | |
| ►CITreeModel | |
| CGUILayer::DivergentAssetList | |
| CRenderCore::Assets::GeoProc::IVertexSourceData | |
| CSceneEngine::IVolumeDensityFunction | |
| ►CRenderOverlays::DebuggingDisplay::IWidget | |
| COverlays::ColorGradingSettingsDisplay | |
| COverlays::OceanLightingSettingsDisplay | |
| COverlays::OceanSettingsDisplay | |
| COverlays::ShadowFrustumDebugger | |
| ►COverlays::SharedBrowser | |
| COverlays::ModelBrowser | |
| COverlays::TextureBrowser | |
| COverlays::TestMaterialSettings | |
| COverlays::ToneMapSettingsDisplay | |
| COverlays::VolumetricFogSettings | |
| CPlatformRig::Overlays::BatchingDisplay | |
| CPlatformRig::Overlays::BufferUploadDisplay | |
| CPlatformRig::Overlays::ConservativeRasterTest | |
| CPlatformRig::Overlays::ConsoleDisplay | |
| CPlatformRig::Overlays::CPUProfileDisplay | |
| CPlatformRig::Overlays::DualContouringTest | |
| CPlatformRig::Overlays::DynamicImpostersDisplay | |
| CPlatformRig::Overlays::GPUProfileDisplay | |
| CPlatformRig::Overlays::GridIteratorDisplay | |
| CPlatformRig::Overlays::PlacementsDisplay | |
| CPlatformRig::Overlays::RectanglePackerTest | |
| CPlatformRig::Overlays::ResourcePoolDisplay | |
| CSceneEngine::PlacementsQuadTreeDebugger | |
| CToolsRig::ManipulatorsDisplay | |
| ►CPlatformRig::IWindowHandler | |
| CPlatformRig::ResizePresentationChain | Resizes a presentation chain to match a window |
| ►CGUILayer::IWindowRig | |
| CGUILayer::WindowRig | |
| CEntityInterface::Switch::KnownType | |
| CSceneEngine::TerrainRendererConfig::Layer | |
| CGUILayer::LayerControlPimpl | |
| CRenderOverlays::DebuggingDisplay::Layout | |
| CConsoleRig::LibVersionDesc | |
| CSceneEngine::LightDesc | Defines a dynamic light |
| CSceneEngine::ShallowSurface::LightingConfig | |
| CSceneEngine::LightingResolveContext | The LightingResolveContext is used by lighting operations during the gbuffer resolve step |
| CSceneEngine::LightingResolveShaders | |
| CSceneEngine::LightingResolveTextureBox | |
| CToolsRig::MaterialVisSettings::LightingType | |
| CSceneEngine::LightingResolveShaders::LightShader | |
| CSceneEngine::LightingResolveShaders::LightShaderType | |
| CBufferUploads::LinearBufferDesc | |
| CPlatformRig::Network::LocalMeshNode | |
| CRenderCore::Techniques::LocalTransformConstants | |
| CXLEMath::LookAt | |
| CUtility::LRUCache< Type > | |
| CUtility::LRUCache< RenderCore::Assets::DeferredShaderResource > | |
| CUtility::LRUCache< RenderCore::Assets::MaterialScaffold > | |
| CUtility::LRUCache< RenderCore::Assets::ModelRenderer > | |
| CUtility::LRUCache< RenderCore::Assets::ModelScaffold > | |
| CUtility::LRUCache< RenderCore::Assets::ModelSupplementScaffold > | |
| CUtility::LRUQueue | |
| CSceneEngine::LuminanceResult | |
| CSceneEngine::MainTargetsBox | |
| CPreviewRender::Manager | |
| CBufferUploads::PlatformInterface::UnderlyingDeviceContext::MappedBuffer | |
| CBufferUploads::PlatformInterface::UnderlyingDeviceContext::MapType | |
| ►CUtility::MarkerHeap< Marker > | |
| CUtility::SpanningHeap< Marker > | |
| ►CUtility::MarkerHeap< uint16 > | |
| CBufferUploads::ReferenceCountingLayer | |
| CUtility::SpanningHeap< uint16 > | |
| CSceneEngine::VegetationSpawnConfig::Material | |
| CColladaConversion::Material | |
| CColladaConversion::InstanceGeometry::MaterialBinding | |
| CRenderCore::Assets::MaterialImmutableData | |
| CSceneEngine::MaterialOverride | |
| CToolsRig::MaterialVisObject | |
| CGUILayer::MaterialVisSettings | |
| CToolsRig::MaterialVisSettings | |
| CUtility::MemoryMappedFile | |
| CUtility::MemoryMappedInputStream | |
| ►CRenderCore::Assets::ModelRenderer::Pimpl::Mesh | |
| CRenderCore::Assets::ModelRenderer::PimplWithSkinning::SkinnedMesh | |
| CPlatformRig::Network::MeshContact | |
| CRenderCore::Assets::GeoProc::MeshDatabase | A representation of a mesh used during geometry processing |
| CColladaConversion::MeshGeometry | |
| CRenderCore::Assets::MeshToModel | |
| CAssets::ArchiveCache::Metrics | |
| CSceneEngine::DynamicImposters::Metrics | |
| CSceneEngine::PlacementsQuadTree::Metrics | |
| CSceneEngine::MetricsBox | |
| CUtility::MiniHeap | A simple but efficient mini heap implement |
| CSamples::MinimalAssetServices | Startup and manage a minimal set of asset services |
| CRenderCore::Metal_DX11::MipSlice | |
| CSceneEngine::MultiProjection< MaxProjections >::Mode | |
| CToolsRig::IPlacementManipulatorSettings::Mode | |
| CRenderCore::Assets::ModelCache::Model | |
| CRenderCore::Assets::ModelCache | |
| CRenderCore::Assets::ModelCommandStream | |
| CRenderCore::Assets::ModelImmutableData | |
| CSceneEngine::ModelIntersectionStateContext | |
| CRenderCore::Assets::ModelRenderer | Creates platform resources and renders a model |
| CRenderCore::Assets::ModelRendererContext | |
| CRenderCore::Assets::ModelSupplementImmutableData | |
| CGUILayer::ModelVisSettings | |
| CToolsRig::ModelVisSettings | Settings related to the visualisation of a model |
| CUtility::MovePTRHelper | |
| CSceneEngine::MultiProjection< MaxProjections > | Represents a set of shared projections |
| CSceneEngine::MultiProjection< MaxShadowTexturesPerLight > | |
| CSerialization::NascentBlockSerializer | |
| CRenderCore::ColladaConversion::NascentBoundSkinnedGeometry | |
| CRenderCore::ColladaConversion::NascentChunk | |
| CRenderCore::ColladaConversion::NascentGeometryObjects | |
| CRenderCore::ColladaConversion::NascentModel | |
| CRenderCore::ColladaConversion::NascentRawGeometry | |
| CGUILayer::NativeEngineDevice | |
| CRenderCore::Assets::GeoProc::NativeVBLayout | |
| CRenderCore::Assets::GeoProc::NativeVBSettings | |
| CSceneEngine::TerrainCollapseContext::Neighbours | |
| CSceneEngine::TerrainCollapseContext::Node | |
| CSceneEngine::TerrainCell::Node | |
| CShaderPatcher::Node | |
| CShaderPatcherLayer::Node | |
| CColladaConversion::Node | |
| CShaderPatcher::NodeConnection | |
| CShaderPatcherLayer::NodeConnection | |
| CShaderPatcher::NodeConstantConnection | |
| CShaderPatcherLayer::NodeConstantConnection | |
| CSceneEngine::TerrainCell::NodeField | |
| CShaderPatcher::NodeGraph | |
| CShaderPatcherLayer::NodeGraph | |
| CSceneEngine::TerrainCollapseContext::NodeID | |
| ►Cnoncopyable | |
| CConsoleRig::ConsoleVariable< Type > | |
| CRenderCore::ColladaConversion::TableOfObjects | |
| ►CUtility::noncopyable | |
| ►CBufferUploads::IManager | Main interface for BufferUploads |
| CBufferUploads::Manager | |
| CPlatformRig::Network::MeshContactList | |
| CPlatformRig::Network::StatePropagation::StateBundle | |
| CPlatformRig::Network::StatePropagation::StateBundle::Data | |
| CPlatformRig::OverlappedWindow | An independent window in OS presentation scheme |
| CRenderCore::Assets::AnimationSet | |
| CRenderCore::Assets::NascentTransformationMachine | |
| CRenderCore::Assets::ResolvedMaterial | Final material settings |
| CRenderCore::Assets::TransformationParameterSet | |
| CRenderCore::ColladaConversion::NascentAnimationSet | |
| CRenderCore::ColladaConversion::NascentModelCommandStream | |
| CRenderCore::ColladaConversion::NascentSkeleton | |
| CRenderCore::Metal_DX11::CommandList | |
| CRenderCore::Metal_DX11::DeviceContext | |
| ►CRenderCore::Metal_DX11::ShaderProgram | A set of shaders for each stage of the shader pipeline |
| CRenderCore::Metal_DX11::DeepShaderProgram | A shader program with tessellation support |
| CRenderOverlays::FontTexture2D | |
| CShaderSourceParser::FunctionSignature | |
| CShaderSourceParser::ParameterStructSignature | |
| CShaderSourceParser::ShaderFragmentSignature | |
| CUtility::BasicFile | |
| CSceneEngine::PlacementsManager::ObjectBoundingBoxes | |
| CRenderCore::Metal_DX11::ObjectFactory | |
| CRenderCore::ColladaConversion::ObjectGuid | |
| CGUILayer::ObjectSet | |
| CSceneEngine::VegetationSpawnConfig::ObjectType | |
| CSceneEngine::PlacementsEditor::ObjIntersectionDef | |
| CSceneEngine::PlacementsEditor::ObjTransDef | |
| CSceneEngine::OceanLightingSettings | |
| ►CUtility::OnChangeCallback | |
| CAssets::DependencyValidation | Handles resource invalidation events |
| CBufferUploads::BatchedResources::ActiveDefrag::Operation | |
| CSceneEngine::MultiProjection< MaxProjections >::OrthoSubProjection | |
| CPlatformRig::Camera::UnitCamManager::OutputCamera | |
| CRenderCore::Assets::AnimationSet::OutputInterface | |
| CRenderCore::Assets::TransformationMachine::OutputInterface | |
| ►CUtility::OutputStream | |
| CUtility::StreamBuf< BufferType > | |
| CUtility::OutputStreamFormatter | |
| CRenderOverlays::OverlayState | |
| ►Cpair | |
| CUtility::IteratorRange< const Assets::AssetChunkRequest * > | |
| CUtility::IteratorRange< Iterator > | |
| CColladaConversion::DataFlow::Accessor::Param | |
| CToolsRig::IManipulator::Parameter< T > | |
| CShaderSourceParser::FunctionSignature::Parameter | |
| CShaderSourceParser::ParameterStructSignature::Parameter | |
| CShaderFragmentArchive::Parameter | |
| CShaderFragmentArchive::Function::Parameter | |
| CRenderCore::Assets::TransformationMachine::InputInterface::Parameter | |
| CUtility::ParameterBox | |
| CUtility::ParameterBox::ParameterName | |
| CColladaConversion::ParameterSet | |
| CShaderSourceParser::ParameterSignature | |
| CShaderFragmentArchive::ParameterStruct | |
| ►CRenderCore::Techniques::ParsingContext | Manages critical shader state |
| CSceneEngine::LightingParserContext | |
| CBufferUploads::PartialResource | Specifies a limited part of a resource |
| CSceneEngine::LightingResolveContext::Pass | |
| CDiffMatchPatch.Patch | |
| CAssets::ArchiveCache::PendingCommit | |
| CRenderCore::Assets::PendingGeoUpload | |
| ►CAssets::PendingOperationMarker | |
| CAssets::AsyncLoadOperation | |
| ►CAssets::PendingCompileMarker | Records the state of a resource being compiled |
| CRenderCore::Assets::QueuedCompileOperation | |
| CBufferUploads::DataPacket::Marker | |
| CGUILayer::PendingSaveList | |
| CSceneEngine::PerlinNoiseResources | |
| ►CRenderCore::Assets::ModelRenderer::Pimpl | |
| CRenderCore::Assets::ModelRenderer::PimplWithSkinning | |
| CRenderCore::Metal_DX11::PixelCoord | |
| CRenderCore::Metal_DX11::PixelShader | |
| CGUILayer::EditorSceneManager::PlacementCellRef | |
| CGUILayer::PlacementManipulatorsPimpl | |
| CSceneEngine::PlacementsEditor | |
| CGUILayer::PlacementsEditorWrapper | |
| CSceneEngine::PlacementsManager | Manages stream and organization of object placements |
| CToolsRig::PlacementsManipulatorsManager | Basic tools for placing and arranging objects |
| CSceneEngine::PlacementsQuadTree | Quad tree arrangement for static placements |
| CRenderCore::Assets::ModelFormat_Plugins::Plugin | |
| ►CUtility::PODAlignedDeletor | |
| CUtility::AlignedDeletor< Type > | |
| CXLEMath::PoissonSolver | Solves "Poisson equations", such as the heat equation |
| CBufferUploads::PoolMetrics | |
| CBufferUploads::ResourcesPool< Desc >::PoolOfLikeResources | |
| CBufferUploads::PoolSystemMetrics | |
| CRenderCore::Techniques::PredefinedCBLayout | |
| CRenderCore::Assets::ModelRenderer::PreparedAnimation | |
| ►CSceneEngine::PreparedShadowFrustum | Contains the result of a shadow prepare operation |
| CSceneEngine::PreparedDMShadowFrustum | Prepared "Depth Map" shadow frustum |
| CSceneEngine::PreparedRTShadowFrustum | Prepared "Ray Traced" shadow frustum |
| CPreviewRender::PreviewBuilder | |
| CSceneEngine::PrimedCell | |
| COverlays::ModelBrowser::ProcessInputResult | |
| CSceneEngine::TerrainMaterialConfig::ProcTextureSetting | |
| CColladaConversion::Effect::Profile | |
| CRenderCore::Metal_DX11::GPUProfiler::ProfilerDestroyer | |
| CRenderCore::Techniques::ProjectionDesc | |
| CUtility::ClassAccessors::Property | |
| CEntityInterface::PropertyInitializer | |
| CGUILayer::EntityLayer::PropertyInitializer | |
| CSceneEngine::ProtectState | Low-level save and restore of state information |
| CRenderOverlays::Quad | |
| CSceneEngine::DualContourMesh::Quad | |
| CControlsLibrary.ExportPreviewDialog.QueuedExport | |
| CSceneEngine::TerrainRenderingContext::QueuedNode | |
| CRenderCore::Metal_DX11::RasterizerState | States used while rasterising triangles |
| CRenderCore::Assets::RawAnimationCurve | |
| ►CRenderCore::Assets::RawGeometry | |
| CRenderCore::Assets::BoundSkinnedGeometry | |
| CRenderCore::Assets::RawMaterial | Pre-resolved material settings |
| CGUILayer::RawMaterial | |
| CUtility::BlockSerializerAllocator< Type >::rebind< _Other > | |
| CRenderOverlays::DebuggingDisplay::Rect | |
| CXLEMath::RectanglePacker | Sequentially pack rectangles within a fixed area |
| CXLEMath::RectanglePacker_MaxRects | |
| ►CUtility::RefCountedObject | |
| ►CBufferUploads::DataPacket | |
| CBufferUploads::BasicRawDataPacket | |
| CBufferUploads::ResourceLocator | |
| CRenderCore::Metal_DX11::CommandList | |
| ►CRenderOverlays::Font | |
| ►CRenderOverlays::FTFont | |
| CRenderOverlays::FTFontGroup | |
| CRenderCore::ColladaConversion::ReferencedGeometries | |
| CRenderCore::ColladaConversion::ReferencedMaterial | |
| CRenderCore::ColladaConversion::ReferencedTexture | |
| CSceneEngine::ReferenceFluidSolver2D | |
| CSceneEngine::RefractionsBuffer | |
| CGUILayer::PlacementManipulatorsPimpl::RegisteredManipulator | |
| CGUILayer::TerrainManipulatorsPimpl::RegisteredManipulator | |
| CEntityInterface::RetainedEntities::RegisteredObjectType | |
| CSceneEngine::VolumetricFogConfig::Renderer | |
| CSceneEngine::RenderingQualitySettings | |
| CPlatformRig::FrameRig::RenderResult | |
| CRenderCore::Techniques::RenderStateSet | Render state settings |
| CRenderCore::Metal_DX11::RenderTargetView | |
| CSceneEngine::SavedTargets::ResetMarker | |
| CRenderCore::ShaderService::ResId | |
| CAssets::ResolvedAssetFile | Container for a asset filename in string format |
| CUtility::HierarchicalCPUProfiler::ResolvedEvent | |
| CRenderCore::Techniques::ResolvedShader | |
| CBufferUploads::ResourceSource::ResourceConstruction | |
| CRenderCore::ResourceList< Type, Count > | Used by the Metal interface to set many objects at once |
| CRenderCore::ResourceList< Type, 0 > | |
| CBufferUploads::ResourceSource | |
| CAssets::IPollingAsyncProcess::Result | |
| CSceneEngine::IntersectionTestScene::Result | |
| CSceneEngine::ModelIntersectionStateContext::ResultEntry | |
| CBufferUploads::BatchedResources::ResultFlags | |
| CEntityInterface::RetainedEntities | Stores entity data generically |
| CEntityInterface::RetainedEntity | |
| CXLEMath::RotationX | |
| CXLEMath::RotationY | |
| CXLEMath::RotationZ | |
| CRenderCore::Techniques::RSDepthBias | |
| ►Cruntime_error | |
| CUtility::VariantFunctions::DuplicateFunction | |
| CUtility::VariantFunctions::NoFunction | |
| CUtility::VariantFunctions::SignatureMismatch | |
| CColladaConversion::Sampler | |
| CColladaConversion::ParameterSet::SamplerParameter | |
| CRenderCore::Metal_DX11::SamplerState | States for sampling from textures |
| CSceneEngine::SavedTargets | |
| CRenderCore::Assets::ModelCache::Scaffolds | |
| CXLEMath::ScalarField1D | |
| CXLEMath::ScalarField2D< Store > | |
| CXLEMath::ScalarField3D< Store > | |
| CXLEMath::ScaleRotationTranslation< RotationType > | |
| CXLEMath::ScaleTranslation | |
| CSceneEngine::SceneParseSettings | |
| CUtility::XmlInputStreamFormatter< CharType >::Scope | |
| CRenderOverlays::DebuggingDisplay::ScrollBar | |
| CGUILayer::sealed | |
| CRenderCore::Assets::Services | |
| CAssets::Services | |
| CGUILayer::ErosionIterativeSystem::Settings | |
| CSceneEngine::ErosionSimulation::Settings | |
| CSceneEngine::FluidSolver3D::Settings | |
| CSceneEngine::FluidSolver2D::Settings | |
| CSceneEngine::CloudsForm2D::Settings | |
| CSceneEngine::ReferenceFluidSolver2D::Settings | |
| CShaderFragmentArchive::ShaderFragment | |
| CRenderCore::ShaderService::ShaderHeader | |
| CRenderCore::Techniques::ShaderParameters | |
| CRenderCore::Metal_DX11::ShaderResourceView | |
| CRenderCore::ShaderService | |
| CRenderCore::Techniques::ShaderType | |
| CPlatformRig::EnvironmentSettings::ShadowProj | |
| CSceneEngine::ShadowProjectionDesc | Defines the projected shadows for a single light |
| CSceneEngine::ShadowResourcesBox | |
| CSceneEngine::ShadowTargetsBox | |
| CSceneEngine::ShadowWriteResources | |
| CSceneEngine::ShallowSurface | |
| CSceneEngine::ShallowSurfaceManager | |
| CSceneEngine::ShallowWaterSim | |
| ►Cshared_ptr | |
| CAssets::TransactionPtr< Transaction > | |
| CRenderCore::Assets::SharedStateSet | |
| CUtility::BasicFile::ShareMode | |
| CSceneEngine::ShortCircuitUpdate | |
| CSceneEngine::SimplePatchBox | |
| CSceneEngine::ShallowWaterSim::SimSettings | |
| CSceneEngine::ShallowWaterSim::SimulationContext | |
| CRenderCore::Assets::SkeletonBinding | |
| CRenderCore::ColladaConversion::SkeletonRegistry | |
| CXLEMath::Skew | |
| CColladaConversion::SkinController | |
| CRenderCore::ColladaConversion::NascentModelCommandStream::SkinControllerInstance | |
| CRenderCore::Assets::ModelRenderer::PimplWithSkinning::SkinnedMeshAnimBinding | |
| CRenderCore::Assets::SkinPrepareMachine | Bind together a model, animation set and skeleton for rendering |
| CSceneEngine::SkyTextureParts | |
| CPlatformRig::AccumulatedAllocations::Snapshot | |
| CColladaConversion::DataFlow::Source | |
| CShaderSourceParser::ParameterSignature::Source | |
| CRenderCore::Techniques::ShaderParameters::Source | |
| CXLEMath::PoissonSolverInternal::SparseBandedMatrix< Mat > | |
| CXLEMath::PoissonSolverInternal::SparseBandedMatrix< MatrixX > | |
| CSerialization::NascentBlockSerializer::SpecialBuffer | |
| CSample::Spline< Type > | |
| CSample::Spline< float > | |
| CSample::Spline< Float3 > | |
| CUtility::SplitPath< CharType > | Split a path into its component directories |
| CSceneEngine::DynamicImposters::SpriteMetrics | |
| CSceneEngine::LightingResolveShaders::SR | |
| CConsoleRig::StartupConfig | |
| CPlatformRig::Network::StatePropagation::StateBundle::State | |
| CSample::NetworkCharacter::StateBundleContents | |
| CSample::PlayerCharacter::StateBundleContents | |
| CSceneEngine::ProtectState::States | |
| CRenderCore::Metal_DX11::StencilMode | |
| CSceneEngine::StochasticTransparencyOp | |
| CAssets::IntermediateAssets::Store | |
| CUtility::VariantFunctions::StoredFunction | |
| CSceneEngine::TerrainMaterialConfig::StrataMaterial::Strata | |
| CSceneEngine::TerrainMaterialConfig::StrataMaterial | |
| CRenderCore::Assets::GeoProc::MeshDatabase::Stream | |
| CUtility::StreamLocation | |
| CRenderCore::Metal_DX11::GeometryShader::StreamOutputInitializers | |
| CRenderCore::Techniques::ParsingContext::StringHelpers | |
| CUtility::StringMeld< Count, CharType > | Dynamic string formatting utility |
| CUtility::StringSection< CharType > | Pointers to the start and end of a string |
| CUtility::StringSection< ResChar > | |
| CPlatformRig::Network::StatePropagation::SubscriptionList | |
| CRenderCore::Assets::SupplementGeo | |
| CColladaConversion::ParameterSet::SurfaceParameter | |
| CEntityInterface::Switch | Holds a collection of IObjectType interface, and selects the appropriate interface for a given object |
| CToolsRig::IMaterialBinder::SystemConstants | |
| CRenderOverlays::DebuggingDisplay::TableElement | |
| CRenderCore::Techniques::Technique | |
| ►CRenderCore::Techniques::TechniqueContext | |
| CPlatformRig::GlobalTechniqueContext | |
| CGUILayer::TechniqueContextWrapper | |
| CRenderCore::Techniques::TechniqueInterface | |
| CRenderCore::Techniques::TechniqueMaterial | |
| CColladaConversion::TechniqueValue | |
| CSceneEngine::TerrainCachedData | Loads cached data prepared in a pre-processing step |
| CSceneEngine::TerrainCell | |
| CSceneEngine::TerrainCellId | |
| CSceneEngine::TerrainCellRenderer | |
| CSceneEngine::TerrainCellTexture | |
| CSceneEngine::TerrainCollapseContext | |
| CGUILayer::TerrainConfig | Layer over the native terrain config |
| CSceneEngine::TerrainConfig | Configuration settings for terrain input assets |
| CSceneEngine::TerrainCoordinateSystem | Describes the position and size of terrain in world coordinates |
| CToolsRig::TerrainImportOp | |
| CSceneEngine::TerrainManager | Top-level manager for terrain assets |
| CGUILayer::TerrainManipulatorsPimpl | |
| CSceneEngine::TerrainMaterialConfig | |
| CSceneEngine::TerrainMaterialTextures | |
| CToolsRig::TerrainOpConfig | |
| CSceneEngine::TerrainRendererConfig | |
| CSceneEngine::TerrainRenderingContext | |
| CSceneEngine::TerrainUberHeader | |
| ►CSceneEngine::TerrainUberSurfaceGeneric | |
| CSceneEngine::TerrainUberSurface< Type > | Represents a single "uber" field of terrain data |
| CUtility::TextStreamMarker< CharType > | |
| CRenderOverlays::TextStyle | |
| CBufferUploads::TextureDesc | |
| CBufferUploads::TexturePitches | |
| CTextureTransform::TextureResult | |
| CBufferUploads::TextureSamples | |
| CSceneEngine::TextureTile | |
| CSceneEngine::TextureTileSet | A set of "texture tiles", all of which are the same size |
| CUtility::Threading::Thread | |
| CBufferUploads::ThreadContext | |
| CRenderCore::ThreadContextStateDesc | |
| CSceneEngine::SceneParseSettings::Toggles | |
| CSceneEngine::ToneMapSettings | |
| CSceneEngine::PlacementsEditor::TransactionFlags | |
| CColladaConversion::Transformation | |
| CRenderCore::Assets::TransformationMachine | |
| CColladaConversion::TransformationSet | |
| CSceneEngine::TransparencyTargetsBox | |
| ►Ctrue_type | |
| CUtility::HasType< T, std::tuple< T, Ts... > > | |
| CShaderPatcher::Type | |
| CBufferUploads::BufferDesc::Type | |
| CShaderPatcher::Node::Type | |
| CSceneEngine::IntersectionTestScene::Type | |
| CRenderCore::Assets::TransformationParameterSet::Type | |
| CShaderPatcherLayer::TypeRules::TypeBreakdown | |
| CUtility::ImpliedTyping::TypeDesc | |
| CShaderPatcherLayer::TypeRules | |
| CSceneEngine::TerrainCellId::UberSurfaceAddress | |
| ►CUITypeEditor | |
| CGUILayer::FileNameEditor | |
| CRenderCore::ColladaConversion::UnboundAnimation | |
| CRenderCore::ColladaConversion::UnboundMorphController | |
| CRenderCore::ColladaConversion::UnboundSkinController | |
| CRenderCore::ColladaConversion::UnboundSkinControllerAndAttachedSkeleton | |
| CBufferUploads::PlatformInterface::UnderlyingDeviceContext | |
| CAssets::UndoQueue | |
| CXLEMath::UniformScale | |
| CRenderCore::Metal_DX11::UniformsStream | |
| CPlatformRig::Camera::UnitCamera | |
| CPlatformRig::Camera::UnitCamManager | |
| CRenderCore::Metal_DX11::UnorderedAccessView | |
| CColladaConversion::URIResolveContext | |
| ►CUserControl | |
| CControlsLibrary.FileCompare | |
| CControlsLibrary.LayerControl | |
| CControlsLibrary.MaterialEditor.HierchicalMaterialControl | |
| CControlsLibrary.MaterialEditor.MaterialControl | |
| CControlsLibrary.MaterialEditor.MaterialControl.ExtraControls | |
| CControlsLibrary.MaterialEditor.MaterialPreview | |
| CRenderCore::ResourceList< Type, Count >::Utility< 0, WriteTo, Tuple > | |
| CUtility::VariantFunctions | A collection of functions with varying signatures |
| CXLEMath::VectorField2DSeparate< Store > | A 2D field of 2D vectors |
| CXLEMath::VectorField3DSeparate< Store > | |
| CSceneEngine::VegetationSpawnConfig | |
| CSceneEngine::VegetationSpawnManager | |
| CSceneEngine::DualContourMesh::Vertex | |
| CRenderCore::Metal_DX11::VertexBuffer | |
| CRenderCore::Assets::VertexData | |
| CRenderCore::Assets::VertexElement | |
| CRenderCore::Metal_DX11::VertexShader | |
| CRenderCore::Assets::ModelRenderer::PimplWithSkinning::SkinnedMesh::VertexStreams | |
| CRenderCore::ViewportContext | |
| CRenderCore::Metal_DX11::ViewportDesc | Utility for querying low level viewport |
| CToolsRig::VisCameraSettings | |
| CGUILayer::VisCameraSettings | |
| CToolsRig::VisEnvSettings | |
| CPlatformRig::Network::StatePropagation::VisibilityObject | |
| CToolsRig::VisMouseOver | |
| CGUILayer::VisMouseOver | |
| CShaderPatcherLayer::VisualNode | |
| CColladaConversion::VisualScene | |
| CSceneEngine::VolumetricFogConfig | |
| CSceneEngine::VolumetricFogManager | |
| CSceneEngine::VolumetricFogMaterial | |
| CPlatformRig::Overlays::BatchingDisplay::WarmSpan | |
| CSceneEngine::WaterNoiseTexture | |
| CRenderOverlays::DebuggingDisplay::Interactables::Widget | |
| CRenderOverlays::DebuggingDisplay::DebugScreensSystem::WidgetAndName | |
| CSceneEngine::WorldPlacementsConfig | |
| ►CXlConnection | |
| CPlatformRig::Network::TwoWayConnectors::Connection | |
| ►CXlConnector | |
| CPlatformRig::Network::TwoWayConnectors::Connector | |
| ►CXlListener | |
| CPlatformRig::Network::ConnectionServer::Listener | |
| ►CXlNetPacket | |
| ►CPlatformRig::Network::BasicPacket< ContactPacket::Type::MoveObserver, ContactPacket::Type::Enum > | |
| CPlatformRig::Network::ContactPacket::MoveObserver | |
| ►CPlatformRig::Network::BasicPacket< ContactPacket::Type::RequestSubscribe, ContactPacket::Type::Enum > | |
| CPlatformRig::Network::ContactPacket::RequestSubscribe | |
| ►CPlatformRig::Network::BasicPacket< ContactPacket::Type::SendMeshNodeId, ContactPacket::Type::Enum > | |
| CPlatformRig::Network::ContactPacket::SendMeshNodeId | |
| ►CPlatformRig::Network::BasicPacket< ContactPacket::Type::StateBundleDestroy, ContactPacket::Type::Enum > | |
| CPlatformRig::Network::ContactPacket::StateBundleDestroy | |
| ►CPlatformRig::Network::BasicPacket< ContactPacket::Type::StateBundleEvent, ContactPacket::Type::Enum > | |
| CPlatformRig::Network::ContactPacket::StateBundleEvent | |
| ►CPlatformRig::Network::BasicPacket< ContactPacket::Type::StateBundleUpdate, ContactPacket::Type::Enum > | |
| CPlatformRig::Network::ContactPacket::StateBundleUpdate | |
| ►CPlatformRig::Network::BasicPacket< ContactPacket::Type::SubscriptionSuggestions, ContactPacket::Type::Enum > | |
| CPlatformRig::Network::ContactPacket::SubscriptionSuggestions | |
| ►CPlatformRig::Network::BasicPacket< ContactPacket::Type::TestPacket, ContactPacket::Type::Enum > | |
| CPlatformRig::Network::ContactPacket::TestPacket | |
| CPlatformRig::Network::BasicPacket< EnumValue, EnumType > | |
| CUtility::XmlInputStreamFormatter< CharType > | Deserializes element and attribute data from xml |